Dragon's Pub Slot Review
by Hacksaw GamingReleased Aug 27, 2026
Hacksaw Gaming brings its coin-collecting mechanics to a cluster-pays pub grid where regular wins are just a currency used to build up bigger cash prizes. A massive gap between symbol payouts and the game's ceiling makes it clear that finding a Rainbow at the right moment is the only way to pull real money off the board.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.34% |
| Volatility | Medium |
| Max Win | 10,000x |
| Grid | 6x5 |
| Min Bet | $0.1 |
| Max Bet | $100 |
Winning small to hope for a rainbow
Winning is not how you get paid in this one. A cluster of five royals in Dragon's Pub is worth a tenth of your stake, but it leaves behind glowing squares where the symbols used to be. Those squares turn into cash prizes only if a Rainbow symbol happens to sit on the grid when the dust settles. In the base game, the marks do not survive the spin, so you watch the board light up only to get swept away because the one symbol that mattered never showed.
It is a 6x5 cluster game from Hacksaw Gaming, out on 27 August 2026 as an operator exclusive. The RTP is 96.34% and the ceiling is 10,000x your bet. The game rates itself three out of five for volatility, which is a friendlier number than the way it actually plays.

Five connected symbols and the sweep that follows
There are no paylines or ways to win. Five or more of the same symbol have to touch each other anywhere on the grid to create a payout across seven bands. Position and direction are irrelevant. A board that looks stuffed with one symbol can still be worth nothing if the copies are scattered.
When a cluster does land, the game clears more than just the winning group. Every copy of that symbol goes, wherever it sits, and new symbols drop into the empty space. This is a meaningfully wider sweep than an ordinary tumble and gives the refill more room to build something. Cascades run until the board stops producing wins.
The scatter is a red and gold shield, and it is dead weight until there are three of it. There is no consolation prize for one, no modifier, and nothing carried forward. A lone shield on the grid is the most ordinary outcome you will see.

Marks on the board and the Rainbow that pays them
The mechanic is called Win to Win, and it is a two-step process where most games have one. Any winning combination highlights the squares behind the winning symbols. If a Rainbow symbol is anywhere on the grid once the wins have been paid, it activates every marked square, flipping them to reveal a coin.
Bronze coins run 0.2x to 4x, silvers 5x to 20x, and golds offer 25x, 50x, 100x, 250x, and 500x. Everything revealed is added up and paid as a multiple of your bet. No Rainbow means no payment, which is the whole tension of the game. The thing that creates marks and the thing that cashes them are completely unrelated events.

What a 10,000x ceiling actually needs
Look at where the money is not. The best result the paytable can produce is thirteen or more top hats, and that pays 100x. The single best coin reveal pays 500x off one square. The massive gap between a 100x paytable and a 10,000x maximum tells you plainly that symbol clusters are just scaffolding and coins are the real game.
Two extra reveals do the heavy lifting. The Four-Leaf Clover multiplies the coins and pots on adjacent squares by x2 up to x10. The Pot of Gold collects the value of every coin and every other pot on the board. Once the last pot resolves, every remaining marked square activates again to reveal fresh symbols.
If that second pass turns up another pot, the whole cycle repeats. That loop is the only realistic route to the top prize, but neither symbol turns up very often. Hitting the maximum ends the round on the spot, and if it happens during free spins, any spins you had left are simply discarded.
Three bonuses off one scatter ladder
The shield ladder is unusually generous with distinct outcomes. Three scatters give you Luck of the Dragon and eight free spins. Four give All That Glitters Is Gold and twelve spins. Five give Treasure At the End of the Rainbow, also with twelve spins.
These are not the same round with a bigger number attached. The only thing that changes between them is how long marked squares live, and that one rule changes everything. In Luck of the Dragon, the marks survive between spins but disappear the moment a Rainbow cashes them, resetting the board to empty.
In All That Glitters Is Gold, the marks stay for the entire round even after being paid. The second Rainbow pays the first Rainbow's squares all over again plus whatever has been added since, so the board only grows. Landing four scatters while inside Luck of the Dragon upgrades the round in progress to All That Glitters and hands you four more spins.
Treasure At the End of the Rainbow keeps that permanence and removes the two things that ruin a round. A Rainbow is guaranteed on every single spin, and bronze coins are taken out of the pool entirely, making the worst reveal 5x instead of 0.2x. It is comfortably the best mode in the game, and it is the one you cannot buy at any price.
Two verbs and two kinds of product
The menu holds four entries, and the buttons give away that they are different animals. BonusHunt FeatureSpins at 3x the bet makes each spin five times more likely to trigger a bonus. Rainbow FeatureSpins at 50x the bet guarantees a Rainbow symbol on every spin. Both are per-spin surcharges that stay switched on until you turn them off, charging you again on every spin.
Paying fifty times your stake on every spin to delete the game's central uncertainty is a strange offer, and the game rates that one medium volatility while rating the cheap 3x one high. The actual free spin rounds are single purchases that cost 100x for Luck of the Dragon and 250x for All That Glitters Is Gold.
Luck of the Dragon returns 96.3% and All That Glitters Is Gold returns 96.4%, against a base game of 96.34%. Buying is normally a tax on your return, but here the most expensive button has the best return in the game. The cheap 3x modifier has the worst at 96.28%.

A dragon in a top hat
The setting is a pub in a shady corner of a cartoon city at night, run by a small round orange dragon in a black tail coat, red waistcoat, and a top hat. He stands beside the reels shifting his weight and puffing on a cigar. The symbols are what you would find on the bar, including a burger with a chilli on it, teal dice, a green keg, a stack of purple chips, and the hat itself.
It is thick-outlined, brightly coloured, and entirely unserious. The free spins earn their own look by moving the whole thing indoors, swapping violet cobbles and torchlight for a red and gold bar room with slot cabinets along the wall.
One thing does not fit. The intro screen writes its feature blurbs in mock French, which feels like Hacksaw's Le Bandit voice pasted onto a game that has nothing French about it. The marks and coins here are cousins of that same collect-and-reveal family, so the borrowed accent is probably a habit, but it reads as a game wearing somebody else's jacket.
Dragon's Pub is doing something more interesting than most cluster slots by turning wins into a currency you cannot spend yourself. The cost of that idea is a lot of screens where you can see the money sitting on the board and cannot touch it, making the base game a long wait. You get plenty of chances at a mechanic that needs a specific symbol to show up, but a round lives or dies on that one symbol arriving at the exact right moment.
Anyone who has enjoyed Hacksaw's coin-collect games will recognise the shape immediately. It is worth playing for the way All That Glitters Is Gold compounds its marked squares, because letting those squares pay out multiple times turns a frustrating base game loop into something genuinely rewarding.

Played and reviewed by the SlotsReach editorial team · Published 2 Sept 2026