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Pots of Power: Mummy's Treasure Slot Review

by AvatarUXReleased Aug 28, 2026

A three-disc wheel decides the size and shape of your bonus round before it even begins, leaving the flat base game behind for a tomb full of wandering multiplier frames.

Demo player curtain

Specifications

Game TypeSlots
RTP96.1%
VolatilityHigh
Max Win10,000x
Grid5x3
Paylines25 fixed paylines, left to right from the leftmost reel
Min Bet$0.1
Max Bet$500
Themes
Features

AvatarUX drops the pop mechanics for a wheel and a tomb

AvatarUX built its name on mechanics nobody else has, like PopWins, StickyPop, MultiPop, and Xpops. Pots of Power: Mummy's Treasure abandons all of them for a plain 25-line Hold & Win with an Egyptian tomb painted over it. A three-disc wheel spins before the bonus round starts to decide your grid size, your respins, and how many Power Frames roam the board. You get one roll to lock in one of twenty-seven possible setups.

The game runs at 96.10% RTP and advertises a 10,000x maximum win. Arriving in 2026, it is the second Pots of Power title after a Zeus-themed release in May. Almost everything worth having sits behind that wheel.

Pots of Power Mummy's Treasure five by three grid in an Egyptian tomb with a mummy wild on the middle reel completing a line
A plain five by three board with a substituting wild. None of the studio's pop mechanics are anywhere in it.

Flat base games and wild symbols that pay nothing

Twenty-five fixed lines run left to right, and every win has to start on reel one. That rule bites hard. Three matching pyramids across the middle reels pay absolutely nothing if the first reel holds a dead symbol.

Five by three grid where three matching pyramid symbols on the middle reels pay nothing because the run does not start on the first reel
Three matching pyramids on reels two, three and four, and the board pays nothing. A run has to begin on reel one.

The paytable is incredibly flat. Five high symbols, including a pyramid, winged scarab, and lotus ring, all pay an identical 2x your bet for five of a kind. The card royals underneath are just as flat, topping out at 1.2x. There is no premium symbol to hope for and no ladder to climb.

Five by three grid with three mummy wild symbols across the right hand reels
Three wilds at once. They substitute and nothing more, carrying no multiplier and paying nothing on their own.

The best combination on the best line only doubles your stake, turning the base game into a waiting room. The mummy wild substitutes for regular symbols but carries no multiplier and does not expand. It pays nothing on its own, often landing next to combinations that have already finished paying out without its help.

The random bonus trigger

The bonus needs just one symbol to land. There is no count ladder above it, meaning two or three bonus tiles award nothing better than a single. Landing one does not even guarantee a trigger.

The trigger is completely random, turning a bonus symbol on the reels into a chance rather than an event. The ordinary outcome is that nothing at all happens. Since the symbol has no pay value of its own, most of its appearances simply block a cell across your paylines.

Five by three grid with a gold bonus symbol on the fifth reel that has not triggered the bonus
A bonus symbol on the last reel. One is the entire threshold, and the trigger is random, so the usual outcome is the next spin.

Spinning for a setup

When the trigger actually fires, a mummified cat reaches up to spin a three-ring wheel. The inner ring sets respins at 3, 4, or 5. The middle ring sets Power Frames at 2, 3, or 4. The outer ring dictates a 5x4, 5x5, or 5x6 grid.

Once the discs stop, the setup is locked and cannot be upgraded. The gap between the worst ticket and the best is enormous. Three respins on a small board with two frames is a completely different game from five respins on a massive board with four. That four-second wheel spin decides your fate more than anything that happens inside the actual bonus.

Three disc bonus wheel mid spin showing respin counts, Power Frame counts and grid sizes
Three rings decide respins, Power Frames and grid size. One spin, twenty-seven possible outcomes, and no way to improve it afterwards.

Inside the hold and win

The regular reels vanish, replaced by a wall of empty stone niches. Only two things land in them: coins stamped with a multiplier of your bet, and the Power Frames. The respin counter resets exactly to the wheel's number, so a fresh coin puts you back to your full three, four, or five spins.

