by ELK StudiosReleased Aug 6, 2024
Cluster slot with a unique squeeze mechanic - new symbols push in from both sides. Four color-coded Feature Meters, Bounce Back multiplier, 10,000x max win.

Game Type
RTP
94%
Volatility
High
Max Win
10,000x
Grid
6x7
Reels
6
Rows
7
Paylines
Cluster Pays (5+ connected symbols)
Min Bet
$0.2
Max Bet
$100
Hit Freq
33.4%

Most cascade slots drop symbols from above. Squeeze compresses them horizontally. When a cluster of five or more matching symbols forms on the 6x7 grid, the game squeezes - new symbols push in from the left and right edges, compacting the remaining ones. Winning symbols explode, gaps fill from the sides, and the grid re-evaluates. It produces a different visual rhythm than standard tumble mechanics.
Occasionally, symbols bounce back during the squeeze. Each Bounce Back pushes the win multiplier up by one step, from x1 to x5. The same winning cluster stays in place for another squeeze attempt with the higher multiplier. Multiple bounces in a row stack the multiplier before the cluster finally pays and clears.
Every winning cluster fills one of four color-coded Feature Meters based on the cluster's color. Blue fills the Swap meter. Green fills Upgrade. Yellow fills Make Big. Red fills Spawn Wilds. When a meter tops out, its feature activates after the current win chain resolves.
Swap picks two symbols on the grid and swaps their positions - three swaps per activation. Useful for connecting near-miss clusters. Upgrade promotes all instances of one symbol to the next tier, with the highest tier converting to wilds. Make Big enlarges a symbol to 3x3 or 4x4, which splits back into individual symbols before win evaluation - a guaranteed large cluster. Spawn Wilds drops 2-6 wild symbols onto the grid, sometimes as Super Charged variants.
Super Charged Symbols fill their meter instantly when they appear in a winning cluster. One Super Charged symbol in a green cluster fills the Upgrade meter in a single hit. In the bonus, where meters persist between free drops, this accelerates the buildup dramatically.
Three bonus symbols trigger 5 free drops. Feature Meters and the Win Multiplier carry over from the base game and persist between every free drop. Progress accumulates. A meter filled on drop 2 fires its effect, and the cycle starts building it again for drop 4 or 5.
The Super Bonus guarantees at least one Feature Meter filled before each free drop. That means every drop starts with an active effect - sometimes Upgrade, sometimes Spawn Wilds - before any clusters even form. Retriggers add more drops, and if a super bonus symbol appears among the retrigger scatters, a regular bonus upgrades to super.
The paytable runs eight symbols deep. Symbol 0 pays 25,000 coins for a 17+ cluster (250x on standard bet). Symbol 7 pays 500. The gap is massive. Cluster sizes of 5-8 feel routine - payouts land between 10 and 500 coins. Cross into 9+ territory with a multiplier active, and numbers shift fast. Hit frequency sits at 33.4%, so one in three spins produces some cluster. Many of those are small, but the meter-filling means even tiny wins contribute to the next feature activation.
Five X-iter options start with Bonus Hunt at 3x. The 10x and 25x tiers pre-fill one or two Feature Meters before the spin - useful for testing how the features interact. Full bonus at 100x and super bonus at 500x deliver the persistent-meter experience directly.