by Play'n GOReleased May 7, 2026
Third Colt Lightning entry adds Hold N' Load with expanding 5x8 grid, four jackpot tiers, and 50,000x max win alongside returning Lightning Blaze and Fire Free Spins.

Game Type
RTP
96.2%
RTP Range
84.20 / 87.20 / 91.20 / 94.20 / 96.20
Volatility
High
Max Win
50,000x
Grid
5x4-5x8
Paylines
1,024 Ways to Win (up to 3,125 in Fire Free Spins)
Min Bet
$0.1
Max Bet
$100
Hit Freq
34.1%

Play'n GO's Colt Lightning series started as a Beasts of Fire reskin in 2023. The original swapped buffaloes for horses on a variable 3-4-4-4-3 grid with a 25,000x ceiling. Firestorm followed in May 2024, standardizing the layout to 5x4 with 1,024 ways and doubling the max win to 50,000x. Inferno is the third installment, and the biggest mechanical leap of the three. It keeps the 5x4 base grid and 1,024 ways from Firestorm but bolts on a full Hold N' Load system with an expanding grid that stretches to 5x8 during the bonus.
The setting is familiar: desert plains, cacti, dusty frontier town, sunset sky crackling with lightning. Animal symbols (horse, eagle, cougar, snake, coyote) sit above stone-carved card royals (A, K, Q, J, 10). Production quality matches Firestorm's standard, with heavy orange-gold tones and electric blue accents threading through the animations. The fiery Inferno Core hovers above the reels, collecting Bonus Inferno Coins as they land.
The Horseshoe symbol appears exclusively on reel 3. Land it, and Lightning Blaze activates: 3 to 20 Fire Frames drop onto random positions. In the base game, these frames instantly transform the symbols beneath them into a single animal type. During Free Spins, the frames stick instead, accumulating across multiple spins and resolving all at once when the round ends. That delayed payoff changes the dynamic entirely. A Free Spins round with 15+ sticky Fire Frames converting to the horse symbol on the final spin creates a fundamentally different outcome than base game Lightning Blaze, where the transformation is immediate and isolated.
Three Fire Ball Scatters on reels 2, 3, and 4 trigger Fire Free Spins. You start with 8 spins on an expanded 5x5 grid (3,125 ways). Each additional Fire Ball adds one more spin, up to a cap of 47 total. All regular Colt symbols upgrade to Fire Colts during the round, paying double their base value. The Horseshoe stays active in Free Spins, so Lightning Blaze with sticky frames becomes available throughout.
This is what separates Inferno from its predecessors. The Inferno Core collects Bonus Inferno Coins during base game spins, and at random, the collection triggers Hold N' Load. The grid expands vertically for this feature, starting at 5x4 with rows 5 through 8 locked. You get 3 re-spins. Every new coin that lands resets the counter back to 3. Coins stick where they land.
Unlocking rows requires volume: 3 coins unlock row 5, 10 coins for row 6, 15 for row 7, 20 for row 8. Filling all 40 positions guarantees the Grand jackpot (1,000x). Landing a Grand symbol directly also awards it.
Each coin carries one of three boost types. Reward Boosts multiply bet values at x1 through x5. Power Boosts contain fixed jackpot multipliers: Mini (10x), Minor (25x), Major (250x), or Grand (1,000x). Mystery Boosts reveal as either Reward or Power when the feature resolves. Then there is the Extra Boost, which activates randomly during the feature, slapping x2 multipliers onto 3-5 positions and doubling whatever Reward or Power Boost sits there.
Three Firestorm Scatters trigger the Firestorm Feature, which branches into one of two outcomes: Fortune Strike or Fire Free Spins. Fortune Strike is an instant-prize roulette wheel offering fixed multipliers of 5x, 10x, 30x, 40x, 50x, 100x, or 200x total bet. Quick, simple, occasionally generous. The alternative path into Fire Free Spins from here gives the game a dual entry point into its main bonus round.
Inferno stacks a lot of systems on top of each other. Lightning Blaze, Fire Free Spins, Hold N' Load, Firestorm, Fortune Strike - five distinct features, each with its own trigger and internal logic. That complexity cuts both ways. The interaction between sticky Fire Frames in Free Spins and the Hold N' Load coin collection creates layered win potential that the first two Colt Lightning games lacked. But most sessions will revolve around base game spins with occasional Lightning Blaze triggers and a long wait for either Free Spins or Hold N' Load to fire.
The 50,000x ceiling is shared with Firestorm, and the probability of hitting it sits below 1 in a billion spins. Those numbers exist on paper. In practice, Hold N' Load's jackpot structure provides a more realistic path to meaningful wins than Firestorm's pure symbol-based payouts. Getting row 7 or 8 unlocked with a couple of Power Boosts landing on Extra Boost positions - that is where the feature earns its keep. The tradeoff is session length. High volatility with a 34.1% hit frequency means base game returns trickle in steadily, but the features that matter are spaced far apart.
Game data verified by Spinoxy Media Ltd editorial team. RTP and specifications sourced from official provider documentation.