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Finn and the Dragon Tales Slot Review

by NetEntReleased Mar 25, 2025

Free demo - play instantly in your browser

Finn's fourth outing keeps the spiral fill the series has run on since 2017, but the payouts work backwards from most slots. Matching symbols in a line barely pays; the matches exist to build Wilds and Dragons, and a Dragon flips every symbol of its colour across the 7x7 board into one type at once.

Demo player curtain

Specifications

Game TypeSlots
RTP96.04%
RTP Range88.03-96.04
VolatilityMedium-High
Max Win3,828x
Grid7x7
PaylinesNo paylines - win matches of 3+ in a straight line plus board-wide scattered wins
Min Bet$0.2
Max Bet$200
Hit Freq26%
Themes
Features

Finn and the Dragon Tales Slot Overview

Finn the leprechaun rides dragons now. His fourth outing keeps the spiral the series has run on since 2017: symbols fill a fixed 7x7 stone slab in a clockwise curl from the bottom-left corner inward, and every avalanche refills along that same track instead of dropping straight down.

The economy runs in two stages, and getting that backwards will make the game look broken. Matching three or more symbols in a straight vertical or horizontal line pays, technically. Seven in a line returns 1.05x. So does four in a line. Those matches are not there to pay you, they are there to manufacture Wilds and Dragons, and a Dragon rewrites every symbol of its colour across the whole board into a single type at once. That conversion is the payout.

96.04% is the build worth having, since operators can also run 94.03% or 88.03%. Volatility sits medium-high, roughly a quarter of spins return something, and the ceiling is around 3,800x.

Theme & Design

Bright, chunky fantasy art that looks more like a mobile adventure game than a slot, and it suits the game. The grid is carved into a cracked grey slab standing in a green valley, with concentric rectangular grooves cut into the stone and keyholes set into them, so the Key's route to the gold-framed centre is drawn right there in the rock. A gnarled tree leans in from the left with runes scratched into its bark. On the right a blackened dead tree glows with lava seams, a sword driven into the ground beside it. Snow peaks on the horizon, clover at the base.

Symbols come in three matched sets: armoured dragon heads with gold crests in red, blue and green, then a red chilli-shaped tongue, a blue orb, a green claw wrapped in a leaf, and cut gems in each colour. The colour coding does mechanical work rather than decoration, because each Dragon only touches its own group. The Key waits frozen inside a block of ice in the bottom-left corner. Wilds arrive as grinning gold stars with cartoon eyes and their multiplier stamped underneath, an odd fit next to the armoured dragons but readable at a glance on a board this crowded. Finn himself only turns up at the start, hauling on the reins of a red dragon over floating islands (and yes, four games in, he still looks delighted about everything).

Symbols & Paytable

SymbolPayout
Fire Dragon Head (red)1.00x for 3, 1.05x for 4 to 7Top symbol. As a scattered win it climbs to 2.50x with 41 or more on the board
Ice Dragon Head (blue)0.90x for 3, 0.95x for 4 to 7Scattered wins reach 2.00x at 41 or more symbols
Earth Dragon Head (green)0.70x for 3, 0.75x for 4 to 7Scattered wins reach 1.50x at 41 or more symbols
Red Chilli Tongue0.40x for 3, 0.50x for 4 to 7
Blue Orb0.40x for 3, 0.45x for 4 to 7
Green Claw and Leaf0.35x for 3, 0.45x for 4 to 7
Red Gem0.25x for 3, 0.35x for 4 to 7
Blue Gem0.25x for 3, 0.30x for 4 to 7
Green Gem0.25x for 3, 0.30x for 4 to 7
Wild x1 and Wild x2substitutes in win matches onlyCreated by 3 or 4 symbol matches, never lands on its own. Will not replace a Dragon or the Key
Dragon (Fire, Ice, Earth)carries x1, x2 or x5Made by a 5, 6 or 7 symbol match and converts its entire colour group into a scattered win
Free Spins Keyno payoutEnters bottom-left every spin and spirals inward. Cannot be removed or transformed by any feature

Features & How They Work

The Spiral Grid

Symbols enter at the bottom-left corner and wind clockwise into the centre of the 7x7 grid. When a win match resolves, those symbols are removed and the board refills along that same spiral, new symbols pushing in from the corner while everything ahead of them shifts inward. Wins count anywhere on the board: any straight vertical or horizontal run of 3 to 7 matching symbols with no gaps. No paylines, no ways.

Win Matches Build Wilds

A win match with no Wild already on the board converts itself into one after it pays. Three symbols leave a Wild x1 in the middle position of the match. Four leave a Wild x2, placed second from the bottom on a vertical match or second from the right on a horizontal one. Wilds substitute for anything except Dragons and the Key, and only inside win matches. A Wild x2 landing on a Wild x1 replaces it, and only the highest multiplier in a win applies. Three to seven Wilds sitting in a line with nothing to combine with pay as the top symbol.

Dragon Feature and Random Wilds

Five, six or seven symbols in a match convert into a Dragon rather than a Wild, carrying x1, x2 or x5 respectively, in the colour of the symbols that made it. The Dragon then transforms every symbol of its colour group anywhere on the grid into the matched symbol, producing a scattered win counted by total symbol count instead of by line. A board flooded with red fire dragons is worth 2.50x before the Dragon's own multiplier lands on it. Multiple Dragons work independently, each multiplier applying only to the scattered win that Dragon created. Any scattered win then makes the Dragons drop 2 to 4 Random Wilds onto existing symbols at x2, x3, x5 or x10, never on top of a Wild, a Dragon or the Key.

