by Riddec GamesReleased May 26, 2025
Steampunk minesweeper with configurable 3x3-9x9 grid, exclusive Batch Mode mechanic, and 10,000x max win. First game in Riddec's Hamsterpunk series.


Hamsterpunk Mines takes the minesweeper format and gives players two things competitors rarely offer: a grid you actually choose, and a way to reveal multiple cells at once. The setup is familiar - pick a bet, set your grid, start uncovering tiles. Find a crystal, your multiplier climbs. Hit a bomb, the round ends. Cash out anytime before that happens.
What separates it from the dozen-odd mines games now sitting in casino lobbies is how much the player controls before clicking a single tile. Grid size runs from 3x3 to 9x9. Bomb count is configurable. A tight 3x3 grid with one bomb gives you short, low-multiplier sessions. A 9x9 with many bombs loaded in means the first click carries real stakes. That range of risk profiles is wider than Spribe's fixed 5x5 or Hacksaw's four preset options.
Batch Mode is the mechanic that doesn't exist anywhere else in the genre. Instead of clicking tiles one at a time, you mark several cells you think are safe, then confirm them all at once. If every marked tile holds a crystal, you collect the multiplier. If any one of them hides a bomb, the round is over.
It's faster. It's also more aggressive by nature - you're committing to multiple reveals in a single action rather than reassessing after each safe tile. For players who find click-by-click mines sessions tedious, Batch Mode is a genuine alternative style of play, not just a UI shortcut.
The game also includes Rounds History and a Provably Fair verification system. Every round outcome is determined at the start using a certified RNG, and the hash is available for players who want to confirm it. That's standard in crypto-native mines games but still uncommon at licensed European casinos.
RTP is 95%. That's lower than Spribe (97%), lower than Hacksaw's top configuration (98%), and lower than several other mines variants now competing for the same shelf space. The Hamsterpunk universe and the Batch Mode mechanic are genuine differentiators - but 95% is a real cost in expected returns over time, and players who compare numbers will notice it.
The studio is also early-stage. Riddec Games launched in 2024 with serious credentials behind it - the team previously built Coolbet and scaled Olybet to significant revenue - but Hamsterpunk Mines is live at only a small number of casinos right now. That limits who can actually find and play it.
Hamsterpunk Mines launched first in what became a five-game franchise: Multiwheel, Crash, and two seasonal wheel formats followed through early 2026. The steampunk-hamster character carries across all of them - a small miner in a hard hat riding a minecart through crystal caves. It's distinct enough that players familiar with the aesthetic will recognize any Hamsterpunk title on sight, which matters for a studio building brand recognition from scratch.
The visual production quality is solid. Purple cave backgrounds, large glowing crystals flanking the board, mechanical gears woven into the UI - it reads as genuinely themed rather than a generic mines board with a character pasted on. The hamster mascot gives the IP room to grow, and the five-game series in under a year suggests Riddec is treating Hamsterpunk as a long-term franchise, not a one-off release.