Wildcat Fury Slot Review
by RivalReleased Aug 27, 2026

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.24% |
| Volatility | High |
| Max Win | 10,000x |
| Grid | 5x4 |
| Paylines | 20 fixed paylines |
| Min Bet | $0.2 |
| Max Bet | $20 |
Rival has put a burning forest around the Hold & Win round it already sells as Cheetah Chase, then doubled the number on the banner to 10,000x. The 10,000x is what the game pays for filling every one of its twenty squares with a wildcat eye, nothing less, with no multiplier and no collector to help you get there. Wildcat Fury is a 5x4 slot on 20 fixed lines, released on 27 August 2026, with cascading Avalanches in the base game and a respin round underneath. The RTP is 96.24%, the ceiling 10,000x, the buy 50x the bet.
We put 205.00 through it, five base spins at 1.00 and two bought rounds at 2.00, and came away with 173.85. Almost all of that money moved inside the bonus. The base game exists to deliver six eyes; its best line pays 10x and its eyes pay nothing.

Avalanches, four wilds, and eyes that pay nothing
The base game is a cascade slot on 20 fixed lines, with nothing climbing underneath it. A winning line explodes, the symbols above drop into the gap, new ones fall in from the top; it goes on until a board lands with nothing on it. There is no multiplier climbing with each drop; the third cascade pays at the same rate as the first. In our five spins every chain that started stopped at exactly two steps, one paying board and then a dead one. Two of the five never cascaded at all, because nothing won on them in the first place.
The wins themselves are small. Five wildcat teeth, the best line in the game, pay 10x the bet; five jacks pay 0.60x. Our five spins at 1.00 came back 0.85, 1.00, 2.00, nothing, and nothing.
The wild is a snarling cat in flames that lands on reels 2 to 5 and never on reel 1. Since every line has to start from the left, a wild can extend a win but can never begin one. Our fifth spin made the point better than any rule could: four wilds on the board, two on reel 2 and two on reel 4, with reel 3 breaking every chain between them. The spin paid zero.
Then there are the eyes. Burning wildcat eyes land with a cash figure printed across the pupil, 2.00, 3.00 or 4.00 at a 1.00 bet; in the base game they pay none of it. Six of them on one spin open the bonus. Fewer than six do nothing whatever: the wild does not stand in for them, the cascade does not clear them, they simply sink through the avalanche while the paying symbols explode around them, still showing a number you are not being paid. One eye sat on four of our five boards; the fifth carried three, half the count needed. Watching eyes arrive in ones and threes, six needed and none of them paying, is most of what the base game is.

What the 10,000x actually is
Four plaques run down the left of the reels - Mini 15x, Minor 30x, Major 200x, Grand 10,000x - but the top one is not a jackpot in the way the other three are. The game's own rules name three and stop; the intro panel headed IN-GAME JACKPOTS shows only Mini, Minor and Major. That is not an oversight. The Grand is not a symbol at all. It is what the game pays when every one of the twenty positions holds an eye, which is also the moment the round ends by rule. So the 10,000x on the banner and the Grand on the ladder are one prize, reached by one route: a full grid.
Everything else in the round pays by what is printed on the eyes. The ordinary ones carry 1x to 10x the bet; at our 2.00 stake that meant values from 2.00 up to 20.00. The three named jackpots ride in on eyes with a badge instead of a number, each at most once a round. A Mini at 15x is barely more than the best ordinary eye, which tells you how the ladder is weighted. The Major at 200x is the only badge that changes a round. The Grand never rides in on an eye at all: twenty squares filled, or nothing.

