Magnet Mania Slot Review
by BF GamesUpcoming · Nov 10, 2026

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.01% |
| RTP Range | 94.03 / 95.07 / 96.01 |
| Volatility | Medium |
| Max Win | 4,094x |
| Grid | 5x3 |
| Min Bet | $0.2 |
| Max Bet | $200 |
| Hit Freq | 28% |
If you played BF Games' Honey Beast, their latest release, Magnet Mania (out November 2026), is going to feel very familiar. It runs a very similar bonus on a smaller board. It's a classic fruit and cash-collect slot, but the main draw is how it strips everything back during the bonus round to focus purely on the cash.

How it Plays and Pays
To get into the bonus naturally, you need three scatters to land on the odd-numbered reels. This awards a random number of free spins (either 2, 3, 5, or 7). There's an "Extra Chance" toggle that costs 25% more per spin to double your odds of triggering the bonus. It does lower the base game RTP just a hair, but it might be worth it if you're chasing the feature.
If you're not the patient type, the bonus buys are actually very fair. Instead of charging a premium for a better setup, BF Games charges a flat 20x your stake per spin across the board. You can buy 2 spins for 40x, up to 7 spins for 140x. I really appreciate this straightforward pricing, especially since every tier gives you the exact same 96.03% RTP.

Inside the Bonus Round
The bonus is where the game gets interesting. All the standard fruit symbols vanish, leaving only blank spaces, cash coins (worth up to 10x), four fixed jackpots (up to a 1,000x Grand), and horseshoe Collectors.
The best part? You are guaranteed to land at least one Collector on reel 1 or 5 on every single spin. If you get lucky and land Collectors on both outer reels at the same time, they both sweep the board, meaning you get paid twice for whatever coins are showing.
I decided to test the waters and bought the 7-spin option for 140x. I got 128x back, a 12x loss. The guaranteed Collector kept all seven of my spins paying something, yet the round still came in under its price, and I did notice that standard coins alone won't get you very far. Plain coins top out at 10x, so in my round it was the fixed rewards that decided the total: one Minor paid 50x of the 128x. That Minor landed on spin three, and I managed to hit the double-collect twice. Just keep in mind that there are no scatters in the bonus, so you can't retrigger more spins.

How it Compares
So, where does it sit in the crowded cash-collect genre?
Next to Honey Beast, the studio's cash-collect game from October, it's an interesting trade-off. Nothing ties the two as a series, but the bonus and the four buy prices are nearly identical. Magnet Mania drops down to a smaller 5x3 grid and uses a medium volatility math model, making it a bit more forgiving than Honey Beast's highly volatile 6x4 setup. Oddly, Magnet Mania goes higher at the top (4,093.5x, which the rules give as the largest win in 10 billion simulated rounds rather than a hard cap, vs 2,500x), but its top Grand jackpot is much smaller (1,000x vs 2,500x). The overall RTP is also slightly lower here (96.01% vs 96.32%), which is a minor bummer.
The double-collector mechanic is fun, though not entirely new, you've probably seen it in Playtech's Breaking Bad: Mega Collect'em or Booming Games' Greedy for Gold: Power Hit 10,000. However, unlike Greedy for Gold: Power Hit 10,000, whose free spins make the collectors sticky, the collectors in Magnet Mania disappear after every spin.
Magnet Mania is a solid, straightforward game. The flat-rate bonus buys and guaranteed collectors are incredibly player-friendly features. However, because the collectors don't stick and the standard coins are pretty low value, you're really just crossing your fingers for a jackpot coin to drop at the right time. It's a fun ride, but definitely one where you need a bit of luck on the big coins to walk away ahead.

Played and reviewed by the SlotsReach editorial team · Published 28 Sept 2026