Raiders of the East Dice Slot Review
by BF GamesReleased Sep 2, 2026
Free demo - play instantly in your browser
The top row of the grid is covered during normal play, so what actually spins is 5x3 on 243 ways rather than the 1,024 every spec sheet prints. Banking 60 ship symbols uncovers it permanently, swaps the Flying Wild for a full-reel one, and the count finally reaches 1,024. Progress is tied to one stake and wipes with the session.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.3% |
| Volatility | High |
| Max Win | 3,168x |
| Grid | 5x3-5x4 |
| Paylines | 243 ways (1,024 with the extra row unlocked) |
| Min Bet | $0.1 |
| Max Bet | $200 |
Raiders of the East Dice Slot Overview
A feudal Japan raid staged as a sea voyage, with one odd wrinkle: the game hides part of its own grid from you. The top row sits covered during normal play, so what actually spins is 5x3 on 243 ways. The 1024-ways figure printed on every spec sheet is the ceiling, not the starting point.
Getting there means banking 60 ship symbols, and ships only land in the base game. Clear 60 and Shogun's Treasure uncovers the fourth row for the rest of the session, retires the Flying Wild in favour of a full-reel wild, and pays one guaranteed-win respin on the spot. Progress is stored per stake, though, and it wipes when the session closes.
The ordinary way in is three scatters for 10 free games, where collected keys stretch the round out and push a round-wide multiplier up a ladder. With a paytable this small (five shoguns pay 5x), that ladder holds almost everything worth having.
Theme & Design
Circular stone medallions float over a lilac dusk. Mount Fuji sits dead centre behind the reels, pagoda silhouettes crowd both flanks, mist lies on the water and a black-sailed junk is moored at the right edge. Above the grid runs a parchment map with a red-sailed ship at one end and a treasure chest at the other, x2 and x3 waypoints marking the route between them. It is the smartest piece of design here, because it tells you what the ship counter is for without a word of explanation.
The cast is stock feudal Japan, drawn as flat vector portraits inside the medallions: a white-bearded shogun in a gold helmet, a purple-helmed samurai, a teal-masked ninja, a snarling tiger, a white kitsune mask, then four kanji tiles in green, red, grey and blue. They sit oddly against the painted, red-sun warrior of the title art, which promises a moodier game than the reels deliver. Free games make up for it. The whole scene flips to night, green aurora smeared across a black sky, a moonlit Fuji, red temple roofs below and four padlocked chests where the banner used to be. Best-looking part of the game by a distance.
Every symbol also carries a small white die in its lower-left corner, and it does nothing at all. The samurai art, the maths and the features match the plain version exactly; the pips are a regulatory costume for markets that license dice games but not slots, and the game admits as much.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Shogun (gold helmet) | 2x / 3x / 5x for 3/4/5top payer, and the whole ceiling of the symbol pays |
| Samurai (purple helm) | 0.5x / 1x / 3x for 3/4/5 |
| Ninja (teal mask) | 0.3x / 0.8x / 1.5x for 3/4/5 |
| Tiger | 0.2x / 0.5x / 1x for 3/4/5 |
| Kitsune fox mask | 0.2x / 0.5x / 1x for 3/4/5 |
| Kanji tiles (higher pair) | 0.2x / 0.3x / 0.5x for 3/4/5 |
| Kanji tiles (lower pair) | 0.1x / 0.2x / 0.4x for 3/4/5the floor of the paytable |
| Flying Wild (geisha) | substitutes everything except Scatter and Shipplain, x2 or x3 tier depending on ships banked; any reel but the first |
| Reel Wild (armoured samurai) | covers a full reel, substitutes everything except Scatterreels 2, 3 and 4, Shogun's Treasure mode only |
| Scatter (yin-yang disc) | no payout of its own; 3 award 10 free gameslands on reels 1, 3 and 5 only |
| Ship (red-sailed junk) | no payout; collection symbolbase game only, 60 unlock Shogun's Treasure |
| Key (daruma doll) | no payout; awards 2 extra spins and a multiplier stepfree games only, at 3, 6, 9 and 12 collected |
Features & How They Work
Flying Wild
A geisha portrait that drops into a random spot on any reel except the first, and it does far more than plug a gap. When it lands, every low symbol is stripped off the grid and replaced with high symbols before the win is worked out. Only one arrives per spin. Three versions exist depending on how many ships are banked, plain, x2 and x3, with the better tiers opening up at 20 and 40 ships and the earlier ones still in the pool afterwards. It covers everything except the Scatter and the Ship, and it is switched off completely during free games.
