by Blueprint GamingReleased Jul 25, 2024
Blueprint's third Rick and Morty slot brings 4 selectable bonus rounds, portal modifiers, and a cash collect system across 4,096 ways with 10,000x potential.

Game Type
RTP
95%
RTP Range
92.00 / 93.00 / 95.00
Volatility
Medium-High
Max Win
10,000x
Grid
6x4
Reels
6
Rows
4
Paylines
4,096 Ways to Win
Min Bet
$0.1
Max Bet
$25
Hit Freq
25%

Rick and Morty Strike Back is Blueprint Gaming's third crack at the Adult Swim license. After the original Wubba Lubba Dub Dub and the Megaways version, this one goes the 4,096-ways-to-win route with a 6x4 grid, 95% RTP, and medium-high volatility. The hook: four distinct bonus rounds where two stay locked until you've played the first pair at least once.
Bet range runs £0.10 to £25. No buy bonus here - you're grinding for scatters the old-fashioned way, and they show up roughly once every 200 spins. The max win sits at 10,000x with a 1-in-259 chance, which puts it in Blueprint's standard range for this engine type.
The base game runs a cash collect system. Cash symbols appear across all six reels with values from 0.5x to 15x your bet. When a Collect symbol lands on reel 1 or 6 alongside visible cash, it expands and scoops everything. Three Cashpot tiers sit on the left: Minor at 20x, Major at 200x, Mega at 2,500x your bet.
Portal Strike triggers randomly on any spin. Rick's portal gun fires and you pick from several options: Morty Moolah dumps extra cash symbols onto the reels. Bonus Blast adds scatter symbols (handy when you're one short of a trigger). Cosmic Cash inflates every cash value in view. Rick Repeat holds cash symbols and respins active reels until nothing new lands. Schwifty Add collects visible cash up to five times. There's also a safety net where Rick occasionally shows up on dead spins to rearrange symbols into a win.
The portal modifiers are where most base game action happens. Hit frequency sits around 25% - one in four spins produces something - but the meaningful wins cluster around cash collect triggers and modifier interventions rather than standard payline hits.
Three scatters open a bonus selection screen. Initially you pick between Rick C-137 Spins (8 spins) and Morty Spins (1 spin). Scatter bonuses scale: 4 scatters add 20x your bet, 5 add 100x, 6 add 500x.
Rick C-137 Spins strips all cash and collect symbols from the reels. A special Rick C-137 symbol replaces the top-paying regular symbol, and a wild trail activates. Land three wilds and the Rick C-137 symbol's payout upgrades plus you get 2 extra spins. That cycle repeats up to five times per round. With the symbol paying at its maximum level and 4,096 ways filling it in, this is where the paytable's 5x per six-of-a-kind ceiling starts to flex. Retriggers are generous too - 2 scatters add 4 spins, scaling up to 6 scatters for 30 extra.
Morty Spins play completely differently. The reels show only cash, cashpot, collect, and a special Morty Multiplier symbol. A collect lands every single spin alongside at least one cash symbol, so every spin pays. If Morty Multiplier shows up, it reveals a value that multiplies the entire cash payout - and multiple Morty Multipliers stack additively before applying.
After each spin, you Pick A Portal: extra spin or collect. It's a push-your-luck mechanic. Each continuation risks hitting collect and ending the round, but the multiplier potential means one more spin could double or triple your running total.
Play both initial bonuses once and Rick Prime Spins and Evil Morty Spins appear in the selection screen. Rick Prime works like Rick C-137 but with elimination instead of upgrades. Three wilds remove the lowest remaining high-pay symbol from the reels entirely, concentrating wins into fewer, better-paying symbols. Keep eliminating and the grid narrows toward a top-heavy paytable where the Rick Prime symbol dominates.
Evil Morty Spins follow Morty's guaranteed-win format but swap the multiplier for three modifiers: Boost raises all visible cash values, Max matches every cash symbol to the highest one in view, and Collector gathers all cash prizes before dumping them onto the collect symbol. Same Pick A Portal continuation. Evil Morty's modifiers interact differently with the grid each spin, making the outcomes less predictable than standard Morty Spins.
Blueprint built this on the same cash-collect-with-unlockable-features engine running King Kong Cash Even Bigger Bananas and The Goonies. Players who've spent time with those games will recognize the structure immediately. The Rick and Morty presentation is strong - character animations, voice clips, the sci-fi lab backdrop - but the underlying mechanics don't push into new territory.
The absence of a buy bonus is notable. At 1-in-200 free spins frequency, you're committing to extended sessions before seeing the bonus selection screen. And with Rick Prime and Evil Morty locked behind a play-both-first-bonuses gate, the full feature set takes even longer to access. That design works for players who enjoy progression, but it limits short-session appeal.
Where the Megaways predecessor offered 50,000x max win, Strike Back caps at 10,000x. The trade-off is more consistent base game activity through portal modifiers and a 25% hit rate. It's a different bet: less ceiling, more floor. Fans of the show get authentic presentation. Cash collect enthusiasts get a solid, if familiar, framework. The four-mode bonus selection adds genuine variety to each trigger, even if the individual modes share DNA with Blueprint's broader catalog.