Cloudforge Slot Review
by Relax GamingReleased Oct 15, 2026
A goblin captain pilots a brass airship through a mechanical swarm in a release where the raw paytable stops at 50x and wild multipliers do all the work. The base game is deliberately quiet, building up to an additive global multiplier that lurches upward on electric reels during the free spins.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.1% |
| Volatility | Medium-High |
| Max Win | 10,000x |
| Grid | 6x5 |
| Paylines | 20 Fixed Paylines (left-to-right) |
| Min Bet | $0.1 |
| Max Bet | $100 |
Cloudforge and its 50x paytable ceiling
Cloudforge is Relax Gaming doing something genuinely odd. A goggled goblin captain pilots a brass airship through a swarm of mechanical mosquitoes, and the reels sit bolted into his cockpit. Behind the strangeness is a 6x5 grid with 20 fixed lines, a 96.10% RTP, a 10,000x cap, and volatility in the medium-high band. It lands on 15 October 2026 and belongs to no series.
The number that defines the game is not the cap. It is 50x, which is the most any line on the paytable can ever pay, wilds included. Everything above that, all 9,950x of it, lives in multipliers, and understanding how those stack is understanding the whole slot.

The base game is a waiting room
Between features, Cloudforge gives you very little. Most of the paying symbols are metal orbs that pay in identical pairs, and the cheapest of them returns a tenth of a bet for three. Reels can turn electric in the base game too, and the lightning column often lights up over a spin that has no wild anywhere near it, which is a lot of ceremony for nothing.
The scatters make the dry spells feel drier. The robotic bird pays nothing at any count, so two on the board is worth exactly zero. There is no consolation award and no pocket change, leaving scatters as pure dead weight until you hit the three required to open the bonus.
The one base-game event worth watching is a wild landing. Even that has a dud outcome, because the wild expands upward only. One that lands on the top row has nowhere to go and stays at 1x.
How the wild multipliers stack
These are multiplier wilds of the growing kind, and the growth has three gears. A wild lands carrying 1x and expands up its reel, adding 1x per step, so a wild from the bottom of the five-row grid finishes at 6x. If the reel it lands on happens to be electric, the wild fills the entire reel, up and then down, and once the expansion completes the multiplier doubles.
If two wilds land on the same reel, they expand toward each other, and where they meet their multipliers multiply rather than add. The electric version produces wilds worth 12x and 18x in a single landing. In the base game, all of this lives and dies on one spin. The free spins rounds are where it compounds.

What 10,000x actually takes
Line six wilds up and the game pays 50x, exactly what six goblin captains pay. That is the ceiling of the raw paytable on a game advertising 10,000x, so the route to the top is multipliers times multipliers. It requires a fat electric wild inside free spins, feeding a global multiplier, crossing a board full of high symbols. There is no jackpot, no cash pot, and no side route. If the sum of wins in a free spins round reaches 10,000x, the round stops on the spot and pays exactly that.
Extermination and Eradication spins
The bonus comes in two tiers with a shared engine. Three scatters award 8 Extermination Spins, where every wild's final multiplier value is added to a global multiplier that applies to every win for the rest of the round and never resets. Three scatters inside the round add 3 more spins.
The upgraded version, Eradication Spins, needs two scatters plus the golden Super Scatter. It runs the same 8 spins with one difference: every spin has one reel guaranteed electric. That is the whole upgrade, and it matters because electric reels are what turn a 6x wild into a 12x or 18x one.
Because the global multiplier is fed by whole wild values, it does not creep, it lurches. A first electric wild at 18x takes the global from 1 to 19 in a single spin, and a second wild later pushes it to 31. At x19, even the cheapest three-orb line pays nearly two full bets, so once the dial gets moving every scrap of a win is worth having.
The catch is that a multiplier is not money. Spins often pay nothing at all while the global sits between 19 and 31, because no line crosses anything. A x31 dial over a dead board pays exactly what a x1 dial does. A typical round here is a couple of violent multiplier jumps, long blanks, and one cluster deciding whether the entry was worth it.

The Supercharge menu
The blue S/C button opens a five-rung ladder, and the pricing is worth reading. At a 2.00 bet, 6.00 buys a spin with one guaranteed wild, 30.00 buys two, and 20.00 buys a Bonus Reels spin. The regular bonus costs 160.00 outright, and the super one is 400.00. On top of that sits an Enhanced Bet lever at 2.5x the stake, which quadruples your odds of triggering Extermination Spins, though the super bonus is not part of that deal.
Bonus Reels is the strange one. For 10x a spin, the game removes every paying symbol from the reels, so only scatters can land. A spin that fails to trigger a bonus returns nothing, because there is nothing left on the reels capable of paying. It is bonus-hunting distilled to a coin flip per spin.
Two details make the buys friendlier than they look. Both bonus buys run at 96.50%, above the base game's 96.10%, where a buy usually costs you a slice of return rather than adding one. The cheap 80x buy is not locked out of anything, entering the same global-multiplier round with the same 10,000x cap. It just has to get lucky with electric reels instead of being handed one every spin.

The airship, the goblin and the bugs
The setting refuses to pick a genre, and that is half its charm. Squint one way and it is WW2-flavoured steampunk whimsy, a cartoon goblin flying a brass jalopy and swatting bugs. Squint the other and it is a grim industrial war machine with a full-height armored robot as the wild. Green-glowing mechanical mosquitoes crawl across the cockpit glass, the ship's guns fire between spins, and the sky turns storm-purple when the bonus starts.
The brass SC pressure gauge beside the reels looks exactly like a scatter counter but counts nothing, sitting unmoved through spins with scatters on the board. The paytable under the art is deliberately flat, with orbs paying in three identical pairs and the middle symbols matching up too. The goblin captain at 50x for six is the only symbol with real weight, sharing that number with a full line of wilds.
The multiplier engine is the product
Cloudforge is a slot where the multiplier engine is the entire product, the paytable is a formality capped at 50x, and the base game exists mostly to be skipped via the Supercharge menu. The engine itself is better than the usual expanding-wild routine, because the electric doubling and the additive global give it real teeth. It is an easy recommendation for the player willing to pay for eight spins of watching a dial, knowing the whole round hangs on whether one board lines up under a x31 before the spins run out.
Played and reviewed by the SlotsReach editorial team · Published 31 Aug 2026