The Key and the Three Zones

A Free Spins Key enters the bottom-left corner at the start of every main-game spin and travels inward along the spiral as avalanches clear symbols out of its path. Nothing can remove or transform it. Where it stops decides the bonus: the outer bronze zone with its four keyholes gives 5 free spins with the green dragon, the silver zone with two keyholes gives 8 with the blue, and the single keyhole at the gold centre gives 10 with the red. Reaching the middle needs a long unbroken chain of avalanches in one spin, which is precisely why the base game is built to keep seeding fresh wins.

Free Spins

Only gemstones and rocks land during the bonus. Each spin opens with the centre Dragon converting every regular symbol into one random symbol of its colour, so a scattered win is guaranteed every single spin. The rocks are then destroyed and some hide treasure chests, resolved in a fixed order: Multiplier (x1, x2, x5 or x10, added onto the running Free Spins Multiplier), Cash Prize (0.25x, 0.5x or 1x), Extra Free Spins (+3), and Extra Dragon, which fills the emptied positions with its own colour group and converts them for a second scattered win. Scattered wins plus cash prizes are then multiplied. The multiplier resets to x1 at the start of each spin, so the chests have to do all their work inside a single spin rather than compounding across the round.

Elevate Buy Options

Five paid options sit behind the Elevate button, one active per round until switched off. Wild Hunt at 5x the bet guarantees at least one winning combination on every spin. Single Dragon at 10x and Double Dragon at 50x guarantee one or two Dragons in the main game. Gold, Silver, Bronze at 100x lands the Key in one of the three zones without promising which, and Gold Zone at 300x forces the centre for 10 spins with the red dragon. RTP barely moves between them, 96.02% to 96.07%, so no tier hides a better deal. Paying 300x of stake for a guaranteed ten spins is a heavy ask, and the cheaper buy tiers do more for the money.

Screenshots

Finn and the Dragon Tales gameplay showing the 7x7 spiral grid with the Free Spins Key in the corner
Finn and the Dragon Tales gameplay showing the 7x7 spiral grid with the Free Spins Key in the corner

How It Plays

The rhythm is closer to a puzzle game than a slot. Most spins pay a trickle, then leave a Wild behind, which sets up another small match, which drops another Wild, and the board grinds sideways for several seconds before it settles. That constant motion is deceptive. Plenty of spins that look busy return less than the stake, because the win-match values are so flat that a spectacular seven-symbol line is worth about a penny more than a lazy four.

What a player actually watches is the Key. It crawls in from the corner one avalanche at a time, and the tension of a spin is whether the chain keeps going long enough to shove it past the bronze keyholes. Usually it doesn't. Bronze is the outcome you will see most: five spins with the weakest dragon, done in about twenty seconds. Silver feels like a proper round. Gold is the one worth waiting for, and it is rare unless you pay for it.

Dragons are where the game wakes up. A whole colour group flipping at once fills the board with one symbol and the number that comes out is finally worth reading, especially when a second Dragon lands in a different colour on the same spin. Those moments probably arrive less often than the medium-high tag suggests, and the stretch between them can feel like busywork with good animation.

Pros & Cons

Pros

  • The spiral fill and the inward-crawling Key give every spin a visible goal beyond the payout
  • Dragon conversions flip an entire colour group at once, and two Dragons in different colours is the game's best moment
  • Five buy tiers spread from 5x to 300x instead of the usual single price
  • Colour-coded symbols make a 49-position board readable at a glance

Cons

  • Win-match pays are almost flat, so a seven-in-a-line feels like an event and pays like a rounding error
  • Bronze is by far the most common bonus, and it is five spins with the weakest dragon
  • Operators can run 94.03% or 88.03% builds instead of 96.04%

Verdict

7/10

Four games in, the Finn line has settled into something specific, and this is the sharpest version of it. The spiral is no longer a novelty, it is load-bearing: the whole design exists to keep chains alive so the Key keeps moving, and the Dragon conversions give that grind a payoff worth sitting through. Making a 7x7 board this legible is the hard part, and NetEnt got it right.

The limits show, though. A ceiling around 3,800x is modest for a 2025 release asking 300x for its top buy, and the bonus most players will land is thin. The headline number is not the draw here. What the game does well is the middle: long, active spins where something is always one avalanche away, and a bonus that pays properly once the Key gets deep enough.

Frequently Asked Questions

What is the max win in Finn and the Dragon Tales?

The cap is 3,828x the bet, usually quoted as around 3,800x. Reaching it means board-wide scattered wins from the red fire dragon stacked with Dragon multipliers and Free Spins Multipliers.

How do you trigger the free spins?

A Free Spins Key enters the bottom-left corner every main-game spin and spirals inward as avalanches clear symbols. It awards 5 spins in the bronze zone, 8 in silver and 10 in the gold centre, each with a different coloured dragon.

What is the RTP of Finn and the Dragon Tales?

The default build is 96.04%. Two lower versions exist at 94.03% and 88.03%, and which one you get depends on the casino.

Is there a buy feature?

Yes, five Elevate options: Wild Hunt at 5x the bet, Single Dragon at 10x, Double Dragon at 50x, Gold, Silver, Bronze at 100x and Gold Zone at 300x. RTP stays between 96.02% and 96.07% across all five.

Can you play Finn and the Dragon Tales for free?

The demo runs with play money and no registration, which is a sensible way to see how the Key and the Dragon conversions behave before betting. Real-money play is restricted to players aged 18 or over, or 21 in some jurisdictions.
Arina

Reviewed by Arina, PR & Content Manager

PR & Content Manager at SlotsReach

Published 31 Jul 2026 · Updated 31 Jul 2026