SlotsReach

Frank's Farm Slot Review

by Hacksaw GamingReleased Jan 26, 2023

Free demo - play instantly in your browser

Cute cartoon farm slot with Market Multipliers that compound when stacked. Two bonus modes - Order Rush builds minimum multiplier values, Diner Dash collects wins with sticky symbols.

Demo player curtain

Specifications

Game TypeSlots
RTP96.31%
VolatilityMedium
Max Win5,000x
Grid6x6
PaylinesScatter Pays (8+ symbols anywhere)
Min Bet$0.1
Max Bet$100
Hit Freq36.1%
Themes
Features

Frank's Farm Slot Overview

Three 10x market stalls on the grid are not worth 30x. They are worth 1,000x, because the markets multiply each other before they multiply your win.

That is the engine of Frank's Farm, and the game is unusually forthcoming about where its ceiling comes from: a cluster of fifteen or more of the top symbol, alongside markets totalling around x67. Being able to describe the maximum win as a specific board state rather than a distant abstraction is rare.

6x6 with all-scatter wins from eight of a kind upward, 96.31%, very high volatility, 5,000x at the top. And it is all wrapped around a sloth in dungarees.

Theme & Design

A farm seen from above, laid out on green pasture rather than framed as reels. The 6x6 grid sits on the grass, with a whimsical barn and silo off to one side and a tractor towing a trailer along a stone path on the other.

Frank is a sloth in farmer's overalls, and he is also the scatter, which is a nice touch — the character you are helping is the symbol you are hoping for.

The symbols are cartoon farm animals, cows, pigs, chickens and bees, alongside card ranks on green tiles. Market stalls appear with their multiplier printed on the awning. Everything is rounded, bright and thoroughly wholesome, which sits oddly against a five-out-of-five volatility rating.

Symbols & Paytable

SymbolPayout
Top animal75x15 or more. Also 42.5x at thirteen, 10x at eleven, 1x at eight
Third and fourth high symbols50x15 or more. 30x at thirteen, 7.5x at eleven
First and second high symbols37.5x15 or more. 22.5x at thirteen, 5x at eleven
Best low symbol25x15 or more. 11.7x at thirteen, 2.7x at eleven
Remaining low symbols15x to 20x15 or more
Market stall2x to 10xMultiplies all wins, and several markets multiply each other first

Features & How They Work

Markets multiply each other

Market symbols carry multipliers from 2x up to 10x and apply to every win while they are on the grid. When more than one is present, their values are multiplied together first and the combined figure is then applied.

Two 5x markets make 25x. Three 10x markets make 1,000x. That compounding is where the entire top end of this game lives, and it is why the ceiling is described in terms of markets rather than clusters.

The cliff at thirteen symbols

Worth knowing before you play. The payout bands run 8, 9, 10, 11-12, 13-14 and 15 or more, and the jump from the 11-12 band to the 13-14 band is roughly fourfold on every symbol — the top animal goes from 10x to 42.5x.

So two extra symbols at that boundary quadruple the win. It is also worth noting that eight is the minimum winning cluster here, where most cluster games settle for five.

Order Rush raises the floor

Three scatters open a ten-spin round with an actual objective. You receive orders to fill, each one asking for between one and three sets of ten to twenty-four symbols of a given type.

Completing an order raises the minimum market multiplier by 1x. You are not collecting a prize, you are lifting the floor beneath every market that lands for the rest of the round.

And the task escalates: every three completed orders, the number of symbol sets required goes up by one, to a maximum of three. The rewards improve and so does the difficulty. Scatters landing during the round add one spin each.

Diner Dash pays every spin

Four scatters open the other round. A sticky Diner symbol lands and stays for the rest of the bonus, and while Diners are on the grid all wins are progressively collected by them.

The collected total is then paid out at the end of every spin rather than banked to the end of the round, so you are not waiting on a final reckoning. Scatters here also award a spin each.

