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Magnetic Coins Dice Slot by BF Games

by BF GamesReleased Apr 1, 2026

Free demo - play instantly in your browser

Classic fruit machine fused with a magnet-collector hold-and-win engine: BARs, cherries, watermelon meet horseshoe magnets that sweep coin values. Want to try Magnetic Coins Dice for free? Click "Free Play" below to load the demo in your browser.

Demo player curtain

Specifications

Game TypeSlots
RTP96.23%
RTP Range92.21% / 94.17% / 96.23%
VolatilityMedium
Max Win4,077x
Grid3x3
Paylines5 fixed paylines
Min Bet$0.05
Max Bet$50
Hit Freq24.9%

Magnetic Coins Series

Themes
Features
Magnetic Coins Dice slot gameplay screenshot

About Magnetic Coins Dice Slot

Lightning streaks crackling across an electric blue and purple backdrop, with cherries and watermelon slices and triple-BAR tiles sitting under dice pips - that's the visual collision driving this BF Games release. The fruit-machine inventory is straight Vegas (BAR singles, doubles and triples, cherries, plums, grapes, watermelon), no royals and no card suits, but the game wrapped around those classic icons runs on a hold-and-win engine borrowed from the modern cash-collector playbook. The logo's neon-magnet emblem and the high-voltage sparks around the marquee tell you immediately this isn't a straight retro build.

The magnet itself - a red-and-grey horseshoe with electric arcs jumping off its poles - only appears on reel 2. When it lands, it sweeps every COIN and REWARD currently sitting on reels 1 and 3 and adds the lot to that spin's win. COIN values are random instant prizes of 1x, 2x, 3x, 5x, 7x, 10x or 15x your stake, each one a gold-rimmed silver disc with the number stamped at its centre. REWARD comes in four fixed tiers: MINI 20x, MINOR 50x, MAJOR 150x and GRAND jackpot at 1000x, the tickers flanking the reels in purple, green, red and blue. Multiple Magnets on the same spin collect independently, so a doubled centre reel clears the outer columns twice.

BONUS landing one per reel triggers the Magnet Bonus respin round. Only Bonus tiles spin on the strips during the round, every Magnet that arrives locks for the duration, and COIN and REWARD symbols hit reels 1 and 3 individually. Three respins to start, every new symbol resets the count back to three, and when the respins exhaust each locked Magnet performs one final collection across whatever values sit beside it. Pile of Gold is the random base-game shortcut: any Bonus on the reels can fire the event, which dumps enough additional Bonus tiles in one go to force the trigger without waiting for the natural three-of-three hit.

No buy bonus exists. The Double Chance toggle at the bottom of the screen is the only premium - flip it on, the stake jumps 40 percent and the Pile of Gold odds double, with payline values staying exactly where they were. WILD substitutes for everything except Bonus and appears on all three reels, including the centre column the Magnet usually claims. The dice pip overlays stamped into every symbol are the Belgian-market signature on top of the regular Magnetic Coins build.

Reviewed by Arina, Slots Editor at Spinoxy Media Ltd.