The Hold & Win, bought twice
Six eyes open a standard hold-and-win: the triggering eyes lock, you get three respins, every new eye locks too and puts the counter back to three. Three blanks in a row end it, or a full grid does. The standard paytable is switched off while it runs, so the royals and cats still sitting in the gaps are just gaps. Every eye pays what it says and the total is added up when the round closes.
It never triggered naturally for us, so we bought it twice, at 2.00 a spin for 100.00 each time. Both rounds opened with eight eyes already locked. The first found two more across seven respins and died at ten of twenty, paying 60.00. The second found six more across thirteen respins, the counter snapping back to three on four separate landings, and finished at fourteen of twenty for 110.00. The biggest single eye of the session was a 20.00, which is the top of the ordinary range. No badge landed in either round.
The distance from fourteen squares to twenty is where all the money in the banner lives; neither of our rounds got within six squares of it.
The buy is one tier at 50x the bet, 50.00 at a 1.00 stake and 100.00 at 2.00. The purchase dialogue carries its own bet selector, so the round can run at a different stake from the one you were spinning at. It is also the rare purchase that gives back more than the base game: 96.26% bought against 96.24% base. Two hundredths of a point is nothing to plan around, but the sign is the unusual part. Cheetah Chase, Rival's other Hold & Win on this grid, charges the same 50x; its buy runs 0.26 points below its 96.41% base game.

The same machine as Cheetah Chase
Cheetah Chase, Rival's other Hold & Win on this grid, is the same machine under different fur; play both and the overlap is hard to miss. Twenty fixed lines, avalanches underneath a hold-and-win, one buy at 50x, and a paytable that matches value for value from the lowest royal to the top premium. What the studio changed is the ceiling and the ladder. Cheetah Chase tops out at 5,000x with jackpots at 25x, 100x, 500x and 5,000x; Wildcat Fury doubles the Grand to 10,000x and shrinks the three lower tiers to 15x, 30x and 200x. So the cat with the bigger banner is the one that pays less on every jackpot you might actually land, at 96.24% against Cheetah Chase's 96.41%.
Outside the studio, Phoenix Blaze (Microgaming) puts the same 10,000x on the same 5x4 hold-and-win at 96.05%, so the ceiling itself is not rare for the shape. Fortune Balloons (Amigo Gaming), released the same day as this game, runs its hold-and-win to 15,000x. What sets Wildcat Fury apart in that company is not the 10,000x but the route to it: twenty squares, filled one eye at a time, with three blank respins ending the attempt.
Fire, cats, and elemental royals
The setting is a jungle gorge at night with the forest already alight; the Hold & Win does not change the scene, it turns the whole frame to flame. It is straight adventure with no joke in it: metal-forged lettering, claw marks scored into the reel frame, snarling cats. The premiums are a jaguar, a black panther, a shaman in a leopard headdress, a carved mask and a tooth on a strap. The royals are drawn as elements, the J in water-blue light and the K in molten orange, which is the one touch that stops the bottom of the paytable looking like filler. The eyes are the best-drawn thing on the reels, a slit pupil in a ball of flame with the cash figure printed in green across it - the one symbol on the board that shows you money, in a base game where it never pays any.

Pros
- The buy returns 96.26% against a 96.24% base game, which almost no bonus buy manages.
- The round is genuinely open-ended: four counter resets in one bought round took it from eight squares to fourteen.
- Nothing to decode. Every eye pays the number printed on it, the total is the sum, the price is 50x.
Cons
- The base game tops out at 10x for its best line and pays nothing on the eyes; our five spins returned 3.85 on 5.00 staked, two of them nothing.
- A Mini at 15x is barely above an ordinary 10x eye, so three of the four jackpots are small change.
- The 10,000x needs all twenty squares; our better round stopped six short, with no multiplier to make up the gap.
- It is Cheetah Chase with a bigger banner, 96.24% against 96.41%, and a Mini, Minor and Major at 15x, 30x and 200x against 25x, 100x and 500x.
Two bought rounds at 100.00 came back 60.00 and 110.00; that is the honest size of Wildcat Fury: a hold-and-win that fills ten to fourteen of its twenty squares with eyes worth 2.00 to 20.00 and stops. The 10,000x is real in the sense that a full grid pays it. It is not something the round is built to reach; there is no multiplier, no collector, and no second chance at a gap once three blank respins arrive. The base game is there to deliver six eyes. Its cascades ended after two steps every time we saw one; four wilds on a single board were worth zero.
What the game does well is be plain about all of it. The round pays what it shows, the buy costs 50x and gives back marginally more than spinning for the round would. Anyone who liked Cheetah Chase and wants the same round under a 10,000x banner should know the price: 96.24% against 96.41%, plus three lower jackpots that each pay less than the ones they already know.
Played and reviewed by the SlotsReach editorial team · Published 6 Sept 2026