Choose Your Fighter, and BonusHunt at 3x

You can change which characters are displayed beside the grid. As in this studio's other games, it is purely cosmetic and affects nothing.

There are three buy options: both bonus rounds directly, plus BonusHunt FeatureSpins — though notably at only 3x the bonus likelihood here, where most of the studio's games offer 5x. Prices are set per operator.

Screenshots

Frank's Farm by Hacksaw Gaming - Gameplay Screenshot
Frank's Farm by Hacksaw Gaming - Gameplay Screenshot

How Frank's Farm Plays

Needing eight symbols for the smallest win makes this a demanding cluster game, and at five out of five on the volatility meter the quiet stretches are real. The paytable is decent once you get there, with 75x for a big cluster of the top animal, but getting there is the problem.

What you are actually watching is the market stalls. One on the grid makes every win more interesting; two makes the arithmetic start climbing; three good ones and an ordinary cluster becomes a serious result. The multiplication rather than addition is what makes a modest board suddenly worth watching.

Order Rush is the better bonus and the more interesting one. Raising the minimum market value rather than handing out a prize means your progress persists in a form that improves everything afterwards, and the orders getting harder as you complete them stops the round from becoming a formality.

Pros & Cons

Pros

  • Markets multiply each other, so three 10x stalls make 1,000x rather than 30x
  • The maximum win has a describable route: a 15+ cluster alongside markets totalling around x67
  • Order Rush raises the minimum market multiplier rather than paying a one-off prize
  • Orders get progressively harder as you complete them
  • Diner Dash pays its collected total at the end of every spin rather than banking it
  • Charming isometric farm artwork with the scatter being the character himself

Cons

  • Eight symbols is a high minimum for a cluster win
  • 5,000x is half the ceiling this studio usually publishes
  • BonusHunt FeatureSpins only offer 3x here, below the studio's usual 5x
  • Choose Your Fighter is purely cosmetic
  • Buy prices are not published

Is Frank's Farm Worth Playing?

7/10

A cheerful game hiding a genuinely aggressive multiplier system. Markets multiplying each other rather than adding means the difference between two stalls and three is enormous, and the studio deserves credit for stating plainly what a maximum win actually looks like on this game rather than leaving it as an abstraction.

Order Rush is the standout. Making completion raise the minimum market value turns a collection objective into something that improves the rest of the round, and escalating the requirement every three orders keeps it from becoming routine.

Needing eight symbols for the smallest win is demanding, the ceiling is modest by this studio's standards, and the BonusHunt option is weaker here than elsewhere. But the multiplier maths is sharp and the presentation is impossible to dislike.

Frequently Asked Questions

How do the Market multipliers work?

Market symbols carry values from 2x to 10x and multiply all wins while on the grid. When several are present their values are multiplied together first, so three 10x markets produce a 1,000x multiplier rather than 30x.

How do you reach the maximum win?

The game's own data describes it as a cluster of fifteen or more of the top symbol combined with markets totalling around x67 or more, which caps out at 5,000x.

What is Order Rush?

The three-scatter bonus, ten free spins with orders to complete. Each order asks for one to three sets of ten to twenty-four symbols of a type, and completing one raises the minimum market multiplier by 1x. Every three completed orders increases the number of sets required, up to three.

What is Diner Dash?

The four-scatter bonus. A sticky Diner symbol lands and stays for the round, collecting all wins while it is on the grid and paying the collected total out at the end of each spin.

How many symbols do you need to win?

Eight of a kind anywhere on the grid, which is high for a cluster game. Payout bands run 8, 9, 10, 11-12, 13-14 and 15 or more, with a roughly fourfold jump between the 11-12 and 13-14 bands.

Can you play Frank's Farm for free, and what is the age limit?

The demo runs on play money in the browser with no deposit or account. Real-money play is restricted to players aged 18 or over, or 21 in some jurisdictions.
Arina

Reviewed by Arina, PR & Content Manager

PR & Content Manager at SlotsReach

Published 8 Aug 2026 · Updated 8 Aug 2026