Beasts of Fire Inferno Slot Review
by Play'n GO
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A 1024-way wildlife slot that spends most of its time waiting on one thing: the Hold N' Load coin board, where locked rows open at 3, 10, 15 and 20 collected coins until 40 positions are in play. Four fixed tiers up to 1,000x ride on the coins, and the ceiling is 50,000x.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.2% |
| Volatility | High |
| Max Win | 50,000x |
| Grid | 5x4-5x8 |
| Paylines | 1024 ways (3125 in Fire Free Spins) |
| Min Bet | $0.1 |
| Max Bet | $100 |
| Hit Freq | 34.13% |
Beasts of Fire Series
Beasts of Fire Inferno Slot Overview
A wildlife slot set in a frozen mountain valley, built around a coin bonus that makes the grid taller the longer it survives. That bonus is the game, and everything else is waiting for it.
The board is a flat 5x4 with 1024 ways. Above it hangs a cracked lava orb that swallows every burning coin the reels produce, and down the left rail sit four carved stone plates marked GRAND, MAJOR, MINOR and MINI. Collect enough coins and the hold-and-win round takes over, at which point the reels disappear, coins stick where they land, and locked rows open one by one until the board can hold forty of them. Play'n GO built this exact machine once already, for Colt Lightning Inferno, and the change here is buffalo art over the horses.
That makes the series branding awkward. Beasts of Fire Maximum and the 2021 original both run 576 ways on a stepped 3-4-4-4-3 grid, with meteors and charging herds doing the work. None of that is here. RTP is 96.2% at the highest setting, operators can run it lower, volatility is high, and the ceiling is 50,000x your bet.
Theme & Design
Dusk in a snowbound valley. Pine ridges close in on both sides, a frozen river runs off toward the horizon, and the reels sit inside a heavy grey stone frame planted in the snow like a monument somebody abandoned. The palette is cold blue almost everywhere, which is a strange choice for a game called Inferno and a better one than the obvious alternative. The only heat in the picture is that lava orb top left and the fire licking the edges of the buffalo and its burning skull relic.
Symbol art is painted rather than stylised: a snarling grizzly on amber, a bald eagle on green, a cougar on magenta, a raccoon on teal, each animal set into its own coloured stone tile. The royals underneath are cut like gemstones. The four jackpot plates glow red, purple, blue and green down the rail whether or not they mean anything on that spin, which is a piece of theatre the game leans on hard. Interface is minimal, a slim dark toolbar under the grid and a round green spin button. It looks good. It also looks like six other Play'n GO wildlife slots, and the winter setting is the only part doing something new.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Buffalo | 0.4x / 1x / 2x / 8x for 2/3/4/5top symbol, base game only, pays from two of a kind |
| Fire Beasts | 0.8x / 2x / 4x / 16x for 2/3/4/5replaces Buffalo during Fire Free Spins at exactly double the value |
| Bear | 0.9x / 1.8x / 4x for 3/4/5 |
| Cougar | 0.8x / 1.5x / 3x for 3/4/5 |
| Eagle | 0.7x / 1.4x / 2.4x for 3/4/5 |
| Raccoon | 0.6x / 1x / 2x for 3/4/5 |
| A | 0.5x / 0.6x / 1.6x for 3/4/5 |
| K and Q | 0.3x / 0.5x / 1.5x for 3/4/5 |
| J and 10 | 0.1x / 0.3x / 1.2x for 3/4/5 |
| Wild | no pay of its ownreels 2, 3 and 4 only; substitutes for everything except Fire Ball, Buffalo Relic and Bonus Inferno Coins |
| Fire Ball scatter | no payreels 2, 3 and 4 only; three award 8 free spins |
| Buffalo Relic | no payreel 3 only; landing it triggers Inferno Storm |
Features & How They Work
Bonus Inferno Coins and the Inferno Core
Three kinds of coin land on the reels. Reward Boost carries a flat multiplier of x1 to x5. Power Boost carries one of the four jackpot tiers and never shows up in the base game. Mystery Boost reveals one of the other two, and only does that inside Hold N' Load. Every value pays against the total bet.
The lava orb collects each coin as it lands, and the animation reads exactly like a meter filling. It isn't one. Collecting more coins does not bring Hold N' Load any closer, because the trigger is random, so the orb is a light show with a job title.
Inferno Storm
The Buffalo Relic, a flaming skull, appears on reel 3 and nowhere else. When it lands, somewhere between 3 and 20 fire frames burn onto random positions, and every symbol caught inside them turns into the same single beast. In the base game it all resolves on that spin.
