Drop'em Slot Review
by Hacksaw GamingReleased Jul 27, 2023
Free demo - play instantly in your browser
Third in Hacksaw's original 'Em series. Drop symbols clear everything below them, and the progressive choice pool in bonus narrows until only Wilds remain.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.21% |
| Volatility | High |
| Max Win | 10,000x |
| Grid | 5x6 |
| Paylines | 7,776 Ways to Win |
| Min Bet | $0.1 |
| Max Bet | $100 |
Drop'em Slot Overview
The mechanic in Drop'em never changes. What changes is how many symbols it can choose from.
A Drop symbol falls through its reel destroying everything below it, and the emptied spaces all refill with a single symbol picked at random from a pool. On a six-row ways-to-win grid that means an instant full-height stack of one symbol. The question is only ever which one.
So the bonus ladder escalates by taking options away. The first tier can draw from every symbol. The second has already deleted every low symbol before you start. The third has nothing in the pool but the Wild, so every drop fills its column with five wilds and there is no randomness left at all.
5x6 with up to 7,776 ways, 96.21%, high volatility, 10,000x ceiling.
Theme & Design
A park on a good afternoon. Trees, flowerbeds and a fountain sit behind a clean 5x6 grid in warm greens, pinks and blues, and the whole thing is considerably gentler than a game rated four bolts out of five has any right to look.
Canny and Mona front it — Canny being the studio's recurring character, who also turns up in Book of Time, and Mona a cheerful monkey. The studio's own line has the pair of them dropping back in with a big bang, and they react to results with the sort of animated enthusiasm that gets grating around spin two hundred.
The Drop symbols carry a heavy downward arrow, which is all the signposting the mechanic needs. Everything else is bright, clean and out of the way.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Wild | 20xFive of a kind, four times the best ordinary symbol. Substitutes for all paying symbols |
| Top symbol | 5xFive of a kind. Also 1x for four and 0.5x for three |
| Third and fourth high symbols | 2xFive of a kind. 0.8x for four, 0.4x for three |
| Two remaining high symbols | 1.5xFive of a kind. 0.6x for four, 0.3x for three |
| Five low symbols | 0.5xFive of a kind. 0.2x for four, 0.1x for three |
Features & How They Work
The Drop clears and refills
A Drop symbol lands and falls downward through its reel, destroying every symbol beneath it. The symbols above then fall to the bottom, and every emptied space is filled with the same symbol, chosen at random from a pool.
Wins are paid both before and after the drop, so the original arrangement still counts. And because the refill is a single symbol repeated, a drop near the top of a six-row reel produces an instant column of five identical symbols — which on a ways-to-win game is worth a great deal more than the same five scattered around.
Everything depends on the pool
In the base game the pool contains every paying symbol plus the Wild, so a drop is a lottery: it might fill your column with the top symbol, it might fill it with the cheapest one, and occasionally it fills it with wilds.
The wild pays 20x for five, four times more than the best ordinary symbol, which tells you plainly which outcome the game is built around.
Upgrades delete symbols permanently
In the first bonus tier, landing a scatter reveals extra spins and can also reveal an Upgrade, which permanently removes between one and ten paying symbols from the pool for the remainder of the round.
The Wild can never be removed. So every deletion shortens the odds on drawing it, and a round that lands two or three upgrades early becomes a substantially different game by the halfway point.
The ladder removes randomness
Three scatters give Drop Spins, with all symbols in the pool. Four give High Drop Spins, where every low symbol has already been stripped out before the first spin and upgrades remove one to five more. Five give Wild Drop Spins, where the Wild is the only thing in the pool at all.
In that top tier every single drop fills its entire column with wilds, every time. There is no draw and no disappointment, just a mechanic running at full efficiency for ten spins.
A bonus ladder that improves by removing possibilities rather than adding features is unusual, and it makes each tier's value immediately obvious.
Mega Drop puts one on every reel
Five buy options. BonusHunt FeatureSpins make a bonus five times more likely. Big Drop FeatureSpins guarantee at least three Drop symbols per spin, and Mega Drop FeatureSpins guarantee five — one on every reel, so the entire grid rebuilds itself each spin. Drop Spins and High Drop Spins can be bought directly. Prices are set per operator.
Screenshots

How Drop'em Plays
The paytable is among the thinnest in this studio's catalogue, with five of the top symbol paying 5x, so ordinary line wins barely register. Everything hinges on drops.
What that produces is a specific and repeated moment of tension: the drop lands, the column clears, and then you find out what fills it. Five of a low symbol is 0.5x and a shrug. Five wilds is a different afternoon. Because the outcome is drawn from a visible, shrinking pool, you can actually feel your odds improving across a bonus round rather than just hoping.
High Drop Spins is the sensible buy, since starting with every low symbol already deleted removes the most common disappointment. Wild Drop Spins is the one to want, and the only tier where the mechanic runs without any luck involved at all.
Pros & Cons
Pros
- A drop refills its column with five identical symbols, which on a ways game is enormous
- Upgrades permanently remove symbols from the pool mid-round, and the Wild can never be removed
- The bonus ladder escalates by stripping randomness out rather than adding features
- In the top tier every drop fills its column entirely with wilds
- Mega Drop FeatureSpins guarantee a drop on all five reels
- Wins pay both before and after the drop
Cons
- The paytable is very thin, with the top symbol paying 5x for five
- High volatility, and the base game does nothing without a drop
- The RTP can be set as low as 88.10% by the operator
- Buy prices are not published, and the top tier needs five scatters
Is Drop'em Worth Playing?
One mechanic, executed with unusual discipline. The drop never gets a new rule or an extra layer; instead the game keeps narrowing what it can produce until, in the top tier, it can only produce the best outcome. That is a cleaner way to build a bonus ladder than most studios manage, and it means every tier's value can be explained in one sentence.
The Upgrade symbols deserve credit too, because permanently deleting symbols from a pool that cannot lose its Wild makes a round genuinely improve rather than just continue.
The paytable is thin even by this studio's standards and the base game is entirely dependent on drops landing. But the core idea is strong, the escalation is legible, and Wild Drop Spins is one of the few bonus rounds anywhere with no bad outcome in it.
Frequently Asked Questions
How does the Drop mechanic work?
What is the symbol pool?
What is the difference between the three bonus tiers?
What do the Upgrade symbols do?
What is the maximum win and RTP?
Can you play Drop'em for free, and what is the age limit?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 8 Aug 2026 · Updated 8 Aug 2026