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Windy City Slot Review

by EndorphinaReleased Apr 14, 2020

Free demo - play instantly in your browser

1930s Chicago gangster slot: car scatter triggers 10 Free Games and flips wild during them. RTP 96.05%, max 500x per line, Risk Game up to 10 doubles.

Demo player curtain

Specifications

Game TypeSlots
RTP96.05%
VolatilityLow
Max Win500x
Grid5x3
Paylines10 Adjustable Paylines
Min Bet$0.1
Max Bet$200
Themes
Features

Windy City Slot Overview

Prohibition-era Chicago, a mafia boss, his fiancee and the right-hand man who wants her. That is the setup, and Windy City plays it as straight as the theme allows. Five reels, three rows, ten paylines you can switch off one at a time. One bonus round, and nothing else.

Endorphina put it out in April 2020 and built it like a machine from a decade earlier. No cascades, no ways engine, no modifier dropping in mid-spin. Just line wins on a gangster reel set at 96.05% RTP, with stakes running from ten cents to 200 a spin.

The one idea worth talking about is what happens to the car. In the base game it does nothing but trigger. In the free round it turns wild, which is why ten spins go further here than the count suggests.

Theme & Design

The reels sit inside a gold bulb frame, marquee-style, over a night street where the State Lake theatre is advertising downtown movies and a red vertical CHICAGO sign burns two storeys high on the right. A black touring car waits at the kerb with one headlamp lit. Lovely set dressing, and the deep maroon reel panel is dark enough that none of it fights the symbols.

The premiums are painted rather than rendered. A flapper with a peacock-feather headdress and a long cigarette holder poses against a gold Art Deco fan. The boss glowers in a white suit and fedora with a cigar clamped in his teeth, lit by a red halo. The right-hand man is all blue: blue suit, blue hat, tommy gun. Then there is the whiskey crate, a plain wooden box of bottles that looks like it wandered in from another game entirely. Card ranks fill the rest, styled in Art Deco lettering and colour-coded purple, orange, gold, blue and red, and they still swallow most of the grid on most spins. Jazz piano underneath, which fits.

Symbols & Paytable

SymbolPayout
Mafia Boss (Wild)500x bet for five of a kindSubstitutes for every symbol except the BONUS car
BONUS carNo prize of its ownLands on reels 1, 3 and 5 only; three trigger the Free Games, and it substitutes for everything during them
Flapper GirlHighest-paying regular symbolThe only premium without a weapon in the frame
Blue-suited gunmanSecond regular tier
Whiskey crateThird regular tier
A, K, Q, J, 10Bottom tierPrize values shift with the bet and the number of lines left enabled

Features & How They Work

Free Games

Three BONUS cars trigger ten free games. They only land on reels 1, 3 and 5, so this is not a case of three scatters anywhere on the grid; the game needs all three of those reels to cooperate on the same spin. Inside the round the car keeps its trigger job and picks up a second one, substituting for every symbol, so the reels run with two wilds instead of one. Three more cars during the round add another ten spins. Bet size and line count stay locked to whatever was running when it started.

Bonus Pop

The buy button sits bottom-left and costs a fixed multiple of the total bet: 2.70 at the ten-cent minimum, so 27x. Buying in starts with one ordinary base spin that lands the trigger, then runs the same ten free games. Two catches. Money won from a bought round cannot be taken into the Risk Game, and operators are allowed to switch the button off entirely, so it is not guaranteed to be there.

Risk Game

Any win can be gambled on a card draw. Four cards face down, one dealer card face up, beat it and the win doubles, up to ten times in a row. Lose once and the whole stack goes. Jackpot money and Bonus Pop money are both barred from it.

Progressive Mystery Jackpot

Three tiers sit above the game: Minor, Major and Grand, funded from a seed plus contributions from every player betting that currency across the operator's Endorphina titles. The draw is random, so nothing on the reels builds towards it, and bigger bets improve the odds. There is an eligible bet range, and outside it a padlock appears beside the values and the jackpot is off the table until the stake is adjusted. One winner per tier, no simultaneous hits, and jackpot money cannot be gambled.

How Windy City Plays

The rhythm is old-school and quick. Spins resolve without ceremony, there is no anticipation build and no near-miss teasing, and the balance moves in small steps rather than lurches. Endorphina calls it low volatility and the base game behaves accordingly: at ten cents a spin the meter ticks over often enough to keep a session alive for a long time, while almost nothing that lands actually changes it. The top paytable combination turns up around once in 80,000 spins on full lines, which is the honest counterweight to that low-volatility label.

The tension, such as it is, lives in the Risk Game. Line wins are small enough that doubling a 40-cent hit twice feels like the only way to make a spin matter, and that card table will happily eat an hour of grinding in four clicks (the game does nothing to talk anyone out of it).

Cutting paylines is worth thinking about before doing it. Fewer lines means fewer chances per spin, and dropping the total bet can push it below the jackpot's eligible range without warning. Most players will leave all ten running and probably should.

Pros & Cons

Pros

  • Period art is properly researched, down to the theatre marquee copy behind the reels
  • Bonus Pop is priced sanely at 27x the total bet
  • Ten adjustable paylines and a 0.10 to 200 stake range, a wide spread for a game this simple
  • Risk Game runs to ten doubles rather than the usual five

Cons

  • The base game has nothing in it: no multipliers, no wild features, nothing between spins
  • BONUS cars reach only reels 1, 3 and 5, so triggers arrive slowly
  • Card ranks dominate the reels and drag the artwork down with them
  • Bonus Pop may be absent depending on the operator, and the jackpot draw gives a player nothing to read

Is Windy City Worth Playing?

5/10

Windy City is a 2020 release that plays like 2012, and Endorphina meant it that way. The Chicago street behind the reels does most of the work. The free round is the only part with an idea in it. Everything between those two things is ten paylines and a spin button.

That is not a dismissal. Plain games still have a place, and the art here is better than the mechanics deserve. But the ceiling is modest, the base game leaves nothing to think about, and the jackpot tiers bolted on top change nothing about how a session actually runs. Six years on, it reads less like a deliberate throwback and more like a game that arrived late.

Frequently Asked Questions

What is the maximum win in Windy City?

The paytable tops out with the Mafia Boss wild at 500x the bet for five of a kind. Stacked wins across all ten lines push the practical ceiling to roughly 1,100x. The Mystery Jackpot sits outside the paytable and is not capped by it.

How do you trigger the free games?

Land three BONUS car symbols, which appear only on reels 1, 3 and 5. That awards 10 free games, and three more cars during the round retrigger another 10.

What is the RTP of Windy City?

96.05%, with no alternative RTP tiers. Where an operator runs the Mystery Jackpot, its return is added on top of the base game figure.

Is there a buy feature?

Yes, Bonus Pop buys the 10 free games for a multiple of the total bet (2.70 at a 0.10 stake). Some operators disable it, and wins from a bought round cannot be sent to the Risk Game.

Is there an age limit for playing Windy City?

Real-money play is restricted to players aged 18 or over, or the legal age in your jurisdiction. The demo version uses play credits only and pays nothing out, so treat it as practice rather than a preview of results.
Arina

Reviewed by Arina, PR & Content Manager

PR & Content Manager at SlotsReach

Published 1 Aug 2026 · Updated 1 Aug 2026