by Hacksaw GamingReleased Feb 1, 2024
Hacksaw Gaming's cyberpunk cat slot with a player-controlled Volatility Switch, Wild Laser Rows, and 12,500x max win across 4 FeatureSpins options.

Game Type
RTP
96.35%
RTP Range
88.25 / 92.30 / 94.24 / 96.35
Volatility
High
Max Win
12,500x
Grid
6x4
Reels
6
Rows
4
Paylines
4,096 Ways to Win
Min Bet
$0.1
Max Bet
$100
Hit Freq
35.75%

Beam Boys runs on a 6x4 grid with 4,096 ways to win, but the numbers don't capture what's happening on screen. A demented cyborg cat perches beside the reels, crackling with electricity where its eyes should be. Whenever a Wild Laser Cat symbol lands on reels 2 through 6, it fires a horizontal beam left across every position on that row. Every position the beam crosses becomes wild. One cat on reel 5 turns a single row wild from reel 5 all the way to reel 1. Two cats on the same spin create two full wild rows. Four cats stacking on reel 6 converts all four rows to wilds - that's how you hit the 12,500x ceiling.
The paytable is deliberately flat. All five low-pay symbols (card values drawn as graffiti tags) share identical payouts: 0.1x for three of a kind, scaling to 0.5x for six. High symbols split into three tiers topped by a dead mouse at 0.5x to 2x for six. These individual values look tiny because the game isn't designed around single-line hits. Wild rows generate simultaneous wins across dozens of ways at once, and that's where the math adds up.
A toggle below the grid reads "Volatility Switch." Set it to Normal and you're playing with a 35.75% hit rate - roughly one winning spin in three. Flip it to Extreme and that drops to 33.11%, with larger payouts concentrated into fewer spins. RTP holds steady in both modes: 96.35% Normal, 96.26% Extreme at the top tier. Operators configure one of four RTP levels (96.35%, 94.24%, 92.30%, or 88.25%), and the gap between the top and bottom tier is over 8 percentage points.
The visual feedback ties directly into this choice. Normal mode washes the screen in blue and cyan accents. Extreme shifts everything to orange. You always know which mode you're running at a glance. Pragmatic's Zeus vs Hades offers a similar volatility toggle but doesn't signal the active mode this clearly.
Hacksaw's bonus buy menu here spans a wider cost range than most of their catalog:
The pricing logic makes sense once you understand the laser mechanic. A cat on reel 2 only converts one position (itself). A cat on reel 6 converts five positions across the entire row. Narrow Spectrum costs 40 times more than BonusHunt because concentrating wilds on the right side fundamentally changes the payout math.
Three scatter symbols (the blue-and-orange "FS" graffiti tag) trigger 5 free spins. Four scatters award 10. Five give 20. Landing all six awards 40 spins, which is generous by any standard. Retriggers during the bonus add 2 extra spins for 2 scatters or 4 for 3.
Here's the honest part: the bonus round plays identically to the base game. Same grid, same wild mechanic, no added multipliers, no symbol upgrades, no progressive meters filling in the background. Each free spin is independent. There's no building momentum, no tension ratcheting up as you approach the final spins. Compare that to Hand of Anubis or Le Bandit, where bonus rounds gain power through accumulation. Beam Boys just gives you more spins at the same odds. You either land a cluster of Wild Laser Cats in those spins, or you walk away with a small payout. This lack of progression is the game's biggest weakness and the reason it hasn't generated the kind of replay pull that Hacksaw's top titles sustain.
The art direction commits to a monochrome palette with neon accents - black, white, grey, and splashes of electric blue or orange depending on your volatility setting. Barbed wire frames the grid. The background is a blurred dystopian alley. Paytable symbols are dead animals (bird, fish, mouse, rabbit, snake) drawn in a scratchy punk-poster style. During free spins, the main cat character grows a second head, with both skulls firing laser beams simultaneously.
Players split on this aesthetic. The style is distinctive enough that you'd recognize a Beam Boys screenshot without seeing the logo - it sits alongside RIP City, Chaos Crew, and Itero in Hacksaw's monochrome visual phase. The soundtrack helps carry sessions: hip-hop scratching layered over electro-synth, with satisfying zap effects when lasers fire. But the grey palette creates fatigue over extended play. After 200 spins in the same muted tones, the visual sameness becomes noticeable in a way that more colorful games avoid.
Beam Boys is a game that gave players something they'd been asking for (volatility control) wrapped in a mechanic they hadn't seen before (horizontal laser wilds). The execution of both is clean. What it lacks is the emotional arc in the bonus round that separates a technically good slot from one people keep coming back to. A max win of 12,500x and a strong default RTP make the numbers work. The question is whether the cold aesthetic and flat bonus structure hold your attention long enough to get there.