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Lake's Five Slot Review

by ELK StudiosReleased Apr 10, 2018

A beautifully drawn animal heist where every big payout relies on collecting keys to unlock walking, sticky, and climbing wilds in the main bonus.

Demo player curtain

Specifications

Game TypeSlots
RTP96.3%
VolatilityHigh
Max Win2,160x
Grid5x4
Paylines178 Connecting Paylines
Min Bet$0.2
Max Bet$100
Hit Freq18%
Themes
Features

An animal heist built around three keys

ELK Studios essentially made an Ocean's Eleven movie with cartoon animals. Lake's Five plays on a 5x4 grid with 178 connecting paylines. The math gives you a 96.3% RTP and medium-high volatility, with a maximum payout of 2,160x your stake. It looks great, but nearly all the action is locked behind three gold keys.

The Lake's Five title art with the five animal crew members: a moose in a suit, an elephant doctor, a parrot, a crocodile builder and a monkey wheeling a goldfish bowl
Five members of the crew, each with a job, and the goldfish gets wheeled around in her own bowl. The character work is the reason this 2018 game still looks current.

Surviving a dry base game

Wins pay left to right across those 178 connecting paylines, which just means the paths bend up and down the rows. You need three matching symbols on consecutive reels starting from the left. An 18% hit rate means four out of five spins give you absolutely nothing back.

The biggest problem is the lack of wilds, which never land naturally during regular play. Every wild you get comes from a key symbol, leaving the base reels full of normal symbols struggling to link up. The paytable does not rescue that either, since the best five-of-a-kind pays 1,000 coins on a 100-coin bet. A full line of the top symbol is worth just ten times your stake, making the base game feel like a waiting room.

A Lake's Five base spin with elephants filling reels one and two, crocodiles on reels three and four, monkeys down reel five, and no win
Seven elephants across the first two reels and the chain dies there, because reel three has none. Wins need three consecutive reels from the left, so a board this stacked still paid nothing.

Chasing keys with the Break-in Respins

Keys only land on reels one, three, and five. If you manage to hit two of them anywhere on the board, you trigger the Break-in Respins. It plays out like a slow chase rather than a full feature. Both keys turn wild and slide down one row per respin while the rest of the board spins normally.

Every respin gives you a free shot at landing the crucial third key to trigger the bonus. The catch is that the lower key sets the timer. Once it drops off the bottom row and leaves only one wild, the respins stop. Catching two keys high up gives you a great run at the bonus, while landing one on the bottom row is over almost immediately.

Building your own bonus in The Heist

Landing three keys opens The Heist Bonus Game with 10 free spins. This is a round that builds itself as it plays out. Every extra key you catch adds another spin, so the feature can stretch well past the starting ten. More importantly, those keys collect to unlock three different wild mechanics.

Collecting three keys on reel one unlocks walking wilds. Three keys on reel three give you sticky wilds, and three on reel five award climbing wilds. Walking wilds shift to the right, sticky wilds stay parked, and climbing wilds rise one row per spin. Unlocking all three turns the board into a chaotic grid of wilds crossing paths, which is exactly the version of the bonus we are all chasing.

Colliding wilds and the final spin

The 2,160x ceiling comes down to how these wilds interact. When two wilds end up on the exact same position, they stack to create a 2x multiplier. Three wilds on one spot make a 3x multiplier. Any payline running through a stack gets multiplied, but the stack only lasts for that single spin before the wilds move on.

Reaching the top payout requires unlocking all three wild types and having them constantly land on top of each other. There is also a strange twist on the final free spin. Every walking and climbing wild finishes its journey before anything pays out, leaving a trail of wilds behind. The board looks amazing, but those trail wilds generate zero multipliers, meaning the biggest-looking spin is rarely the best-paying one.

The art and music hold up incredibly well, and having no card royals on the reels makes the whole crew look brilliant. But the beautiful design just makes the dead spins feel longer. Lake's Five is entirely built around reaching The Heist Bonus Game and unlocking every wild modifier.

The base game offers no wilds of its own and a tiny paytable, meaning you are just grinding until those three keys land. When the bonus finally arrives and the wilds start colliding into 3x multipliers, it is an incredibly clever feature. Getting there is just a long, flat wait.

Six doctor bag symbols spread over reels one, three, four and five while reel two is a solid column of cockatoos, with no winning line
Six doctor bags on the board and a wall of cockatoos on reel two sitting between them. One reel in the wrong place is the difference between a paying board and this one.

Played and reviewed by the SlotsReach editorial team · Published 31 Jul 2026 · Updated 24 Aug 2026