by Hacksaw GamingReleased Aug 28, 2025
80s Miami crime heist with five Crew members tied to specific reels. Expanding Crew Reels act as Wilds with multipliers up to 100x, and completing Missions raises the Wanted Level for guaranteed minimums up to 25x.

Game Type
RTP
96.35%
Volatility
Very High
Max Win
15,000x
Grid
5x4
Paylines
14 Fixed Paylines
Min Bet
$0.1
Max Bet
$100

Miami Mayhem assigns each reel its own crew member. Reel 1 belongs to Ghosting Gordo. Reel 2 is Roxie Rizz. Vinny the Vice takes Reel 3, Lola la Reina holds Reel 4, and Diego el Fuego covers Reel 5. When a Crew symbol lands on its designated reel and contributes to a winning combination, it expands to cover the entire reel as a Wild. That expanded Crew Reel can also reveal a multiplier - anywhere from 2x to 100x applied to every win connected to that reel.
When multiple Crew Reels fire on the same spin, their multipliers get added together before applying. Two Crew Reels at 50x and 30x means an 80x combined multiplier on all shared wins. The addition rule (not multiplication) is an important ceiling limiter, but the numbers can still stack fast on a 14-payline grid.
The visual style is neon-drenched 80s Miami - pink and purple sunset, palm tree silhouettes, GTA Vice City energy. It's one of Hacksaw's more atmospheric designs. The 15,000x max win sits above their standard 10,000x cap, and the aggressive multiplier math explains why.
A Wanted symbol landing anywhere triggers a Mission sequence. The game selects one high-paying symbol as the Target and gives you 3 respins to land a winning combination that includes it. Complete the mission and a new one starts immediately: new target, respins refilled, Wanted Level raised by at least one step.
The Wanted Level Bar tracks your heat from 0 to 5. Each level sets a higher minimum on Crew Reel multipliers:
Reaching Level 5 means every Crew Reel expansion carries at least 25x. The mechanic ties narrative to math - more heat from the law makes the crew more powerful. Fail a mission (3 respins without hitting the target) and the sequence ends, Wanted Level resets to 0. That failure rate is real. Three spins isn't many to land a specific symbol in a winning line.
The Hit (3 scatters, 10 spins) runs base mechanics with increased Crew symbol frequency and one key upgrade: the Wanted Level is progressive throughout the bonus. It doesn't reset between missions. Complete one mission, start the next at the higher level. By mid-bonus, Crew Reels can carry substantial guaranteed minimums. Mission respins aren't separately awarded during The Hit - missions play out on your free spins.
We Split (4 scatters, 10 spins) adds a Mayhem Bar with 5 compartments, one per reel. When an expanded Crew Reel wins during the bonus, the Mayhem Bar stores it. After the last free spin, all stored Crew Reels activate again for a Crew Spin - one final evaluation with their multiplier values determined by the current Wanted Level. It's a delayed payoff. Early spins fill the bar, and the bonus ends with a burst.
Get Lit! (5 scatters, 10 spins, Hidden Epic Bonus) guarantees at least 1 Crew symbol on every spin and locks the Wanted Level at 5 for the entire round. No missions, no progression needed. Every Crew Reel expansion carries minimum 25x from the first spin. The consistency is the draw - you're not hoping for mission completions or bar fills, just collecting guaranteed high-multiplier Crew Reels for 10 straight spins.
BonusHunt at 3x is cheap. Beach Please at 50x guarantees 2+ expanding Crew Reels per spin. Mayhem Mode at 50x guarantees a Wanted symbol every spin, triggering constant missions. The Hit direct buy costs 100x and We Split costs 300x. No direct buy for Get Lit!
The base game between features leans quiet. Crew symbols don't land often naturally, and without the Wanted Level progression, the multiplier minimums start at zero. Most base game spins produce only standard payline wins from a relatively flat paytable (five low-pays all at 0.2x/0.5x/1x). The game lives and dies by its Crew Reel activations and Mission chains. When both systems engage together during a bonus with an elevated Wanted Level, the escalation is genuine. Between those moments, it's a waiting game.
Game data verified by Spinoxy Media Ltd editorial team. RTP and specifications sourced from official provider documentation.