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Drop'em Slot Review

by Hacksaw GamingReleased Jul 27, 2023

Free demo - play instantly in your browser

Third in Hacksaw's original 'Em series. Drop symbols clear everything below them, and the progressive choice pool in bonus narrows until only Wilds remain.

Demo player curtain

Specifications

Game TypeSlots
RTP96.21%
VolatilityHigh
Max Win10,000x
Grid5x6
Paylines7,776 Ways to Win
Min Bet$0.1
Max Bet$100
Themes
Features

Drop'em Slot Overview

The mechanic in Drop'em never changes. What changes is how many symbols it can choose from.

A Drop symbol falls through its reel destroying everything below it, and the emptied spaces all refill with a single symbol picked at random from a pool. On a six-row ways-to-win grid that means an instant full-height stack of one symbol. The question is only ever which one.

So the bonus ladder escalates by taking options away. The first tier can draw from every symbol. The second has already deleted every low symbol before you start. The third has nothing in the pool but the Wild, so every drop fills its column with five wilds and there is no randomness left at all.

5x6 with up to 7,776 ways, 96.21%, high volatility, 10,000x ceiling.

Theme & Design

A park on a good afternoon. Trees, flowerbeds and a fountain sit behind a clean 5x6 grid in warm greens, pinks and blues, and the whole thing is considerably gentler than a game rated four bolts out of five has any right to look.

Canny and Mona front it — Canny being the studio's recurring character, who also turns up in Book of Time, and Mona a cheerful monkey. The studio's own line has the pair of them dropping back in with a big bang, and they react to results with the sort of animated enthusiasm that gets grating around spin two hundred.

The Drop symbols carry a heavy downward arrow, which is all the signposting the mechanic needs. Everything else is bright, clean and out of the way.

Symbols & Paytable

SymbolPayout
Wild20xFive of a kind, four times the best ordinary symbol. Substitutes for all paying symbols
Top symbol5xFive of a kind. Also 1x for four and 0.5x for three
Third and fourth high symbols2xFive of a kind. 0.8x for four, 0.4x for three
Two remaining high symbols1.5xFive of a kind. 0.6x for four, 0.3x for three
Five low symbols0.5xFive of a kind. 0.2x for four, 0.1x for three

Features & How They Work

The Drop clears and refills

A Drop symbol lands and falls downward through its reel, destroying every symbol beneath it. The symbols above then fall to the bottom, and every emptied space is filled with the same symbol, chosen at random from a pool.

Wins are paid both before and after the drop, so the original arrangement still counts. And because the refill is a single symbol repeated, a drop near the top of a six-row reel produces an instant column of five identical symbols — which on a ways-to-win game is worth a great deal more than the same five scattered around.

Everything depends on the pool

In the base game the pool contains every paying symbol plus the Wild, so a drop is a lottery: it might fill your column with the top symbol, it might fill it with the cheapest one, and occasionally it fills it with wilds.

The wild pays 20x for five, four times more than the best ordinary symbol, which tells you plainly which outcome the game is built around.

Upgrades delete symbols permanently

In the first bonus tier, landing a scatter reveals extra spins and can also reveal an Upgrade, which permanently removes between one and ten paying symbols from the pool for the remainder of the round.

The Wild can never be removed. So every deletion shortens the odds on drawing it, and a round that lands two or three upgrades early becomes a substantially different game by the halfway point.

The ladder removes randomness

Three scatters give Drop Spins, with all symbols in the pool. Four give High Drop Spins, where every low symbol has already been stripped out before the first spin and upgrades remove one to five more. Five give Wild Drop Spins, where the Wild is the only thing in the pool at all.

In that top tier every single drop fills its entire column with wilds, every time. There is no draw and no disappointment, just a mechanic running at full efficiency for ten spins.

A bonus ladder that improves by removing possibilities rather than adding features is unusual, and it makes each tier's value immediately obvious.

