Eye of Horus Gold Spins Megaways Slot Review
by Blueprint GamingReleased Sep 3, 2026
Blueprint's sixth trip through the same Egyptian chamber, and the one new idea is Gold Spins: a handful of spins held back until the free games finish, played on a board stripped to the high pays where every spin guarantees a win. Six reels, up to 15,625 Megaways, 10,100x at the ceiling, and 94% RTP, a point under the rest of the series.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 94% |
| Volatility | High |
| Max Win | 10,100x |
| Grid | 6x2-5 |
| Paylines | Up to 15,625 Megaways |
| Min Bet | $0.1 |
| Max Bet | $20 |
| Hit Freq | 9.1% |
Eye of Horus Gold Spins Megaways Slot Overview
Ancient Egypt one more time, which by now is less a theme than a habit for Blueprint. The one new idea is that the bonus no longer stops when the free games run out.
Six reels stand at uneven heights, two to five carved tablets on each, and the Megaways count is rebuilt every spin: 900 on one, 3,600 on the next, with 15,625 sitting at the far end if all six reels ever come in full. Three temple scatters open 12 free games, where every Horus Wild expands and then permanently promotes the lowest-paying symbol still in play. Golden versions of that wild bank a Gold Spin, and those fire only once the free games are completely done, on a reel set cut back to the high pays.
Two numbers to sit with. The ceiling is 10,100x, a hair above what the series has offered before. The RTP on this build is 94%, a full point under every other Eye of Horus in the catalogue. That is the trade being asked: a point of return in exchange for one extra bonus phase.
Theme & Design
Six sandstone columns of unequal height in a dim chamber, everything washed warm orange, with the outline of pillars and a lit doorway somewhere behind the grid. Symbols are carved tablets: a scarab in bright blue enamel, twin red-tipped ankhs, a pair of lotus fans in green and turquoise, a black Anubis lying flat on a gold plinth, a Horus falcon striped in teal, red and gold. The premium is the amulet itself, a blue eye on a gold plate that glows against all that plain stone.
Royals are painted straight into the sandstone with no frame around them at all: blue J, green Q, red K, gold A. That is a smart bit of hierarchy, because the picture symbols pop and you know instantly whether a spin is worth watching. A banner above the reels counts the ways. Off to the left, the Power Play button sits in rainbow-edged gold, the loudest thing in the frame and obviously meant to be.
The Egyptian art is a faithful reproduction of the original rather than a restyle, and after this many entries it looks it. Warm, clean, and about a decade behind what the theme looks like elsewhere now.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Eye of Horus amulet | 2x / 5x / 10x / 20x for 3/4/5/6top symbol, five times the next one down |
| Anubis | 1x / 2x / 3x / 4x for 3/4/5/6 |
| Horus falcon | 0.6x / 1x / 1.5x / 2x for 3/4/5/6 |
| Scarab beetle | 0.5x / 0.6x / 0.8x / 1x for 3/4/5/6 |
| Ankh pair | 0.4x / 0.5x / 0.6x / 0.8x for 3/4/5/6 |
| Lotus fans | 0.4x / 0.5x / 0.6x / 0.8x for 3/4/5/6 |
| A / K / Q / J | 0.1x / 0.2x / 0.3x / 0.4x for 3/4/5/6all four royals pay the same |
| Bonus Scatter (temple gateway) | 2x / 20x / 50x / 100x for 3/4/5/6pays from any position and triggers the free games |
| Horus Wild | no pay of its ownexpands, substitutes for everything but the scatter, reels 2 to 5 only |
| Golden Horus Wild | no pay of its ownsame as the standard wild, plus 1 banked Gold Spin |
Features & How They Work
The Megaways reels
Each of the six reels lands two to five tablets, and the ways figure is just those six heights multiplied together. Wins pay left to right from reel one, matching symbols on consecutive reels whatever height they sit at, and every winning way is added into the total. The advertised 15,625 needs all six reels full on the same spin, so in practice the counter lives in the hundreds or the low thousands. There is no cascade and no tumble anywhere in this game. The reels stop, and they stay stopped.
Free Games and the symbol upgrade
Three or more temple scatters anywhere in view award 12 free games, and the trigger pays cash on top: 2x the bet for three, then 20x, 50x and 100x for four, five and six. Read that ladder carefully. Three scatters is a token; the money is entirely in four or more.
