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Gem Saviour Slot by PG Soft

by PG SoftReleased Aug 5, 2019

Free demo - play instantly in your browser

The original Gem Saviour. RPG-style 6x6 match-and-cascade game with hero adventures, monster battles, treasure hunts, and gem explosions.

Demo player curtain

Specifications

Game TypeSlots
RTP96.82%
VolatilityMedium
Max Win1,000x
Grid6x6
PaylinesMatch 4+ (Cluster)
Min Bet$0.3
Max Bet$750
Hit Freq28.26%
Themes
Features
Gem Saviour slot gameplay screenshot

About Gem Saviour Slot

No paylines. No wilds. No scatter symbols. No free spins. Gem Saviour strips away every standard slot convention and replaces them with something closer to a fantasy RPG running on a match-and-cascade engine. The hero walks a map between spins, and whatever he encounters - relics, treasure, or monsters with HP bars - determines what you're actually playing for on any given round. The 6x6 grid of colored gems is the combat system, not the slot.

Relic encounters work like loot drops. The hero slashes through a stack of stone blocks, one per spin, and whatever falls out could be a money bag (2x to 5x), a treasure map, or a treasure chest. The map is the more interesting find. It marks specific positions on the gem grid, and you need to explode gems on every marked position to earn a key. Only then does a treasure chest appear, paying 10x to 30x. You can't encounter a new map while one is active, and you can't open a chest without the key - so the whole treasure chain plays out across multiple spins in sequence.

Monster battles are turn-based. Both the hero and the monster have health bars, and they trade hits each spin. Gem explosions during a spin charge up a combo attack that deals extra damage on top of the base hit. A Special Gem drops onto the grid mid-battle and transforms nearby gems into a single color, forcing chain reactions. If the hero's HP hits zero, his cat companion Misela shields him and starts healing - the monster still attacks but at reduced damage, and once the hero recovers a third of his health, the shield drops and he fights again. Monster payouts scale by difficulty: Mimics and Bats at 3x, Gargoyles and Treants at 6x, Werewolves and Golems at 15x, and the Witch at 44x.

One other gem to know about - the Respin Gem. When it appears and no more matches exist on the grid, it wipes every gem and drops a completely fresh board. PG Soft's second-ever release, and the first entry in what became the Gem Saviour series (followed by Gem Saviour Sword and Gem Saviour Conquest). The advertised cap sits at 1,000x, but a billion-spin simulation only produced 74x - so temper your expectations on the math side. The game isn't built around big numbers. It's built around the RPG loop.

Reviewed by Arina, Slots Editor at Spinoxy Media Ltd.