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Lava Power: Hold the Spin Slot Review

by GamzixReleased Sep 1, 2026

A volcano-themed hold-and-win where the base game is completely stripped of paying symbols, turning every spin into a pure ticket for the bonus round. The real draw is a power wheel that upgrades the board before the respins even begin, alongside column-specific multipliers that can drastically change a payout.

Demo player curtain

Specifications

Game TypeSlots
RTP94.03%
RTP Range89.04% / 92.06% / 94.03% / 95.02% / 96.01% default
VolatilityMedium
Max Win2,000x
Grid3x4
PaylinesNone - no paylines and no pay ways; symbols pay only inside the Bonus Games
Min Bet$0.1
Max Bet$100
Themes
Features

The main game has no paying symbols

Gamzix has built a 3x4 volcano slot with no paytable, no wilds, no scatters, and nothing that pays a line. There are twelve cells that either land empty or hold a gold coin. A coin in the main game is worth precisely nothing, no matter what number is stamped on it. Every spin is just a ticket for the Bonus Game and nothing else.

It came out on 1 September 2026 and caps at 2,000x your stake. Volatility sits at medium, which sounds strange for an all-or-nothing setup until you notice how low the ceiling actually is.

Lava Power: Hold the Spin 3x4 grid with two lava Mystery spheres and a gold coin worth 2x, beside the Ultra, Grand, Major, Minor and Mini jackpot plates
Two Mystery spheres and a coin stamped 2x, and the board is worth nothing until a Bonus Game starts. There is no paytable to check against: these are the only symbols the game has.

An empty grid

A spin here usually comes back as twelve empty cells. Not a losing combination or a near miss, just a completely empty tray. When a coin does land on its own, reading 2x or 0.5x, it pays exactly the same as the blanks.

Three coins in a row on a line opens the Standard Bonus Game. A Heap of Coins feature can also fire off any coin landing and simply drop in enough symbols to trigger the round for you.

A pile of coins builds up above the reels while you play, looking exactly like a meter counting towards that feature. It is not. The rules screen says outright that the accumulation is for visual entertainment only and does not affect the trigger. A studio admitting its own most prominent piece of feedback is decorative is worth reading twice.

The 3x4 grid of Lava Power with all twelve positions empty
Twelve empty cells. Not a near miss and not a losing line, because the main game has no combinations to miss.

The power wheel spins first

Before the respins start, a wheel rises between the two volcanoes. It either adds a symbol to the board or upgrades everything already on it, meaning the Bonus Game begins loaded rather than empty.

The Upgrade sector is the interesting one, but it comes with a catch. Coins become Mini jackpots, Mystery becomes Mystery Jackpot, and each jackpot climbs a level. The rules explicitly exclude the Grand and the Mystery Jackpot from upgrading at all, which are exactly the two you would most want climbing.

The Power Wheel spinning above the two volcanoes before the Bonus Game begins
The wheel resolves before a single respin is played. It either drops a symbol onto the board or upgrades everything already there, so the round starts loaded rather than empty.

Multipliers above the reels

The bonus gives you three respins that reset every time a new symbol lands, with every empty cell spinning on its own. It is standard fare, done cleanly. What is not standard is the extra row above the grid, carrying multipliers of x1, x2, x3, and x5.

Those multipliers are collected per column, not for the whole board. A x2 landing over reel one doubles the symbols in reel one and does nothing at all for reels two and three. Getting multipliers on the wrong columns means the round pays a fraction of what it looked like.

Picture two x2s landing over the outer columns while the middle one, holding 10x, 25x, 10x and 15x, gets nothing: that round pays 120x instead of the 180x it would have paid had one of those multipliers landed a column over.

Gamzix has also written a rule specifically to stop the x1 multiplier from being the first one to land. You will never have to watch a multiplier arrive just to multiply a column by one.

The finished bonus grid with reel multipliers applied, doubled 20x coins on the outer columns and an untouched middle column of 10x, 25x, 10x and 15x
Both multipliers landed on the outer columns. The middle one, carrying the 25x and the 15x, kept its face values: a multiplier only reaches the symbols directly beneath it, and which column it picks decides most of the round.

Going after the jackpots

Five jackpots run down the left edge: Mini 10x, Minor 15x, Major 25x, Grand 50x, and Ultra 1000x. The first four are not really jackpots. They are simply the top of the symbol ladder, paying the way a 5x coin pays by sitting on the grid when the round ends.

The Ultra is different and is the only one worth planning around. No symbol carries it. You get it by filling all twelve positions, and the counter beside it reads out of twelve while you play. At 1000x against a 2,000x cap, half the maximum win arrives in one award, and the rest has to come from the twelve symbols that filled the grid to earn it.

Mini and Major jackpot coins locking across the 3x4 bonus grid with the respin counter showing two
Seven of the twelve positions locked, with two respins left. The Ultra needs all twelve, and the counter beside the jackpot ladder reads out of twelve while you play.

Three ways in with one return

The Buy Bonus panel offers the Standard round at 40x, a Random pick at 100x, and the Super round at 160x. The Super version strips coins out of the reels entirely, so the cheapest thing that can land is the 10x Mini rather than a 0.5x coin.

All three return 94.06%. Not similar, identical. Paying four times as much buys a higher floor and nothing else, and the studio's own numbers say so. The middle option asks for 100x just to have the game decide for you which of the other two you get.

The two buys sell different shapes rather than different odds. A Standard round is carried by ordinary coins with the odd multiplier among them; a Super round leans on jackpot symbols and pays in bigger, rarer lumps. Neither is built to clear its own price on an average visit.

The return depends on where you play

Gamzix sells this game with five different returns and lets the casino pick which one to run: 96.01% as the default, then 95.02%, 94.03%, 92.06%, and 89.04%. That is a wide seven-point drop from the top rung to the bottom.

The demo runs at 94.03%. The one in front of you might not.

One more Hold the Spin

Gamzix has been running this line for a while, and Lava Power follows Spooky Coin, Santa Sphere, Christmas Workshop, 3x5 Joker and the rest. The grid changes between entries, which is unusual for a series and useful to know: two of the siblings carry their layout in the title.

The art does not change much. Everything here is red, with two cartoon volcanoes flanking the grid and embers drifting up the screen. Coins are heavy gold discs with the value stamped across them, jackpots are colour-coded rings, and Mystery is a lava-cracked sphere. It is loud, legible, and completely functional. Nothing burns, spreads or erupts as part of the maths; the fire is lighting.

The arithmetic of a Super round is the game in miniature: a column doubled here, a column doubled there, and the untouched one in the middle carrying the biggest symbols at face value. Everything that happens, happens in the bonus, and a good share of what it pays comes down to which columns the multipliers pick.

Stripping the main game to nothing is a real design decision rather than laziness, and it makes the buy the honest way to play this. At 40x, the standard round is a cheap ticket with the exact same return as the expensive one, which makes the 160x option hard to argue for at all.

Anyone who wants a hold-and-win with a wheel in front of it, and does not mind a base game that pays nothing at all, gets a tidy one here for 40x.

Played and reviewed by the SlotsReach editorial team · Published 3 Sept 2026 · Updated 4 Sept 2026