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Ignis Rex Slot Review

by EvoplayReleased Aug 28, 2025

Free demo - play instantly in your browser

Classic fruit slot with a fiery royal twist - sticky Wilds trigger respins, and the King's Coins Bonus doubles all coin values each time a new one lands.

Demo player curtain

Specifications

Game TypeSlots
RTP96.07%
VolatilityMedium-High
Max Win2,532x
Grid5x3
Paylines10 Fixed Paylines
Min Bet$0.1
Max Bet$300
Hit Freq13.41%
Themes
Features

Ignis Rex Slot Overview

A burning king presides over cherries and lemons, and the reason to load it is a coin bonus where every fresh coin doubles the value of every coin already stuck to the grid. Evoplay built Ignis Rex on the oldest layout in the business, 5 reels, 3 rows, 10 fixed lines paying left to right, then hung mechanics on it that behave nothing like a classic fruit machine.

Most of the oddities sit in the base game rather than in some locked-away bonus. Wilds stick where they land and buy respins. A single Crown pays. Coins pay their own value the instant they arrive, unless they turn up chained shut, in which case they just sit there showing you money you cannot have.

The numbers are ordinary by comparison: 96.07% RTP, medium-high volatility, and a 2,532x ceiling on a bet range that runs from 0.10 up to 300.

Theme & Design

The king himself is the best thing in it. Long dark hair, a trimmed beard, a heavy gold crown with a red velvet cap and blue, green and red gemstones set around the band, wearing a crimson robe with gold braid and a ruby brooch at the collar, standing in a wall of fire that throws embers across a near-black crimson background. He turns up on the reels as a framed portrait card, which is a smarter piece of design than shrinking the whole painting into a symbol.

The grid sits in a wavy gold frame that looks like molten metal poured and left to set, over deep aubergine reel panels, with the logo in gold gothic lettering under a small crown. Symbols are the usual suspects rendered well: a faceted ruby seven in a gold outline, glossy twin cherries, a lemon and an orange each with a cut wedge beside it, purple grapes, a single plum. Coins are gold discs stamped with their value in red, and the locked ones get a steel chain wrapped across the face with a padlock hanging off the bottom, so you know at a glance what you are and are not getting paid.

It is a handsome coat of paint over a standard fruit set, and the paint is doing a lot of the work. Nothing about the fruit is reinvented. It just looks expensive.

Symbols & Paytable

SymbolPayout
Seven10x / 40x / 200x for 3/4/5top regular symbol, paid on total bet
Cherry5x / 20x / 100x for 3/4/5second-highest, unusually strong for a cherry
Orange5x / 10x / 20x for 3/4/5
Lemon2x / 5x / 10x for 3/4/5
Grape2x / 5x / 10x for 3/4/5pays the same as the Lemon
Plum1x / 2x / 5x for 3/4/5
Lowest symbol1x / 2x / 5x for 3/4/5shares the bottom tier with the Plum
King Wildsubstitutes everything except Scatters and Coinslands on all five reels, sticks, triggers up to 3 respins
Crown Scatter5x / 10x / 100x for 1/2/3reels 1, 3 and 5 only, pays from any position
Unlocked Coin1x to 20x, paid instantly on landing
Locked Coin1x to 20x, pays nothing until the bonuschained shut in the base game

Features & How They Work

Sticky Wilds and Respins

The King Wild lands on any of the five reels and substitutes for every regular symbol, not for Scatters or Coins. Land one and it locks in place and awards up to 3 free respins, holding its position for the whole run while everything around it spins again.

Two or three Wilds on screen at once each run their own respin counter independently, so a second Wild dropping mid-sequence extends the sequence rather than resetting it. On a 10-line grid a held Wild is worth a lot more than it sounds, since it sits on several lines at once.

The Crown Scatter Pays From One

The Crown only appears on reels 1, 3 and 5, and it pays as an instant win from a single symbol: one Crown returns 5x the total bet, two return 10x, three return 100x. Position is irrelevant, paylines are irrelevant.

