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Gates of Eddie Super Button Slot Review

by Pragmatic PlayReleased Nov 28, 2025

A streamer-branded reskin of Gates of Olympus that hides its massive 50,000x top prize entirely in the base game. It offers a clever scatter ladder for players willing to grind, but completely removes the biggest payouts the moment you buy the bonus.

Demo player curtain

Specifications

Game TypeSlots
RTP96.5%
VolatilityMedium
Max Win50,000x
Grid6x5
PaylinesScatter Pays
Min Bet$0.2
Max Bet$360
Themes
Features

The top prize hides in the base game

Pragmatic Play has redrawn Gates of Olympus more times than anyone can count. This version swaps Zeus for a cheerful man in a gaming chair with an oversized red button under his hand. The board is the familiar 6x5 grid where eight or more matching symbols anywhere on the screen pay out. Winning symbols disappear and new ones fall into the gaps. It carries a 96.50% RTP, a 50,000x ceiling, and a medium volatility rating, which feels strange for a slot that can pay fifty thousand times the bet.

What makes this different from a standard reskin is where that 50,000x actually sits. It lives entirely in a single base-game spin. Buying the bonus moves you further away from the top payout rather than closer to it.

Gates of Eddie Super Button 6x5 grid paying eight green triangle symbols scattered across the reels, with the buy free spins and ante bet plaques down the left side
Eight of a symbol anywhere on the board is a win, and eight green triangles is worth four tenths of the stake. That is the bottom of a ladder whose top rung pays fifty times.

Waiting for a tumble

Most base game spins pass by quietly. The board is a grid of thirty cells that either hold eight of a kind or do not. The balance walks down in clean stake-sized steps while you wait for a board to line up. When it does, the bottom of the ladder pays small change, like eight green triangles for a fraction of the bet.

When a board does pay, the tumble mechanic takes over. Winning symbols clear out, the rest drop down, and fresh ones fall from above. The chain keeps going until a drop produces nothing, and everything from the whole sequence gets added up and paid at the end.

Multiplier orbs land at random through all of this, taking a value from a fixed list of fifteen: 2x, 3x, 4x, 5x, 6x, 8x, 10x, 12x, 15x, 20x, 25x, 50x, 100x, 250x and 500x. When the tumbling stops, every orb still on the board is added together and multiplies the sequence total. The catch is that an orb on a dead board is worth absolutely nothing. It simply lands, sits there, and vanishes.

How the super scatter ladder works

Two symbols on the board are not gems. The BUTTON scatter shows Eddie in gold armour and pays on its own count, jumping from 3x for four scatters to 100x for six. The SUPER BUTTON is a white-bearded deity, and it is the entire reason this game exists. It has no payout of its own by count.

What the Super Button pays depends on how many land inside a qualifying combination of four or more scatters. One Super Button in that group pays 100x, two pay 500x, three pay 5,000x, and four pay the full 50,000x. That makes the maximum win a base-game event. It requires four Super Buttons on one spin, with no feature played and no multiplier accumulated.

The free spins round strips the Super Button symbol from the reels entirely. Below four combined scatters, both of these special symbols act as pure obstruction. They take up a cell, contribute to no symbol count, and pay nothing.

Base game 6x5 grid with the Super Button scatter, a bearded gold deity, landed on the second reel
A single Super Button on a board that has not reached four scatters. It pays nothing by count and blocks a cell, and it is still the only symbol in the game that can reach 50,000x.

Free spins and the permanent multiplier

Four or more scatters trigger 15 free spins. Extra scatters pay a larger cash prize up front, but they do not buy more spins. Inside the round, the multiplier orbs change their job. Every orb that lands on a winning spin gets added to a running TOTAL MULTIPLIER in the corner.

That figure applies to every winning spin for the rest of the round. It never decreases and never resets. The condition is that an orb only adds its value if the spin it lands on actually wins. Landing a 250x orb on a dead board leaves the meter completely untouched, making a massive total multiplier just a promise until a spin reaches eight of something.

Three scatters are enough to add five more spins once you are inside the feature. That retrigger threshold sits lower than the four scatters needed to get in.

Free spins 6x5 grid with a green multiplier orb on the board and the Total Multiplier meter reading 10x
A fresh orb drops mid-tumble while the meter in the corner reads 10x. The meter only climbs on spins that actually pay, so an orb landing on a dead board leaves it exactly where it was.

Two ways to buy the bonus

You can skip the base game with two different purchases. BUY FREE SPINS costs 100x the total bet. BUY SUPER FREE SPINS costs 500x. The Super version changes exactly one thing: the orbs cannot roll below 10x.

The bottom five rungs of the multiplier ladder are removed, so the possible values become 10x, 12x, 15x, 20x, 25x, 50x, 100x, 250x and 500x. You get the same 15 spins, the same retrigger rules, and the same absent Super Button. Paying five times as much for the Super bonus also buys a very slightly worse return, dropping the math from 96.50% to 96.49%.

The triggering spin lands four, five, or six scatters at random and pays its own scatter prize before the round starts. That pays back a fraction of the purchase price before a single free spin runs. Inside the round, the entire engine relies on tiny symbol payouts being dragged upward by the total multiplier.

Super Free Spins 6x5 grid in a gold frame with a 12x multiplier orb landing and the Total Multiplier meter at 49x
Late in the 500x purchase, with the meter stacked to 49x and a 12x orb arriving. The orb ladder starts at 10x in this version instead of 2x, and that single change is the whole of what the higher price buys.

The ante bet cuts the ceiling

A switch on the panel raises the stake by half. It is labelled DOUBLE CHANCE TO WIN FEATURE, and what the rules actually promise is a denser scatter strip rather than a doubling. It also disables both buy buttons outright. It does not lengthen the round, and it does not raise the maximum payout with your stake. The 50,000x is a hard cash limit set against the normal bet, so playing the ante drops the actual ceiling to 33,334x. You pay 50% more to cut the top prize by a third.

Three costumes for the mascot

The mascot is Ed Craven, co-founder of Stake, sitting in a purple-lit gaming den. He gets three costumes as the game escalates. The regular feature turns him into a clean-shaven lightning god in the clouds, and the Super round ages him into the white-bearded elder from the Super Button symbol.

The symbols are drawn with hard edges, topping out at a crown that pays 50x for twelve or more. The paytable runs from twelve symbols all the way to thirty, meaning a board completely buried in crowns pays exactly what twelve crowns pay. The distance between the best and worst symbol shrinks the higher you climb.

A familiar engine with a strange twist

Underneath the streamer artwork sits Gates of Olympus Super Scatter, down to the same scatter ladder and the same 96.50% return. The maths is its own build rather than a copy, but anyone who has played that game already knows this one.

We are left with a slot where the best symbols pay small change and a single number in the corner does all the heavy lifting. The Super Scatter ladder is a smart idea that gives you a reason to grind the base game, since the maximum win is four symbols on a single ordinary spin. But that clever design is undercut by selling a bonus round that completely removes the top prize. It is worth a look if you want a different route to a massive payout, as long as you understand the buy button will never get you there.

Played and reviewed by the SlotsReach editorial team · Published 1 Sept 2026