That range is the whole story. Three frames in a corner does nothing; twenty frames landing on a grid that then picks the grizzly is a different afternoon. Which beast gets chosen matters as much as how many frames arrive, and neither is something a player influences.
Hold N' Load
This starts at random when a coin is collected. There is no scatter count to watch, no meter, and no way to buy in. Once it begins, only Bonus Inferno Coins land, and they stick where they fall.
Three respins to start, and every coin landing in an active row resets the count back to three. The board opens at the familiar 5x4 with rows five through eight chained shut. They unlock at 3, 10, 15 and 20 collected coins, finishing at a 5x8 grid with forty positions. One rule catches people out: coins that land in a row still locked, or that are already sitting there when a row opens, do not reset the respins and do not count toward unlocking anything further. They pay. They just do not extend the round.
Extra Boost turns up inside the feature, dropping 3 to 5 x2 multipliers onto symbol positions where they stick. A coin landing on one has its value doubled, jackpot tiers included. Fill all forty positions with coins and GRAND is awarded outright.
The Four Power Boost Tiers
GRAND x1000, MAJOR x250, MINOR x25 and MINI x10, each multiplied by the total bet. They are fixed multipliers rather than progressives, which is why the plates on the rail read as multiplier values instead of climbing cash amounts, and they arrive only through Power Boost coins inside Hold N' Load. The base game cannot award any of them.
The gap matters: GRAND is 1,000x, and the game's maximum is 50,000x. Fifty times apart. The top plate is not the ceiling.
Fire Free Spins
Three Fire Ball scatters, which live on reels 2, 3 and 4 only, award 8 free spins. The grid gains a row on the way in, 5x4 becoming 5x5, and the ways count climbs from 1024 to 3125. Every Buffalo turns into a Fire Beast paying exactly double at every tier, so five across returns 16x the bet instead of 8x. Each extra Fire Ball landing during the round adds one more spin, to a hard limit of 47.
The Buffalo Relic still drops here, but Inferno Storm behaves differently. It places only 1 to 4 fire frames instead of up to 20, and those frames stick for the rest of the round. At the end, every sticky frame transforms into one beast type for a final evaluation, so a long round with a few storms behind it finishes on a grid that has been quietly loading itself the whole time.
Screenshots

How Beasts of Fire Inferno Plays
The base game is quiet work. 1024 ways sounds generous and a hit rate near 34% backs it up, but most of what lands is royals paying less than the spin cost. Sessions grind rather than swing, at least until something fires.
Then a coin lands, the orb flares, and nothing follows. That happens over and over. It reads like progress and it isn't, so the game spends most of its running time promising something it has no obligation to deliver, and whether that registers as tension or as an irritant probably comes down to temperament. For my money it beats a visible meter, because a meter filling at a fixed rate turns the wait into arithmetic and removes the one thing keeping the base game watchable.
Hold N' Load runs on a short leash. Plenty of rounds finish on the smaller board without the chains ever coming off the top rows (which, in fairness, is how nearly every hold-and-win of this shape behaves). The free spins have a completely different rhythm: sticky frames pile up, the extra row and the doubled buffalo do steady work, and a round that stretches past twenty spins is where the game finally feels built for something. Getting there is the hard part, since the scatters only live on the middle three reels.
Pros & Cons
Pros
- Hold N' Load changes shape as it runs, growing from 20 positions to 40
- Free spins improve two things at once, adding a row of ways and doubling the top symbol
- Four fixed coin tiers up to 1,000x sit on top of the ordinary x1 to x5 coins
- Painted winter artwork and an uncluttered interface, with none of the fire-and-brimstone the title implies
Cons
- Base-game pays are thin, with the top symbol returning 8x the bet for five across
- Hold N' Load triggers at random with no buy option and no meter, so there is no way to go looking for it
- Coins collected outside the feature are decoration and do not bring the bonus closer
- Shares nothing with the earlier Beasts of Fire games beyond the animals and the name
Is Beasts of Fire Inferno Worth Playing?
The bonus board earns its place. Chains dropping off a fifth row, then a sixth, with sticky coins filling the space and a x2 sitting on a position still waiting to be hit, is what hold-and-win design is for, and Play'n GO puts it together cleanly. Nothing else in the game reaches that level.
The presentation oversells the rest. A 50,000x ceiling and four lit jackpot plates suggest more upside on an ordinary night than this one has, where a strong result is a Hold N' Load that opens a couple of extra rows and pays a few hundred times the stake. That is a perfectly reasonable slot. It is just wearing a much bigger frame than it needs, and the name on the front is the largest piece of that frame.
Frequently Asked Questions
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Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 4 Aug 2026 · Updated 4 Aug 2026