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Jack and the Beanstalk 2 Slot Review

by NetEntReleased Sep 17, 2026

Demo player curtain

Specifications

Game TypeSlots
RTP96.32%
RTP Range92.23 / 94.23 / 96.32
VolatilityVery High
Max Win20,000x
Grid5x5
Paylines25
Min Bet$0.2
Max Bet$50
Themes
Features

It's been 15 years since NetEnt released the original Jack and the Beanstalk, so a sequel was always going to carry some heavy expectations. Arriving in September 2026, Jack and the Beanstalk 2 takes a pretty wild thematic swing, moving the classic fairytale out of the countryside and into a corporate office setting. It's a quirky choice, but the gameplay is what really matters.

The good news for fans of the original is that the sequel keeps nearly everything of its setup, with walking wilds running the base game. However, the real focus of this sequel, and the biggest change, is the entirely new coin-collecting bonus round.

Jack and the Beanstalk 2 base game on its 5x5 office reels, an x3 Wild stack stepping onto reel 2 during a re-spin while a Bonus symbol sits on reel 5
A Wild lands and the spin turns into a re-spin chain, the x3 stack stepping one reel left each time until it walks off the board.

How the New Bonus Actually Plays

If you land three Bonus symbols, the traditional reels vanish, replaced by a grid filled with blank spaces and Golden Bean Coins. On their own, the coins just sit there holding multiplier values. The action comes entirely from the modifier symbols that land around them.

It plays a lot like a modern "hold and win" feature, but with some clever twists. You've got a "Collector" that sucks up all the coin values into one space, a "Sharer" that boosts other coins, and a "Spreader" that chucks up to eight new coins onto the board. The standout feature, though, is the Walking Rocket. It drops in, triggers re-spins, and steps to the left on each spin, tripling the value of any coin it passes over.

The Bonus Spins coin grid with a two-high Walking Rocket on reel 4 and a small rocket on reel 1, both marked x3, among 1x and 2x Golden Bean Coins
The rockets are the part that moves: each one steps left on the re-spins and triples every coin it crosses, and the meter up top is already making them taller.

The "Pay at the End" Mechanic (And a Word of Warning)

Here is the defining rule of the game: you don't get paid a dime until the feature completely ends. The game just builds potential on the screen, and the final tally only happens when you run out of spins.

This creates real suspense, but it also has a downside. However full the board looks along the way, a good-looking grid of 1x and 2x coins can still add up to less than you paid, and you only find out on the last spin.

A 23x Golden Bean Coin built by the Collector on the bonus grid, with the win field still reading 0.00 and three spins left
The Collector has just built a 23x coin, and the win box still says zero. Nothing is paid until the last spin adds the board up.

Bonus Buys: A Strategic Trade-off

If you like to buy your bonuses, the game offers an "Elevate" menu that looks very similar to what ELK Studios uses in games like Concrete Cowboys. There are two main options, and they offer a really interesting trade-off:

  • Bonus Spins at 75x: You get 5 starting spins. As you play, you can collect Upgrade symbols to make your rockets taller and earn extra spins. I paid 75x, earned three extra spins, and walked away with a 59x return (a slight loss, but a fun ride). At 75x, it's actually a bit cheaper than the 100x that Concrete Cowboys, Bamboo Pandits and Man vs Gator charge for their standard bonus.
  • Super Bonus Spins at 250x: This guarantees a 10x starting coin and gives you maxed-out, five-symbol-high rockets from the first spin. However, because you skip the upgrade meter entirely, you cannot win extra spins. You get exactly five spins to make it happen. I bought this, built a 59x coin next to a 19x coin, and got a 118x return, meaning I lost more than half my buy-in. It's high risk, high reward, and over very quickly.
The Elevate menu at a bet of 1 showing Bonus Hunt at 1.50, Bonus Hunt 20x at 10, Bonus at 75 and Super Bonus at 250
Two hunts and two buys on one menu, priced off the current stake, with the 75x bonus as the cheapest guaranteed way in.

As a sequel, Jack and the Beanstalk 2 does a good job of keeping the spirit of the original base game while bolting on a very modern, highly volatile bonus round.

Super Bonus Spins grid with a five-high Walking Rocket on reel 3 and the whole upgrade meter already lit, next to the 10x starting coin
What the extra 175x buys: the meter is maxed before a spin is played, so the rocket arrives five high, but you are locked to five spins.

Its maths has company. The walking multipliers add their x3 values together rather than multiplying them by each other (the same additive multiplier maths as Wicked Games' Don't Die), and its 20,000x max win is double Don't Die's 10,000x. Within NetEnt's own lineup, its closest board is Dead or Alive 3: Wanted, also 5x5 with re-spins and cash collect, which goes higher, to 33,333x, at a lower 96.03% RTP.

If you can handle the nerve-wracking "all or nothing at the very end" payout structure, the mechanics here are a lot of fun. Just be aware that the expensive 250x Super Bonus is a strict five-spin gamble, so size your stake accordingly (it tops out at 50).

Played and reviewed by the SlotsReach editorial team · Published 29 Sept 2026