Hold and win board with three electrified Power Frames on empty cells and no respins left
Three frames adrift on bare stone with the respin counter already at zero. This is what the mechanic does most of the time.

Power Frames are the only reason coins become worth more than their printed numbers. These empty electrified rectangles hold a value of their own and relocate to a new cell before every respin. You cannot steer them, and no new frames ever land.

When a frame lands on a coin, it adds its value to that coin permanently. If two frames touch, they pool their values, allowing a frame worth 1 to grow into a 2, and then a 4. They change colour from blue up to 10, yellow to 30, and red beyond as they grow.

Hold and win board where a Power Frame sits on a coin to add its value, beside the full board multiplier badge
A frame parked on a coin adds its own value to it permanently, and frames that touch pool what they hold. Small coins only grow this way.

Most of the time, the frames wander an empty board and land on bare stone. If the board only holds one or two coins, the frames can spend several respins achieving absolutely nothing. When they do connect, the arithmetic works well, slowly turning small coins into medium ones.

Reaching for the ceiling

The only route to the 10,000x ceiling runs through a completely full board. Filling every cell applies a multiplier to the whole pot: x2 on a 5x4 grid, x3 on 5x5, and x4 on 5x6. On the largest grid, that means landing thirty coins.

Getting near the top prize requires the wheel to hand over the biggest grid with maximum respins and frames. Then coins have to keep arriving to reset the counter while the frames quietly build values. The game rates its own volatility at two out of four. A prize that requires thirty filled cells simply does not belong to a medium-variance machine.

Hold and win board on the largest grid showing the full board multiplier badge and a fill counter of three out of thirty
Three coins down and twenty-seven cells still empty. The multiplier on the right only pays if every one of them fills.

Paying to skip the wheel

The XPRESS panel holds two purchase options and an ante bet. The regular BONUS costs 100x your bet and buys a wheel spin, leaving you vulnerable to the worst of the twenty-seven setups. BONUS MAX costs 500x and skips the wheel entirely, locking in five spins, a 5x6 grid, and four frames.

Four hundred times your bet is exactly what it costs to stop gambling on the wheel. Buying is very slightly better for returns than spinning. The RTP rises from 96.10% in the base game to 96.24% on the 100x buy and 96.27% on the 500x tier.

The ante bet costs 1.5x per spin and doubles the chance of the random trigger firing. It does not buy a better setup or change the wheel odds. You pay 50% more just for frequency.

Bonus setup card showing three spins, three Power Frames and a five by six grid
The wheel's verdict, locked before a single respin. Four hundred times your bet is what it costs to choose this instead of being handed it.

Reusing the zeus assets

The art splits its register nicely, blending deep blue-violet stone and Anubis jackals with a round-headed cartoon mummy. The bonus round earns a proper scene change, swapping the tomb for a sunset where the Queen finally appears. She sits in her sarcophagus above the reels during the base game, making her arrival a satisfying piece of storytelling.

Underneath the Egyptian paint, this is simply a reskin of Pots of Power: Zeus. The frames still crackle with blue electricity inside a tomb that has no lightning in it, and the studio's own copy still calls them Lightning Frames.

Small coins need frames to multiply them, and a wheel decides how many chances you get to put the two together. A cheap buy often leaves you with empty rectangles drifting across bare stone. Anyone who wants to see what the mechanics can actually do should skip the 100x tier and pay the 500x. A guaranteed thirty-cell board with five respins and four frames is the only way to build a real relationship with the massive numbers on the splash screen.

Hold and win round on a five by six board at sunset with the mummy queen beside the reels and electrified Power Frames on the grid
The bonus drops the tomb for a sunset and brings the Queen out from under the reels. The frames keep the blue electricity they were drawn with for a game about a storm god.

Played and reviewed by the SlotsReach editorial team · Published 28 Aug 2026