by Riddec GamesReleased Nov 24, 2024
Pirate-themed minesweeper by Riddec Games. Configure grids from 3x3 to 9x9, build multipliers up to 10,000x, and cash out before hitting a bomb. RTP 95%.

Game Type
RTP
95%
Max Win
10,000x
Grid
3x3 to 9x9 (configurable)
Paylines
Minesweeper - reveal safe tiles to build a multiplier, cash out anytime before hitting a bomb
Min Bet
$0.1
Max Bet
$100

Treasure Map puts you on a sun-baked island beach where every covered tile hides either gold or a bomb. Pick a grid size anywhere from 3x3 to 9x9, set your bomb count, hit Start, and flip tiles one at a time. Each gold coin pushes the multiplier higher. One bomb ends the round - you walk away with nothing.
The cash-out option is the entire game. At any point after your first reveal, you collect the current multiplier or keep going. That decision - hold or take the money - is what drives mines games. Treasure Map wraps the mechanic in pirate aesthetics with a tropical beach backdrop, a message in a bottle, and four varieties of gold coin hiding under parchment-textured tiles. It doesn't reinvent the format. It packages it well.
Two variables define every session: grid size and bomb count. More bombs per grid means steeper odds and faster multiplier growth. A 3x3 grid packed with bombs hits serious numbers after just two safe reveals. A 9x9 grid with minimal bombs plays closer to slow accumulation - smaller jumps, lower per-tile risk.
On the default 5x6 setup with 4 bombs, the multiplier climbs from 1.07x on the first safe tile through 1.41x, 2.25x, 6.00x, then accelerates past 100x and 500x for players who push deep. Clearing all 26 safe tiles reaches 2,185x. The 10,000x ceiling requires extreme configurations with few safe tiles remaining. The mathematics here are standard mines game probability - Riddec didn't invent anything new, but the configurable range from 3x3 to 9x9 gives players more setup options than most titles in this format.
The one feature that separates Treasure Map from basic mines implementations is Batch Mode. Instead of clicking tiles one at a time, you mark several cells simultaneously, then commit and reveal them all at once. Every marked tile safe - you collect. Any bomb hiding among them - round over.
Higher variance layered on top of an already high-variance mechanic. Players who want fewer, larger decisions per session will use it. Players who enjoy the incremental tension of single reveals won't need it. Having both options available is better than either alone.
Riddec Games doesn't publish RTP tiers, max win probability, or certifying body details publicly. The 95% RTP in the in-game rules panel is the only number available anywhere. For a mines game where house edge affects every single round, that lack of published math is a real gap - major competitors in this format put their numbers front and center.
No blockchain-based provably fair verification exists here either. The game states it uses a certified RNG, but no certifying body is identified in public documentation. For players at trust-sensitive crypto casinos, that distinction matters. The round history panel lets you review past outcomes, but independent verification per round isn't part of the current offering.