Very Hot Dice 40 Slot Review
by FaziReleased Oct 3, 2022
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The Very Hot formula swapped from fruit to glossy 3D casino dice. An expanding wild fills reels 2, 3 and 4 across the 40 lines (though it pointedly won't cover the red 7), a clover scatter pays from anywhere, and three mystery jackpots tick beneath. 96.53%, around an 877x top.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.53% |
| Max Win | 877x |
| Grid | 5x3 |
| Paylines | 40 fixed paylines |
| Min Bet | $0.4 |
| Max Bet | $48 |
Very Hot Dice 40 Slot Overview
Fazi took its fruit-machine staple and replaced every cherry and lemon with a glossy 3D casino die. That is the whole idea behind Very Hot Dice 40, and it lands better than it sounds: five reels, three rows, 40 fixed lines, and a board of tumbling coloured cubes on a field of fire.
Mechanically it is old-school. No free spins, no bonus round, no pick game. The one thing that lifts a spin above the ordinary is an expanding wild that lands only on the three middle reels and swells to fill whichever one it hits.
Three mystery jackpots tick upward beneath the reels, and the return sits at 96.53%, a shade above both of its siblings. The top win is a grounded 877x.
Theme & Design
The backdrop is a wall of red-orange fire with clover silhouettes and dice pips ghosted faintly into it, plus a huge gold 40 stamped three times down each side of the reel frame. The dice are the good part. Cyan, green, purple, red, yellow and deep blue cubes, rendered with enough gloss and drop shadow that they look photographed rather than drawn, each one caught mid-tumble at a slightly different angle so the grid never sits perfectly square.
The painted faces are where the dice theme earns its keep: a red 7 across a green die, a gold bell on a purple one, a four-leaf clover on gold, a star for the scatter. Wins trace bright gold zigzags over the cubes and the bottom bar keeps a jackpot meter cycling next to the credit display. It is loud. Fazi has never been shy about red, and that fire glow never dims, which can wear on you over a long session.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Wild (expanding) | 100x / 20x / 3x for 5/4/3lands on reels 2, 3 and 4 only, then fills the whole reel |
| Red 7 | 75x / 5x / 1.25x / 0.25x for 5/4/3/2the only symbol that pays from two of a kind, and the one the wild will not substitute for |
| Scatter | 20x for 3pays from any position, added on top of line wins |
| Gold bell / clover | 12.5x / 2.5x / 1x for 5/4/3 |
| Mid dice face | 5x / 1.25x / 0.5x for 5/4/3 |
| Plain coloured dice (blue, green, purple, red, yellow) | 2.5x / 0.75x / 0.25x for 5/4/3five shades, all paying the same |
Features & How They Work
Expanding Wild on Reels 2, 3 and 4
The wild never appears on the outer reels, and it does not sit in one position when it does land - it expands to cover its entire reel, then substitutes across every line running through it. Five of them pays 100x, four pays 20x, three pays 3x. Covering three reels out of five, it shows up often enough to be the engine of the game rather than a rare treat.
The exclusion is the clever bit. It stands in for everything except the scatter and the red 7, and the 7 is the highest-paying regular symbol on the board. So the one combination you most want help building is the one combination the wild refuses to help with. That is a deliberate brake on the ceiling, and it explains why the top win sits where it does.
The Red 7 Pays From Two
Almost everything here needs three on a line. The 7 needs two, returning 0.25x for a pair, 1.25x for three, 5x for four and 75x for a full row of five. Across 40 lines that steady dribble of two-symbol hits is a big part of why the game does not feel as dry as its short feature list suggests.
Pay-Anywhere Scatter
The starred die pays wherever it drops, no line required, and three of them return 20x the total bet. It is additive too, so a scatter payout stacks on top of whatever the lines paid that spin rather than replacing it. Nothing else is attached to it. No free spins, no pick round - the scatter here is purely a cash symbol, which takes a bit of getting used to if you expect three of them to open something.
Red or Black Gamble
Any win can be pushed into the double-up. Pick red or black on a face-down card: call it right and the payout doubles, call it wrong and the whole thing is gone. You can keep climbing until you reach the 50,000 ceiling or lose it. It also interrupts autoplay, so anyone spinning hands-off should leave it alone.
Three Mystery Jackpots
Gold, Diamond and Platinum meters cycle through the corner of the bottom bar, each fed by a slice of every bet and each triggered at a random hidden point rather than by anything landing on the reels. Betting bigger shortens the odds of being the one who reaches it. The three pools run at different scales, Diamond much the fattest, and since they are shared across a whole casino network the figures on your screen depend entirely on where you play. Their combined contribution to the return is small, roughly a tenth of a percent, and it sits on top of the quoted RTP rather than inside it.
Screenshots

How Very Hot Dice 40 Plays
Sessions run flat and fast. Forty lines on a 5x3 grid means something lands often, but most of what lands is a coloured die handing back a quarter of the stake, so the balance grinds sideways instead of swinging. Nothing fills up between spins. There is no gear to change into.
What that leaves is the middle of the board. Attention goes to reels 2, 3 and 4 every single spin, because that is the only place anything can happen, and when a full gold column does drop in the payout arrives across a handful of lines at once. It is the one moment the game raises its voice. Then back to the grind.
The gamble button ends up doing more work than it looks like it should. On a win distribution this shallow, doubling a 0.40 win four times running is the closest thing to a big moment most sessions will produce, and plenty of players will use it exactly that way (which is how you turn a mild slot into a volatile one without the designer's help). The cycling jackpot meter is the other pull. It probably won't be you, but it is the only number on screen that keeps climbing.
Pros & Cons
Pros
- Expanding wild covers three of the five reels, so it fires often enough to carry the game
- The red 7 pays from just two of a kind, which softens the dead stretches
- 96.53% RTP is the highest of the three Very Hot 40 variants
- Jackpots trigger at random, no combination to chase
Cons
- No free spins, no bonus round, no buy button - the base game is the entire game
- The wild will not substitute for the red 7, blocking the biggest line combo on the board
- An 877x ceiling is modest for a slot waving this much fire around
- Jackpot totals are network pools, so what is on offer depends on the casino, not the game
Is Very Hot Dice 40 Worth Playing?
A classic dice slot with one good idea and not a lot around it. The expanding wild is a decent centre for something this stripped down, the pay-anywhere scatter and the two-of-a-kind 7 keep the base game from going cold, and 96.53% is a fair return by the standards of the Balkan cabinet slots this descends from. It is built for the rhythm of a pub machine rather than a feature-hunting session, and on that measure it works.
The limits are just as plain. Without a bonus round there is never a change of pace, and the ceiling stays low. If the dice-face gimmick does not click there is nothing else holding your attention, and Very Hot 40 Extreme pushes the same engine considerably further. This is the best-looking member of the family and the shallowest to actually play.
Frequently Asked Questions
What is the maximum win in Very Hot Dice 40?
Does Very Hot Dice 40 have free spins?
What is the RTP of Very Hot Dice 40?
How do the Gold, Diamond and Platinum jackpots trigger?
Can you play Very Hot Dice 40 for free, and what is the age limit?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 4 Aug 2026 · Updated 4 Aug 2026