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Inks & Pints Slot Review

by Peter & SonsReleased Sep 29, 2026

Demo player curtain

Specifications

Game TypeSlots
RTP96.7%
VolatilityHigh
Max Win10,000x
Grid5x3
Paylines10
Min Bet$0.1
Max Bet$100
Themes
Features

The studio's spare parts

Peter & Sons releases at an ordinary pace, with Viking Legacy: Hold & Win dropping just twelve days before this slot. But Inks & Pints feels a lot like a direct recycle of their February release, Bunny Heist. The figures we hold for that one give it the same 96.7% return and the same 10,000x maximum on the same 5x3 lines board, with the same expanding sticky wilds, both-ways pays and wheel bonus. Studios rarely throw away a math model once it works.

The layout is a leprechaun tattoo parlour bolted onto a pub. It's quite a specific visual that gives the characters a bit of edge without completely abandoning the genre's standard green palette, leaning heavily into ink and heavy drinking.

Inks & Pints is a 5x3 slot with 10 both-ways paylines. It runs a 96.7% RTP in the base game, rising to 96.9% with the Golden Bet, 96.8% on bought free spins, and 96.9% on the bought wheel. The maximum win is 10,000x the stake, at stated odds of roughly one in 18 million. The free spins and the wheel each cost 75x to buy, while the Golden Bet adds 50% to the base stake.

Inks & Pints base game, five reels of pub and tattoo symbols across a leprechaun bar, with a paid win showing on the strip below
Three premium symbols and four card suits is the entire cast. The best of them pays ten times the stake for a full line, and nothing on this board pays more than that.

Flat lines and sticky pints

Ten lines paying from both edges mostly just multiplies the count of wins rather than their value. The paytable is incredibly flat. Four card suits sit at 2x for a full line, acting as a single filler tier in four colours. The premiums, Bogwater the potion, the Pension Fund pot, and Finn Clovercoil himself, top out at 5x, 8x, and 10x for five. Because 10x is the absolute most the board can do on any single line, a grid flooded with one suit lights up from both sides to hand out something like 3.5x for seven intersecting lines.

Seven winning paylines drawn across the reels at once, all on the same heart symbol
Seven lines lit together, read from both edges, and the round came to 3.5x. Ten both-ways lines change how often the board pays rather than how much.

A pint wild landing on the middle three reels expands, sticks, and triggers a free respin. Up to three reels can lock at once, and it's the base game's only real trick for breaking up the dead spins. Paying half as much again for the Golden Bet doubles the chance at features and adds more pints to the strips. And it comes with a UI bug worth watching: the spin button shows the total charged cost while the bet field reads the base stake. The balance takes the heavier hit, meaning anyone calculating their win multiples off the bet readout is flattering the machine by half.

A pint of beer expanded to fill a whole reel and marked WILD, the game frame turned gold for the Golden Bet
The pint fills its reel, sticks, and buys a free respin. The gold frame is the Golden Bet running, and it is where the machine contradicts itself: the spin button reads 300, the bet field below still reads 200.

Three Hit the Jar scatters trigger the free spins. The game draws between 7 and 20 spins before the first reel moves, and the round doesn't retrigger. The pint wild changes behaviour here. It can land on any reel, expands, and stays locked for the remainder of the feature, but it no longer triggers a respin. Trading the respin for permanence leaves the round relying entirely on how early the wilds land, because the paytable underneath hasn't changed. A round that locks two full wild reels and still closes under its 75x price is just what a 10x paytable does. It stacks moderate hits rather than delivering a single large one.

The four rings

Three Get Inked scatters open the bonus wheel, which is a four-ring climb. Outer rings pay small cash awards of 1x to 4x and spin again until an UP advances you or an END pays one last award and shuts the round down. The second ring hands out constant 5x to 8x awards, often doing the heavy lifting for the round's total while refusing to promote. The fourth and innermost ring has no END segments, just three symbols. Bogwater, the cheapest of the three, pays 30x to 100x, and a bought round that got that far closed at 100x after spending most of its length handing out change.

The bonus wheel, four concentric rings of segments, with the outermost ring lit
Four rings, and you start on the outside. Every ring can pay you, promote you, or shut the round down, so the good money is three decisions away and none of them is yours.

Both the wheel and the free spins are toggles, not single purchases. They stay armed, charging 75x a press until manually switched off from the rail.

The 10,000x cap is normal for the market, though a little low for a studio whose releases usually aim for 20,000x. But because the top prize requires reaching the centre of the wheel and hitting Finn Clovercoil's single segment, it's fenced off behind a very long sequence of events. For the same 10,000x cap on a similar wheel-and-sticky-wilds build, Wincent Wolf from BGaming runs a 97.00% return, which is where a player shopping strictly on the math might look.

The innermost ring of the bonus wheel spinning, with the Bogwater potion symbol selected at its centre
The innermost ring drops the END segments and holds three symbols instead. Bogwater is the cheapest at 30x to 100x, and the 10,000x is a single segment of the dearest one.

Inks & Pints is a polished release, and the wheel is genuinely pleasant to watch climb. But the base game is a slow grind of suit symbols, and the free spins struggle against a severely restricted paytable. What's really on sale here is a wheel that pays small change while it decides whether to let you further in.

Played and reviewed by the SlotsReach editorial team · Published 18 Sept 2026