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Ne Zha Triple Powers Slot Review

by MicrogamingReleased Aug 26, 2026

Three distinct scatter symbols feed into three separate collection meters, offering completely different free spins modes depending on which relic fills up first.

Demo player curtain

Specifications

Game TypeSlots
RTP96.24%
VolatilityVery High
Max Win10,000x
Grid5x3
Paylines243 ways
Min Bet$0.3
Max Bet$15
Themes
Features

Ne Zha Triple Powers puts three different scatters next to the reels, and each one opens a completely different free spins mode. Microgaming released it on a plain 5x3 board with 243 ways, pushing a 96.24% RTP and a 10,000x ceiling with volatility to match. The scatters are a pair of jade rings, wind and fire wheels, and a flame-tipped spear, and they are the only things on screen that matter between wins.

Ne Zha Triple Powers 5x3 reels with the three relic meters stacked down the left edge and a wild on the middle reel
The three relics sit outside the reel frame, and they are what the game is really about. Everything inside it is an ordinary 243-ways board.

Three relics and three different meters

Each relic has a meter five levels deep and ties to one specific bonus. Land a green ring anywhere and the rings might charge a level, which in turn might trigger the ring's own free spins. It takes two separate rolls of the dice to get there, and the game is refreshingly upfront that neither is a certainty.

What takes some getting used to is that the scatter symbols themselves pay absolutely nothing. You can land a relic and charge a meter, but your spin is still worth exactly zero if no regular lines connect. Tipping Point Drop Zone from Relax Gaming runs a similar collect-and-trigger idea but tops out at 5,000x, which is half of what is on offer here. The difference is that Ne Zha splits the collecting three ways, so you are always watching three separate paths that lead to three different rounds.

Wind and fire wheels relic on the first reel of the 5x3 grid with no winning way formed
The wheels landed and charged their meter a level. Relics have no payout row of their own, so a board like this is worth nothing at all.

What happens in the free spins

Wild Spread belongs to the rings and gives 15 free spins where extra wilds are dropped onto the reels at random. Wild Multiply comes from the wheels for another 15 spins, converting random symbols into 2x or 3x multipliers that stack to a stated maximum of 6x on any one spin. Wild Flame is the spear's feature and only gives 5 spins, but each of them can turn whole reels wild.

The problem with Wild Multiply is worth knowing before you buy into it. Multipliers only appear when a winning combination has already landed, meaning the feature cannot rescue a dead board and only makes a decent one bigger. Wild Spread has the opposite issue, as the wilds arrive wherever they like and frequently land somewhere entirely useless.

When the rings and the wheels fire together you get a Mixed round, running both mechanics across the same 15 spins with more going on inside them. Wild Flame is where the real money sits, because a wild reel drops five of the best-paying symbol on the board in one go.

Free spins board holding three wild symbols, one of them carrying a 2x multiplier, with no winning way
Wild Spread drops its wilds wherever it likes. Three of them here, one carrying a 2x, and not one lands where a way could use it.

Paying for the bonus directly

Two buttons let you bypass the base game entirely. One costs 50x your stake and hands over a single feature picked at random from the three. The other costs 140x and gives you a 15-spin Mixed round followed by a 5-spin Wild Flame round, playing twenty free spins in sequence rather than a single longer one.

Paying 140x just to sit through fifteen spins of the cheaper feature before finally reaching the good one is a strange way to sell a bonus. The weight sits on the last five spins by design, since Wild Flame is the only one of the three that puts whole reels of the top symbol on the board. UK players will not see these buttons at all.

Bonus card awarding five Wild Flame free spins, showing the flame-tipped spear relic
The 140x buy does not hand over one long round. It plays the fifteen Mixed spins first, then announces this.

The pale lotus wild and the flat paytable

The wild is a pale lotus that doubles as the substitute and the best symbol on the reels. Five of them pay 50x the stake, which is three times what the top character symbol manages at 16.67x, and any win a wild helps complete pays double. That second rule makes Wild Flame dangerous in a good way, since a full reel of them doubles everything it touches.

Below the wild the ladder drops fast, running through four painted character portraits from 16.67x down to 11.67x for five. A pair of armoured sea creatures sit at 8.33x and 6.67x, followed by carved copper card royals where the cheapest is worth a tenth of your stake for three. It is a flat, thin paytable, which is the usual sign that the real money lives in the bonus.

Visually the game is doing something quietly clever as you play. The base game is a daylight temple pavilion with a cheerful child standing beside the reels, but free spins turn the pavilion to burnt rock while a burning adolescent replaces the child. Win properly and a full-grown fire warrior with a spear takes over the screen, letting the character grow up as the money does.

The three-relic structure underneath it all is a genuinely good idea that gives you a real reason to care which meter is filling. A useful comparison is Whale Rush, which Microgaming released on the same day with the exact same 10,000x ceiling. That one is a 7x7 cluster game and a very different afternoon, making Ne Zha the better choice if you want your bonus decided by which relic gets there first rather than by how the board tumbles.

Anyone hoping the top-paying wild will carry the base game should look elsewhere, because at 50x for five it simply will not. The player this is built for is the one willing to spend a run of flat spins watching three meters creep, entirely on the chance the spear gets there and hands over five spins of full wild reels.

Free spins board with a full-height wild covering the fourth reel
A full reel of wild puts five of the top-paying symbol up at once, and it doubles anything it helps complete. It still needs the reels either side to cooperate.

Played and reviewed by the SlotsReach editorial team · Published 5 Sept 2026