by Hacksaw GamingReleased Nov 13, 2025
Steampunk airship slot with Gas Canister symbols that transform low-pays into multiplier wilds. Sticky wilds double each canister hit, reaching 5,000x in bonus rounds.

Game Type
RTP
96.32%
Volatility
Very High
Max Win
10,000x
Grid
5x4
Paylines
14 Paylines
Min Bet
$0.2
Max Bet
$100

Steamrunners hands its entire win engine to two symbols: a green gas canister and a purple gas canister. When either lands as part of a winning combination, it transforms other symbols into wilds. Green canisters spread adjacent to their position - horizontally and vertically through connected low-paying symbols, turning each one wild along the chain. Purple canisters skip the chain entirely and transform every low-paying symbol on the grid at once.
The distinction matters. A green canister in the middle of a cluster of low symbols might convert 6-8 positions into wilds. A purple canister on a grid heavy with low symbols converts all of them in one shot. Either way, the transformed wilds receive random multipliers between 2x and 200x. When multiple multiplier wilds sit in the same payline, their values add together before applying to the win.
The 5x4 grid plays across 14 paylines. Base paytable values are modest - the top symbol at 5x for five of a kind, lows at 1x. Without a canister firing, wins are small. The game front-loads its payout structure into the transformation mechanic.
This is the constraint that shapes every session. A maximum of one gas canister appears per spin. No stacking green and purple on the same round. No double transformation. You get one shot each spin, and most spins won't have a canister at all. Base game dry stretches hit hard because there's no secondary feature to break them up - just regular payline wins at low values until a canister appears.
The bonus is where the math gets wild. Sky City (3 scatters, 8 spins) and Gaslight District (4 scatters, 10 spins) both make transformed wilds sticky for the entire bonus. They hold their grid positions and retain their multiplier values across all remaining spins.
Each time a gas canister spreads and hits an existing sticky wild, that wild's multiplier doubles. A 5x wild becomes 10x. Hit it again next spin - 20x. Again - 40x. The maximum single wild multiplier in bonus rounds reaches 5,000x. Over 8-10 spins with canisters periodically firing and doubling existing sticky wilds, the grid fills with escalating multiplier values.
Gaslight District adds a guaranteed wild symbol on the grid throughout the bonus. Court of High Steam (5 scatters, Hidden Epic, 10 spins) guarantees a gas canister every spin. Ten consecutive canister activations on a grid with sticky, doubling wilds. By spin 7 or 8, individual wilds hold hundreds of times their starting values.
The art direction nails the setting. Copper pipes, brass gears, riveted metal panels framing the grid. Floating cities in the background with airships and smoke stacks. The Steamrunners themselves are rebellious aviators with goggles and gas-powered gadgets. It's one of Hacksaw's more cohesive visual themes - the gas canister mechanics feel natural within the steampunk world rather than bolted on.
Five lightning bolts at max volatility, but a 10,000x ceiling is moderate for that rating. Most Hacksaw 5/5 games hit 12,500x or 15,000x. The trade-off: the doubling sticky wild mechanic gives you a clear escalation path during bonus rounds, which is more satisfying to watch than hoping for a single massive symbol hit. You see your wilds physically growing in value spin by spin.
But base game is punishing. One canister per spin, no cascading, no respin trigger, 14 paylines on a 5x4 grid. Between canister hits, you're watching low-pay symbols connect for fractional returns. The bonus needs to carry entire sessions.
Game data verified by Spinoxy Media Ltd editorial team. RTP and specifications sourced from official provider documentation.