Mega Drop puts one on every reel

Five buy options. BonusHunt FeatureSpins make a bonus five times more likely. Big Drop FeatureSpins guarantee at least three Drop symbols per spin, and Mega Drop FeatureSpins guarantee five — one on every reel, so the entire grid rebuilds itself each spin. Drop Spins and High Drop Spins can be bought directly. Prices are set per operator.

Screenshots

Drop'em by Hacksaw Gaming - Gameplay Screenshot
Drop'em by Hacksaw Gaming - Gameplay Screenshot

How Drop'em Plays

The paytable is among the thinnest in this studio's catalogue, with five of the top symbol paying 5x, so ordinary line wins barely register. Everything hinges on drops.

What that produces is a specific and repeated moment of tension: the drop lands, the column clears, and then you find out what fills it. Five of a low symbol is 0.5x and a shrug. Five wilds is a different afternoon. Because the outcome is drawn from a visible, shrinking pool, you can actually feel your odds improving across a bonus round rather than just hoping.

High Drop Spins is the sensible buy, since starting with every low symbol already deleted removes the most common disappointment. Wild Drop Spins is the one to want, and the only tier where the mechanic runs without any luck involved at all.

Pros & Cons

Pros

  • A drop refills its column with five identical symbols, which on a ways game is enormous
  • Upgrades permanently remove symbols from the pool mid-round, and the Wild can never be removed
  • The bonus ladder escalates by stripping randomness out rather than adding features
  • In the top tier every drop fills its column entirely with wilds
  • Mega Drop FeatureSpins guarantee a drop on all five reels
  • Wins pay both before and after the drop

Cons

  • The paytable is very thin, with the top symbol paying 5x for five
  • High volatility, and the base game does nothing without a drop
  • The RTP can be set as low as 88.10% by the operator
  • Buy prices are not published, and the top tier needs five scatters

Is Drop'em Worth Playing?

8/10

One mechanic, executed with unusual discipline. The drop never gets a new rule or an extra layer; instead the game keeps narrowing what it can produce until, in the top tier, it can only produce the best outcome. That is a cleaner way to build a bonus ladder than most studios manage, and it means every tier's value can be explained in one sentence.

The Upgrade symbols deserve credit too, because permanently deleting symbols from a pool that cannot lose its Wild makes a round genuinely improve rather than just continue.

The paytable is thin even by this studio's standards and the base game is entirely dependent on drops landing. But the core idea is strong, the escalation is legible, and Wild Drop Spins is one of the few bonus rounds anywhere with no bad outcome in it.

Frequently Asked Questions

How does the Drop mechanic work?

A Drop symbol falls downward through its reel, destroying every symbol below it. The symbols above fall to the bottom and all the emptied spaces are filled with a single symbol chosen at random from a pool, so the column ends up stacked with identical symbols. Wins are paid both before and after the drop.

What is the symbol pool?

The set of symbols the refill can choose from. In the base game it contains every paying symbol plus the Wild, and the bonus rounds progressively shrink it. The Wild can never be removed.

What is the difference between the three bonus tiers?

Drop Spins starts with all symbols in the pool. High Drop Spins removes every low symbol before the round begins. Wild Drop Spins leaves only the Wild, so every drop fills its column entirely with wilds.

What do the Upgrade symbols do?

Landing a scatter during a bonus can reveal an Upgrade, which permanently removes between one and ten paying symbols from the pool for the rest of the round. Since the Wild cannot be removed, every deletion improves the odds of drawing it.

What is the maximum win and RTP?

10,000x your bet at 96.21% RTP with high volatility, though operators can select builds running down to 88.10%. The game uses ways to win, up to 7,776 of them.

Can you play Drop'em for free, and what is the age limit?

The demo runs on play money in the browser with no deposit or account. Real-money play is restricted to players aged 18 or over, or 21 in some jurisdictions.
Arina

Reviewed by Arina, PR & Content Manager

PR & Content Manager at SlotsReach

Published 8 Aug 2026 · Updated 8 Aug 2026