Wild Craps Slot Review
by FaziReleased Feb 14, 2024
Free demo - play instantly in your browser
Wild Craps puts one red-and-white dice to work twice: it's the wild on reels 2, 3 and 4, and the bonus scatter that triggers the Roll 'N' Sticky free spins, where dice wilds lock in place and pile up. 96.53% RTP, high volatility, 4,038x top.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.53% |
| Volatility | High |
| Max Win | 4,038x |
| Grid | 5x3 |
| Paylines | 10 fixed |
| Min Bet | $0.1 |
Wild Craps Slot Overview
Wild Craps is a fruit machine parked in the middle of a casino hall, and its one idea is that a single pair of dice does every special job on the board. In the base game the dice is the wild, and it turns up on reels 2, 3 and 4 only. Land three at once and the same symbol changes hats, dropping you into the bonus round instead.
The rest is standard classic-slot furniture. Five reels, three rows, ten fixed lines that never move, red sevens and gold bells spinning over green baize. The bonus is called Roll 'N' Sticky, free spins where the dice wilds lock where they fall, and it is where the whole game lives. Base spins pay in small change. At 96.53% RTP and high volatility, the 4,038x ceiling exists entirely inside that round.
Theme & Design
The reels sit on a slab of green baize inside a heavy wooden frame, and behind them is a whole casino floor: banks of slot cabinets washed in purple and pink, a gold arc of bulbs running across the ceiling, a craps layout with stacked chips and a fan of playing cards along the bottom edge. Two gold tokens stamped with 10 flank the board, a permanent reminder of the line count. The dice motif in the logo, one red and one gold wedged between WILD and CRAPS, is about as far as the craps idea actually goes. Nobody rolls anything here.
Symbols are the usual set, drawn well. A fat purple plum with a single leaf, twinned red cherries, a bunch of blue-purple grapes, a watermelon half cut to show the seeds, a gold bell trailing a red ribbon, and a red 7 outlined in gold at the top of the ladder. The dice pair wears a green BONUS plate most of the time and flips to a gold WILD banner the instant it joins a paying line, a neat way to show one symbol doing two jobs without drawing it twice. The game also asks whether you want sound before it will let you spin, which tells you roughly which generation of Fazi engine you are dealing with.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Playing Dice (Bonus + Wild) | substitutes for all eight regular symbols; three activate Roll 'N' Stickylands on reels 2, 3 and 4 only |
| Lucky 7 | top of the regular pay ladderred seven outlined in gold |
| Bell | second tier |
| Grapes | mid tier |
| Watermelon | mid tier |
| Orange | lower-mid tier |
| Plum | low tier |
| Cherries | low tier |
| Lemon | low tierbottom of the ladder |
| Line pays | left to right from reel 1 on adjacent reels, 10 fixed linesthe game keeps its per-symbol values inside its own info panel rather than publishing them |
Features & How They Work
The Dice Wild
The dice is the wild, but only ever on reels 2, 3 and 4. Reel one and reel five never carry it. That single restriction shapes the base game more than anything else, because a wild here can extend a line that has already started and can never begin one. It stands in for all eight fruit and bell symbols. When it does the substituting it lights up with a gold WILD banner, and the rest of the time it sits there labelled BONUS, which is the game telling you plainly that the symbol has two jobs.
Roll 'N' Sticky Free Spins
Three dice on one spin start Roll 'N' Sticky. Since the symbol only appears on the middle three reels, a trigger means one on each of reels 2, 3 and 4, all together. The round is free spins with sticky wilds: every dice that drops locks into its position and stays there for the spins that remain, so wilds accumulate rather than clearing between spins. Two or three early locks and you spin out the back half of the round with the middle of the board frozen wild, which counts for more here than it would on most games, because those three reels sit on all ten lines. The game never posts the spin count or the retrigger rule anywhere, so the shape of the round only becomes clear once you are inside it.
Buy Bonus
A buy bonus button sits in the panel for anyone who would rather not sit through the wait for three dice. It drops you straight into Roll 'N' Sticky. Given how little the base game does between features, this is one of those buttons that gets pressed a lot more than the designers probably intended.
Red or Black Gamble
Any win can be pushed through the card gamble. Pick red or black, guess right and the win doubles, guess wrong and it is gone and the round ends. The cap is 50,000 in game currency, which nothing coming off a ten-line fruit win is going to trouble. It will also interrupt autoplay if you leave it armed, so it pays to know whether you want it on.
Mystery Jackpots
Three progressives cycle through the meter beneath the reels: Gold, Diamond and Platinum. They are the mystery kind, fed by a slice of every bet and awarded at a hidden random point rather than by any symbol combination, with bigger stakes shortening the odds. Platinum tends to land around the hundred mark, Gold in the mid hundreds, Diamond up in the thousands. Their contribution sits outside the 96.53% RTP figure, so the number quoted for the game is the number without them.
Screenshots

How Wild Craps Plays
Sessions here run flat. Ten lines on a 5x3 board with no tumbles, no ways count, no multiplier ladder, means the base game does one thing repeatedly, and most of what it hands back is a few coins on cherries or watermelon that goes straight into the next press. The high volatility tag is honest. Dry stretches are long, and a fruit ladder topped by a red 7 is not built to carry you through them.
What keeps a session from going numb is the noise around the reels rather than the reels themselves. The jackpot meter cycles Gold, Diamond and Platinum under the board, so there is always a number moving that has nothing to do with the spin you just made. The gamble button lights up on wins of any size, which is a small trap if you are the sort who keeps tapping it. And a dice landing on one middle reel with two still spinning is the only moment in the base game with any pull to it, though you will probably meet that near-miss a good deal more often than the trigger.
Pros & Cons
Pros
- One symbol doing wild and bonus duty is a genuinely tidy piece of design, not a gimmick
- Sticky wilds build across the free spins instead of clearing each spin
- Casino-hall backdrop and felt table give it more character than the average fruit slot
- Buy bonus, gamble and three mystery jackpots on a classic-format game
Cons
- Ten fixed lines and nothing extra in the base game make the gaps between features dull
- The wild never lands on reel 1 or 5, so it can only extend a line, never start one
- Free spin count and retrigger behaviour are never spelled out in the game
- 4,038x is a modest ceiling by current standards
Is Wild Craps Worth Playing?
Fazi builds a lot of these, and Wild Craps is one of the better-dressed ones. The casino-hall backdrop and the baize table give it more personality than the usual fruit reskin, and handing both special roles to one dice keeps the game readable in a way a separate wild and scatter would not. What it does not do is fill the space in between. Eight fruit symbols across ten fixed lines leave the base game nowhere to go, so everything rests on three dice arriving at the same time.
Worth a look for the theatre and for a bonus round that actually builds. Just go in knowing the interesting half is rationed.
Frequently Asked Questions
What is the maximum win in Wild Craps?
How do you trigger the free spins in Wild Craps?
What is the RTP and volatility of Wild Craps?
Is there a buy bonus in Wild Craps?
Can I play Wild Craps for free, and what age do I need to be?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 4 Aug 2026 · Updated 4 Aug 2026