by Hacksaw GamingReleased Apr 21, 2022
Dark Egyptian cluster slot with dual Soul Orb wilds that multiply each other, plus two wildly different bonus modes - Underworld free spins and Judgment block stacking. 10,000x max win.

Game Type
RTP
96.24%
Volatility
Very High
Max Win
10,000x
Grid
5x6
Paylines
Cluster Pays (5+ connected symbols)
Min Bet
$0.1
Max Bet
$100
Hit Freq
36.92%

Most Egyptian slots drip gold. Hand of Anubis goes the opposite direction - dark stone, moody teal lighting, and two towering jackal-headed statues flanking a 5x6 grid. Hacksaw Gaming built this one around cluster pays, where five or more connected matching symbols form a win, and cascading drops clear winning symbols for fresh ones to fall in. The aesthetic choice alone makes it memorable, but the mechanics underneath carry their own weight.
The base game revolves around two wild Soul Orbs, each with a stacking multiplier that works differently. The Blue Orb ticks up by 1x for each winning cluster it connects to. The Red Orb is greedier - it grows by 1x for every symbol in each cluster win. Land a cluster of nine symbols through the Red Orb and that multiplier jumps by 9x in a single hit.
Here's where it gets interesting. When both orbs connect to the same winning cluster, their multipliers don't add - they multiply each other. A 5x Blue Orb meeting a 12x Red Orb means a 60x multiplier applied to that cluster. Both reset at the start of each new round, so the whole thing plays out within a single cascade sequence. The hit frequency sits at 36.92%, which keeps the base game moving even at this volatility level.
Three scatter symbols trigger the Underworld with 10 free spins. The Soul Orbs disappear here, replaced by a new system. Each reel gets its own multiplier counter below the grid, increasing by 1x for every winning symbol that lands on that reel. But those multipliers stay dormant until a Green Soul Orb lands and activates them.
Once activated, all reel multipliers combine into a global multiplier applied to every winning cluster. Each Green Soul Orb activation also awards 3 extra spins, which keeps the feature alive. Multiplier modifiers (x2 through x10) ramp things further. The cap per reel sits at 9,999x, though reaching anything close to that is a different story. Buying straight into the Underworld costs 129x your bet.
Four scatters unlock Judgment, and it plays nothing like the Underworld. The regular symbols vanish. Instead, the grid fills with special blocks - Ice Blocks, Multiplier Blocks, and Crushers. You start with 3 refilling spins.
Ice Blocks trigger Multiplier Block drops from above. These blocks stack at the bottom of each reel, with Adding blocks (1x to 100x) and Multiplying blocks (x2 to x10) building up the reel multipliers shown above the grid. Epic variants affect all reels at once instead of just their own. The Crusher destroys every block in its path and transforms into their combined value.
Each new block landing resets your spin counter back to 3. Run three empty spins and the feature ends. Your final payout is the sum of all remaining Multiplier Blocks times your bet. At 200x to buy in, Judgment is expensive, but it's also where the 10,000x cap lives. The mechanic feels closer to a hold-and-win game than traditional free spins.
Ten paying symbols split into two tiers. The five low symbols are identical in value - a cluster of 11+ pays 15x your bet. The highs vary more: HIGH_5 tops out at 60x for 11+ symbols, while HIGH_1 and HIGH_2 sit at 20x. Most of your base game income comes from the Soul Orb multipliers amplifying modest cluster wins rather than raw symbol values.
One honest complaint: the base game without Soul Orbs feels flat. Five identical low symbols is a lot of visual sameness, and smaller clusters without orb involvement pay almost nothing. The 0.1x payout for a five-symbol low cluster is barely noticeable. This is a game designed around its features - the base game exists to get you there.
Game data verified by Spinoxy Media Ltd editorial team. RTP and specifications sourced from official provider documentation.