Book of Vlad Dice Slot Review
by EndorphinaReleased Feb 14, 2025
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Book of Vlad Dice is a gothic vampire "Book of" slot from Endorphina rebuilt in dice, a 5x3, 10-line game where per-symbol blood-drop accumulators arm symbols to expand and seven free spins chase a 5,000x max win.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.04% |
| Volatility | High |
| Max Win | 5,000x |
| Grid | 5x3 |
| Paylines | 10 paylines |
| Min Bet | $0.1 |
| Max Bet | $45 |
Book of Vlad Dice Slot Overview
Count Vlad's story, told with dice. Every symbol on these reels is a cube: plain silver ones studded with blood-red gem pips at the low end, painted ones carrying a gargoyle, a funeral carriage, a goblet and Vlad's own portrait above them.
Under the gothic dressing it's a Book game. The red-and-gold grimoire is Wild and Scatter at once, three of them award seven free games, and one symbol expands across the reels while those spins run. The twist is the meter layer sitting in the base game: symbols keep landing with a drop of blood on them, each drop fills a cell, and a full meter is what earns a symbol the right to expand.
Endorphina kept the frame old-fashioned. Five reels, three rows, ten lines, 96.04% RTP, high volatility, and a 5,000x ceiling that only the expanding symbol ever reaches.
Theme & Design
The cabinet is tarnished pewter, the reel space behind it nearly black-red, and the machine stands in a moonlit forest of bare trees washed in cold blue. A brass gramophone horn leans into the frame at the lower right, an odd and welcome detail for a vampire game that could have settled for cobwebs and bats.
The dice carry the art. Pips are cut red gems rather than painted dots, and each premium cube has a painting on its face: a crouching gargoyle on blue, a black funeral carriage on violet, a jewelled goblet on red, and Vlad in a high white collar and crimson coat, looking more sulky aristocrat than monster. The Book is a red grimoire with gold corners and a ruby clasp. Winning lines get outlined in orange fire, the logo drips blood off the word Dice, and the buy button is a little book with a price ribbon hanging off it. Clean work overall, though the 3D cubes float in front of that forest rather than living in it.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Book (Wild and Scatter) | substitutes for regular symbols and pays as Scatterthree or more anywhere award 7 free games; during them it cannot substitute for the expanding symbol |
| Vlad portrait die | top regular symbol, pays from two on a linethe fill you want when an accumulator is close |
| Gargoyle die (blue) | premium, pays from two on a line |
| Funeral carriage die (violet) | premium, pays from two on a line |
| Goblet die (red) | premium, pays from two on a line |
| Silver dice faces with red gem pips | low pays, need three or more from the leftmost reeleach pip count runs its own accumulator |
Features & How They Work
Blood-Drop Accumulators
Every symbol runs its own meter, and every meter starts with five cells. Any symbol that lands carrying a blood drop refills one cell of its own meter, whether or not it was part of a win, which turns a lot of dead spins into slow progress. Fill a meter and three things happen at once: that symbol gains the capacity to expand from the next spin, one extra cell is added to all the other meters, and during free games two more spins are awarded. The filled meter then switches off and starts again from scratch. Because of that extra cell, meters stretch from five cells up to twelve as the session goes, so the first expansion is always the cheapest one to earn. It is collection logic bolted onto a book engine, and it works.
Expanding symbols, base game included
Once a symbol has earned expand capacity it does not wait for the bonus. It expands after the regular payout resolves, then pays for combinations by count across the enabled lines, with adjacent and non-adjacent positions both counting. Three of that symbol scattered across reels one, three and five pay the same as three sitting side by side. That rule is what makes a fill on Vlad or the gargoyle worth caring about, since a spread that would normally pay nothing suddenly pays.
Free Games with Expanding Bloody Symbols
Three or more Books trigger seven free games. One bloody symbol expands for the whole round in the classic book style, paying by count rather than position, and the Wild is barred from standing in for it. Three or more Books during the round retrigger another three spins at the same bet and line setup, and any accumulator that fills mid-round adds two more on top. Seven spins is a thin starting stack, so how far the round goes depends almost entirely on those two top-ups.
Bonus POP
The little book button in the lower left is a bonus buy. It puts you straight into the seven free games, opening with a main-game spin that lands three Scatters, and the price scales with total bet: at the ten-line minimum it asks roughly 94 times the stake. Two catches. Some operators switch it off entirely, and anything won through Bonus POP is locked out of the gamble.
Risk Game
Endorphina's card gamble is here in its usual form. After a win you can try to beat the dealer's card to double up, chain it if you keep guessing right, and lose the lot on one wrong call. Straightforward, optional, and worse value than the slot itself.
Screenshots

How Book of Vlad Dice Plays
Ten lines and high volatility on a 5x3 grid means most spins hand back nothing or a few coins, which is what a book game has always felt like. The difference is that Scatters are not the only thing to watch. Blood drops keep landing, meters keep creeping, and there is a running question of which symbol earns its expansion next.
That question carries more weight than it sounds like it should. A meter filling on a two-pip dice face is a shrug. A meter filling on Vlad just before the Books drop is the round you'll remember. And since each fill lengthens every other meter, expansions arrive further and further apart the longer you sit there, which gives a session a strange downhill shape.
The bonus, when it comes, goes past quickly. For my money the base game is the more interesting half here, and that is an unusual thing to say about anything with Book in the title.
Pros & Cons
Pros
- Blood-drop meters give losing base spins something to build toward
- Expanding symbols can happen in the base game, not only in free spins
- Dice symbols are modelled with care, gem pips and all
- Buy-in available for the free games where operators allow it
Cons
- Seven free games is a short round that leans hard on retriggers
- Every accumulator fill lengthens the other meters, so expansions slow down as you play
- 5,000x is a modest ceiling for a game this volatile
- Same math as Book of Vlad in different clothes
Is Book of Vlad Dice Worth Playing?
The accumulator layer is an idea, not a coat of paint. Most book slots pick the expanding symbol at random the moment the bonus starts; here it is earned across dozens of base spins, and knowing which symbol sits one drop from filling changes how you read a spin. The dice conceit pays off too, since low symbols that would be dead royals elsewhere at least get to be objects.
Against that, the bonus is short, ten lines leaves the base game narrow, and 5,000x is not much of a prize for the risk. Players arriving from Book of Vlad are buying the same game with new furniture. Still, among the hundreds of book clones out there, this is one of the few with a mechanic worth learning.
Frequently Asked Questions
What is the maximum win in Book of Vlad Dice?
How do you trigger the free games?
What is the RTP and volatility?
Is there a bonus buy?
What is the blood-drop accumulator for?
Can under-18s play the demo?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 31 Jul 2026 · Updated 31 Jul 2026