by ELK StudiosReleased Feb 16, 2021
ELK's pinball-meets-slots concept from the Gravity series. Bomper bumpers charge into sticky wilds from symbol hits, Mystery Bombs create chain reactions, and Shooting Stars climb to generate wild collections. 95.8% RTP, 5,000x max.

Game Type
RTP
95.8%
Volatility
High
Max Win
5,000x
Grid
6x4 (expands to 6x8)
Reels
6
Rows
8
Paylines
All Ways (4,096 to 262,144)
Min Bet
$0.2
Max Bet
$100
Hit Freq
19.92%

Bompers is the third game in ELK Studios' Gravity series, after Cygnus and IO. The defining feature of these games is staggered columns - symbols don't just fall straight down. They slide left and right based on the tilted grid structure, creating unpredictable landing patterns. On a 6x4 starting grid that expands to 6x8 through avalanche wins, that physics simulation adds a layer of chaos that conventional cascade slots don't have.
The pinball inspiration goes beyond aesthetics. The whole game feels like a bumper table: symbols bounce off obstacles, Mystery Bombs explode in chain reactions, Shooting Stars travel upward through the playfield, and the titular Bompers sit in fixed positions collecting hits like arcade bumpers keeping a ball alive.
Up to five Bomper symbols can appear on the grid at the start of normal play or at the beginning of the bonus round. They're sticky, locked in position through all wins and avalanches within a drop cycle. Every time a symbol hits a Bomper from any direction during drops or slides, the Bomper's meter ticks up one level.
Fill the meter completely and the Bomper transforms into a sticky wild - still locked in the same position. During the bonus game, Bomper states persist between free drops, so a Bomper that's three-quarters charged at the end of drop 2 starts drop 3 at the same level. That persistence is what makes the 7-drop bonus viable despite the low count.
The dream scenario: five Bompers positioned across different columns, each gradually charging through avalanche chains, then all converting to sticky wilds across the final few drops while the grid sits at 7 or 8 rows with 100,000+ ways to win.
Mystery Bombs are blocking symbols that sit on the grid doing nothing until the current avalanche cycle ends. Then they explode, replacing themselves and all adjacent symbols with a randomly chosen payout symbol. When two or more Mystery Bombs explode simultaneously and their blast radii overlap, those overlapping positions become wild instead.
The bomb interaction with Bompers matters too. An explosion within a Bomper's area increases its meter by one level per bomb, so a well-placed Mystery Bomb chain can fast-track a Bomper to wild conversion without waiting for natural symbol hits.
Shooting Stars always try to move upward through empty space. When one reaches the top of the playfield, it generates a collection of up to 7 symbols - a guaranteed mix of payout symbols and wilds that replaces the star and fills adjacent positions. It's basically a wild generator that rewards grid expansion since taller grids give stars more room to climb.
Three bonus symbols trigger 7 free drops. That's on the lower end for ELK, and it's the main criticism from players. Seven drops doesn't sound like much when you need those Bompers to charge fully, the grid to expand, and meaningful wins to connect.
In practice, the Bomper persistence compensates somewhat. All five Bompers appear at the start and carry their meter progress through every drop. Drop 1 might barely do anything except start charging the meters. By drop 4 or 5, you might have two or three Bompers converted to sticky wilds with the grid pushing toward 7 rows. Drops 6 and 7 then play out across a field studded with persistent wilds and six-figure ways to win.
But when the Bompers are positioned poorly or the grid refuses to expand, seven drops can pass with almost nothing to show. That's the "love it or hate it" split that defines player reactions to this game.
The buy options run: 25x (3 drops with increasing Bompers), 50x (5 drops with increasing Bompers), 100x (direct bonus entry), and 300x (10 drops with escalating Bomper spawns). The 300x tier gives you 10 drops instead of 7, with new Bompers added each round - it's the most direct path to a grid full of sticky wilds.
At 95.8% RTP, Bompers sits in ELK's transitional period between the 96.1% era (Ecuador Gold, Black River Gold) and the current 94.0% flat rate. You're paying a slightly lower return than the classics but still well above the modern ELK tax. The 5,000x ceiling caps the upside at the same level as the early Gold games rather than the 25,000x of newer releases.