by Hacksaw GamingReleased Mar 28, 2024
Wild West comedy slot where Almost Sticky Wild Posters carry hearts and multipliers up to 100x, plus a cycle-based Who Shot the Sheriff bonus with 200x multiplier potential.

Game Type
RTP
96.29%
Volatility
High
Max Win
10,000x
Grid
5x4
Paylines
14 Fixed Paylines
Min Bet
$0.1
Max Bet
$100

Rusty & Curly runs on a familiar 5x4 grid with 14 paylines, but the wild mechanic is anything but standard. Wild Posters land carrying hearts (up to 3) and multipliers. Each heart guarantees one free respin before the wild loses it. A poster with 3 hearts sticks around for 3 extra spins, shrinking by one heart each time. If the poster also carries a multiplier, that value applies to every win it contributes to while it stays on the grid.
Base game multipliers range from 2x to 10x. Multiple Wild Posters in the same win add their multipliers together before applying. So two posters at 5x and 3x hitting the same payline produce an 8x multiplier on that win. The hearts keep the posters alive across multiple spins without costing you anything - those respins don't reduce your free spin count in the bonus either.
Three scatters trigger Stick to the Plan - 6 free spins with boosted Wild Poster frequency and bonus-tier multipliers reaching 25x, 50x, or 100x per poster. The heart respins here are free, meaning the bonus extends itself whenever a poster has remaining hearts. No retrigger mechanism, but the free respins effectively stretch the 6 awarded spins further than the number suggests.
Four scatters unlock Who Shot the Sheriff, and this is where the design gets creative. You get 12 free spins split into 3 cycles. Each cycle has one Collect Phase spin followed by three Payout Phase spins. During the Collect Phase, Rusty and Curly land as full Wild Reels on random positions and fire shots at multiplier values scattered across the grid - between 1 and 6 shots per character. Those shot multiplier values (1x through 200x) attach to their Wild Reel. Then the 3 Payout Phase spins play out with those multiplier-loaded Wild Reels stuck in place.
That collect-then-pay structure means you know your multiplier setup before the payout spins begin. A strong Collect Phase with high multiplier hits (50x, 100x, 200x) makes the following three spins tense in a way random multipliers don't achieve. You're watching premium symbols try to align next to Wild Reels that already hold massive values. Retriggers add extra cycles, extending the pattern.
Two companion characters - Crispy the rooster and Chewy the horse - appear as non-sticky Wild Reels during the Payout Phase. They don't carry multipliers but add extra wild coverage for a single spin.
The Dorkville setting uses a cartoon art style with warm desert tones. Rusty is the tall awkward one, Curly is the short trigger-happy one. Card values serve as low-pay symbols, while horseshoes, sheriff badges, bull skulls, and cowboy hats fill the premium positions. HIGH_5 tops the paytable at 10x for five-of-a-kind.
The paytable is flat by Hacksaw standards. Four low symbols all pay identically (1x for five-of-a-kind), and HIGH_1 through HIGH_4 cluster between 3x and 4x. Without Wild Poster multipliers, base game wins feel small. The 14-payline structure limits win frequency compared to ways-to-win setups, and Hacksaw's high volatility rating (4/5) means gaps between poster landings stretch. The game leans hard on its wild mechanic to generate anything meaningful - which it does, when it fires. But dry stretches without poster appearances produce thin returns from the base paytable alone.
Game data verified by Spinoxy Media Ltd editorial team. RTP and specifications sourced from official provider documentation.