Inside the round the Horus Wild does two jobs. It expands and substitutes for everything except the scatter, and then, once the win has been paid, it promotes the lowest-paying symbol still active one rung up the paytable. Repeat that a few times and the bottom of the symbol set is gone, so whatever is left pays more.
Wilds also stretch the round. One in view adds 1 free game, two add 3, three add 5, four add 7. Four is the hard ceiling, since the wild only lands on reels 2 through 5. Three fresh scatters at any point add another 12 games and another cash prize, with no cap on how often that happens. A gamble ladder for wins, free games and Gold Spins is built into the game as well, but it is operator-dependent and switched off as often as not.
Golden Horus and Gold Spins
The Golden Horus Wild does everything the standard one does and banks a Gold Spin as well. Those are held back until the free games have finished completely. Gold Spins never trigger on their own, and the bank never holds more than 5 at once, whether you are entering the phase or adding to it from inside.
When the phase opens, the reel set is stripped to the high pays and the Golden wild only, and every upgrade earned during the free games carries straight over. Every Gold Spin guarantees at least one winning way, so the phase cannot come up dry, and any Golden wild landing here adds a further spin and a further upgrade, back up to that bank of 5.
Power Play
Flip the Power Play switch and the base game is replaced outright: blank tablets across all six reels, with the temple scatter the only live symbol. It costs 5x your stake per spin, charged as a side bet on top of the base stake, and you can move in and out of it freely and change stake from inside.
This is not a bonus buy, and the distinction is the whole point. Nothing is guaranteed, you still need three scatters to land, and if the bonus does trigger it is played out at your base bet rather than the 5x you paid to hunt it. RTP is identical in both modes, so the 5x buys trigger frequency and nothing else.
Screenshots

How Eye of Horus Gold Spins Megaways Plays
The base game is where this one tests patience. Wins land often enough on paper, about one spin in eleven, but the royals pay 0.1x to 0.4x and nothing whatsoever happens between spins. No multiplier, no modifier, no random anything. Just the ways counter ticking up and down over a long run of small returns that do not cover the stake.
And the bonus sits a long way off. Roughly one round every 120 spins, which at any normal pace is a serious stretch of empty reels. That is exactly what the glowing button on the left is for, and it is an uncomfortable temptation, because 5x a spin empties a balance quickly.
When the free games do land, the game finds a shape. The tension is all in the wild count: one is fine, four is a windfall, and every one that arrives does something permanent to the symbol set for the rest of the round. Then the Gold Spins run on a board that cannot miss, which is a good way to end. Getting there just takes longer than a lot of players will sit through.
Pros & Cons
Pros
- Gold Spins gives the bonus a second act, with a guaranteed winning way on every spin
- Symbol upgrades are permanent for the round and carry across into Gold Spins
- Four or more scatters pay properly on their own, up to 100x the bet for six
- Power Play toggles on and off freely, and the stake can be changed from inside it
Cons
- 94% RTP on this build, a full point below every other Eye of Horus in the catalogue
- The base game has no modifiers at all, and 1 in 120 is a long wait for the bonus
- Power Play costs 5x a spin, guarantees nothing, and pays any bonus it triggers at base bet
- Sixth trip through the same artwork, and it shows
Is Eye of Horus Gold Spins Megaways Worth Playing?
Gold Spins is a decent idea. Holding a few spins back, stripping the board to high pays and guaranteeing a win on each one gives the bonus a finish rather than letting it simply run out, and carrying the upgrades across makes the two phases read as one round instead of two bolted together.
Everything around it is the Eye of Horus already on the shelf. Same chamber, same falcon, same free-games-with-upgrades engine the series has run since the beginning, now on its sixth outing. Set against Tablets of Destiny Megaways, the nearest thing in the range, the difference is Gold Spins and little else, since 10,100x against 10,000x is a rounding error.
For my money the extra phase is not quite enough to carry the rest, and the base game asks a lot of quiet spins in return. Nobody already tired of this franchise is going to be converted by it.
Frequently Asked Questions
What is the maximum win on Eye of Horus Gold Spins Megaways?
How do you trigger the free games?
Is there a bonus buy?
What is the RTP?
How old do you have to be to play, and is the demo free?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 21 Aug 2026 · Updated 21 Aug 2026