by Hacksaw GamingReleased Dec 12, 2024
70s cop comedy on a 6x5 grid where Gooey Guns shoot wild multipliers across rows. Choose between Warehouse hold-and-win or Stakeout free spins. 12,500x max.

Game Type
RTP
96.3%
Volatility
Medium
Max Win
12,500x
Grid
6x5
Paylines
19 Fixed Paylines
Min Bet
$0.1
Max Bet
$100

Donut Division runs on a 6-reel, 5-row grid with 19 paylines. The extra reel matters because of the core mechanic: when a Gooey Gun symbol lands, it fires Gooey Wild symbols leftward across every position on its row, then transforms into a wild itself. A Gun on reel 6 fills the entire row with wilds. A Gun on reel 2 only creates one extra wild on reel 1.
Each Gun carries a multiplier - anywhere from 1x up to 100x. All connected Gooey Wilds on the same row inherit that multiplier. If a winning payline crosses wilds from multiple rows, their multipliers add together. Guns never land on reel 1, so you're always getting at least one wild to the left of the Gun position.
Three scatters open the "No Case Too Tough" menu. Four scatters open "No Donut Too Sweet" for super versions. Either way, you pick between two completely different bonus types.
Ten free spins with boosted Gooey Gun frequency. Every Gun lands with a multiplier. The Super version adds a persistence mechanic: once a Gun appears on a row, that row is guaranteed to get a Gun every remaining spin. By the end of a Super Stakeout, you might have Guns locked onto three or four rows, filling the grid with multiplied wilds each spin. Retriggering adds 2 or 4 extra spins depending on scatter count.
This is where Donut Division gets unusual. The grid goes dark. Two flashlights illuminate small areas, and hidden symbols sit in the shadows. You start with 3 lives. Each spin costs 1 life plus 2 Flashlight Charges. Landing a special symbol refills lives to 3. Dead symbols eat Flashlight Charges instead. When charges run out, extra lives get consumed faster.
The goal is collecting Adding Multipliers (1x through 100x) and Multiplying Multipliers (x2 through x10) that build a Total Multiplier applied to your bet at the end. Battery symbols expand flashlights to 3x3 areas temporarily. Light-Switch symbols reveal and collect the entire grid at once - those are the big moments. Super Warehouse raises the floor on Adding Multipliers to a minimum of 5x.
Harry, Tom, Burt, and Roger make up the Donut Division - four moustached detectives who've "sniffed out more crooks than sprinkles on a donut." The cartoon art leans into 70s cop show aesthetics: warm nighttime colours, neon donut shop signs, and slightly out-of-shape characters in trenchcoats. Low symbols are donuts and coffee items. Highs are the four detectives in circular portraits.
The paytable pays modestly. Even the top high symbol (the Chief) only gives 5x for six-of-a-kind. Like many Hacksaw games with multiplier-heavy mechanics, the base symbol values are intentionally low because the multiplier system is supposed to do the heavy lifting. The 12,500x max win sits above Hacksaw's typical 10,000x cap, and the medium volatility keeps sessions moving. Having two fundamentally different bonus paths (collection-based hold-and-win versus traditional free spins) gives it replay variety that most slots in this volatility tier lack.
Game data verified by Spinoxy Media Ltd editorial team. RTP and specifications sourced from official provider documentation.