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Gems Elevator Slot by GameArt

by GameArtReleased May 9, 2023

Free demo - play instantly in your browser

Gems Elevator drops a Money-Cart-style hold and win down a mine shaft, a 6x5 cluster-pays grid where 8 matching gems cascade away. Gold coins carry values up to 500x, and four lock the screen for a respin round with miner collectors, payers and multipliers reaching a 20,000x max win. Try Gems Elevator for free below by clicking "Free Play" to load the demo in your browser.

Demo player curtain

Specifications

Game TypeSlots
RTP96.39%
VolatilityHigh
Max Win20,000x
Grid6x5
PaylinesCluster Pays (8+ matching symbols)
Min Bet$0.2
Max Bet$0.2
Themes
Features
Gems Elevator slot gameplay showing 6x5 gem cluster grid inside an industrial mine-shaft elevator

About Gems Elevator Slot

The grid descends a mine shaft inside a battered steel cage, riveted plate walls and wooden beams bolted around it, yellow-and-black hazard stripes running the edges and a pair of lamps glowing at the top. Big faceted jewels fill the six reels, gold, pink, blue, purple, green, red and teal stones cut like cabinets of cut glass. Wins here come by count, not lines: land eight or more matching gems anywhere and they pay, then clear out so fresh stones drop through to fill the gaps, the chain rolling on until a drop pays nothing. Standard cluster and cascade plumbing, dressed as an industrial gem haul.

The piece that drives everything is the Gold coin, a nugget stamped with a multiplier from x1 to x500. In normal play it only drops on the four middle reels. Land three at once and their values are summed and slapped onto every win that follows in that cascade sequence, and if a fourth Gold sneaks in during the tumbles, the bonus fires. Three Gold with no win attached still collect their total and hand you a respin.

Four or more Gold open the hold-and-win round, and this is where the mine theme earns its keep. Every gem fades, leaving only Gold, and each cell spins as its own reel. The two outer reels start sealed off, dead until a TNT bundle blows one open and then turns into a Gold itself. You begin with three respins, and any new Gold or modifier resets the count back to three; it runs until you hit zero or pack the whole grid. Four characters work the round, each with a persistent version that re-fires every respin: John the Miner is the collector, sweeping up every other Gold value; the Mine Cart is the payer, adding a value to all the Gold on screen; the Miner Helmet multiplies the surviving Gold by x2 to x5; and TNT handles the unlocks. Every value on the board is summed and paid against your stake at the end. Cram all thirty positions with both outer reels open and an extra +500x lands on top.

No card gamble, no jackpot ladder, no in-bonus tiers. There's a single route to the 20,000x cap and it runs entirely through that respin round, so the Buy Bonus button matters more than usual here, dropping you straight into the locked-reel hunt rather than fishing for four Gold in the base game. Worth saying the floor is a fixed bet in the demo, which keeps the base reels feeling a touch flat between Gold drops, all the swing is parked in the bonus.

Reviewed by Arina, Slots Editor at Spinoxy Media Ltd.