Collecting Ships
Red-sailed junks appear in the base game only, and each one nudges a counter that runs to 60. Every twentieth ship promotes the Flying Wild to its next tier, so the collection pays something back in stages instead of only at the finish. Two rules make it harder than it sounds. The count belongs to the stake you were playing at, so changing bet size swaps you onto that stake's own saved progress, and the whole total resets to zero once the session ends.
Shogun's Treasure
Sixty ships uncover the fourth row, and it stays uncovered for the rest of the session: 5x4, 1024 ways, permanently. The Flying Wild retires at that point and the Reel Wild takes over, an armoured samurai that fills reels 2, 3 or 4 from top to bottom. The two wilds never share a spin. The unlock also hands over one Bonus Respin with a guaranteed win, which is a fair reward given the length of the climb.
Free Games and the Key Ladder
Three yin-yang scatters award 10 free games, and they pay nothing themselves. During the round a daruma doll holding a key turns up on the reels, and the 3rd, 6th, 9th and 12th key each add 2 extra spins while lifting a global multiplier to x2, x3, x4 and x5 in turn. Global is the load-bearing word there: once it climbs, it applies to the whole rest of the round rather than a single spin. Twelve keys ends it and no further keys appear. The Flying Wild does not operate here, though the Reel Wild does if Shogun's Treasure is already running.
Buy Feature
Ten free games cost 45x the bet while the extra row is locked, or 55x once it has been opened, and the panel only shows whichever price fits your current mode. Both are a worse deal than simply spinning. The locked buy returns 96.06% and the unlocked one 95.93%, against 96.30% in the base game. The gap is small, but it points the wrong way, and plenty of studios price their bonus buy at or above base RTP.
Screenshots

How Raiders of the East Dice Plays
Base play is quiet work. Ordinary spins land in small change, and the entertainment is supposed to come from the two things ticking above the reels, the ship count creeping toward 60 and the map slowly filling in behind it. That works if you settle in for a long stretch at one stake. It falls apart if you play in short bursts, since everything banked vanishes with the session, and most sessions will probably end with the counter still well short of the mark (the kind of long-term meter that reads better on paper than it plays).
The free games have much better shape. Keys drop at a fair clip, the chests above the reels lock shut one at a time, and the round keeps extending itself while the figure beside the spin counter climbs. The tension is simple and it works: will the ladder get high enough before the spins run out. What undercuts it is that the spins do not run themselves in this build. Every one wants its own press, which turns a 20-plus spin round into a lot of clicking and bleeds off the momentum a bonus should be building.
One small irritation: with a die stamped on all nine symbols, the grid reads busier than it needs to, and those four kanji tiles blur into each other at speed.
Pros & Cons
Pros
- The Flying Wild clears every low symbol off the reels before paying, which turns a routine wild landing into a proper win
- Free games build as they go, with keys adding spins and lifting a round-wide multiplier as high as x5
- Shogun's Treasure is a permanent upgrade to the whole game rather than a one-round bonus mode
- Wide stake ladder, 0.10 up to 200.00
Cons
- The 60-ship counter is tied to one stake and wipes at the end of every session, putting the headline mode out of reach for most players
- Both buy options pay back less than the base game, 96.06% and 95.93% against 96.30%
- Symbol pays are flat across the board, with five shoguns returning 5x
- Free spins need a manual press each, so the bonus drags
Is Raiders of the East Dice Worth Playing?
The idea at the centre of this one is good. Locking a row away and making players earn it permanently gives the base game a point beyond waiting for scatters, and the map above the reels sells that climb nicely. The execution undercuts it. Sixty ships at a single stake inside a single session is a heavy ask, and anyone playing half an hour at a time will never see the fourth row, which leaves them with a 243-ways slot on a very flat paytable and one bonus round to hope for.
That bonus round is decent, the key ladder gives it structure, and long sittings at a fixed stake are the only way the full design makes sense. But 3,168x is a modest ceiling for a 2026 release, and it comes from BF Games rather than anything the game itself confirms while you play. The Dice pips change nothing whatsoever, so choosing between this and the plain version comes down to which one your casino carries.
Frequently Asked Questions
Is Raiders of the East Dice really a 5x4 grid with 1024 ways?
What is the maximum win in Raiders of the East Dice?
How do you trigger the free games?
Is there a bonus buy, and is it worth it?
Do the dice on the symbols change anything?
Can under-18s play the demo?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 15 Aug 2026 · Updated 15 Aug 2026