Paying anything at all off one scatter is close to unheard of. Most games hand you nothing until three land, so a mechanic that turns a lone Crown into a 5x return quietly props up a base game that would otherwise be very quiet. Restricting it to the odd reels is the trade, and it is why the 100x triple almost never shows up.

Locked and Unlocked Coins

Two kinds of Coin drop on any reel and both carry a value between 1x and 20x the total bet. That is where the similarity ends.

An Unlocked Coin pays its value straight into the balance the moment it lands. No trigger, no collecting, no waiting. A Locked Coin arrives chained and pays absolutely nothing on its own, and it stays that way until the King's Coins Bonus starts, at which point every chain comes off. So the base game will happily show you a 20x coin you have no way to collect, sitting on the grid for one spin before it vanishes (and yes, that is exactly as annoying as it sounds). Both kinds count identically towards the bonus trigger, which is the only consolation.

King's Coins Bonus

Three or more Coins landing on the same row starts it, locked or unlocked, and that row requirement is stricter than it looks. Six coins scattered anywhere across the grid, the standard trigger in this genre, does nothing here. Three have to line up horizontally.

Once it starts, the fruit fades out and the reels carry only Coins and blanks. Every Coin unlocks, every Coin is sticky, and you get 3 spins that reset back to 3 each time a new Coin arrives. The rule that matters: each new Coin doubles the value of every Coin already on the grid. That is compounding rather than the additive collecting most hold and win rounds run on, and it means a Coin landing on the seventh spin is worth vastly more than the one that started the round. It ends when the spins run out or the grid fills, and the whole board is totted up and paid in one go.

There is no bonus buy and no ante bet, so the same-row trigger is the only door in.

Screenshots

Ignis Rex by Evoplay - Gameplay Screenshot
Ignis Rex by Evoplay - Gameplay Screenshot

How Ignis Rex Plays

Thin. That is the honest word for the base game, and a 13.41% hit rate confirms it: roughly seven spins in eight give you nothing. The compensation is that when something does happen it tends to be a discrete event rather than a two-line dribble. A stray Crown, an Unlocked Coin cashing 8x, a King locking in for three respins.

What the game is actually built around is a specific kind of frustration. Chained coins keep appearing, one at a time, in the wrong places, and you watch them go. Two on the middle row is a near miss that pays nothing. The sticky Wild respins are the pacing filler between those moments, and they do the job well enough, though they rarely turn into much on their own.

Then the bonus fires and the whole thing changes shape. Two outcomes dominate: it stalls on the opening three spins and pays out something faintly insulting, or it keeps feeding and escalates faster than you expect. The middle ground barely exists. That split is the entire emotional range of the game, and you probably need a longer session than most to see the good half of it.

Pros & Cons

Pros

  • The Crown Scatter pays from a single symbol, which almost nothing else does
  • Unlocked Coins pay instantly, so the base game isn't purely a waiting room
  • Art, animation and the king portrait Wild are a clear cut above the usual fruit reskin
  • Sticky Wilds run independent respin counters, so multiples genuinely stack up

Cons

  • 2,532x is a low ceiling for a bonus built on doubling, which suggests it is capped or rarely runs long
  • 13.41% hit frequency makes for a lot of dead spins
  • The same-row Coin trigger is harder to hit than the usual scattered requirement
  • Underneath the royal fire, the symbol set is a bog-standard fruit machine

Is Ignis Rex Worth Playing?

7/10

There is more design thinking in this than the layout suggests. Splitting Coins into paying and non-paying versions, letting one Scatter pay, and building a bonus on doubling instead of adding are three ideas that could each have carried a game on their own, and Evoplay put all three into a 10-line fruit slot.

The ceiling is what undercuts it. A round where values double on every new Coin should be capable of far more than 2,532x, and the fact that it isn't tells you the doubling is either capped hard or almost never gets more than a few multiplications deep. For my money that is the disappointment here, not the dry base game, which the instant Coin wins and the one-Crown payout handle better than most.

Worth loading for the King's Coins Bonus and the fact that the trigger keeps you honest. Just do not expect the compounding to take you anywhere near where the maths of doubling implies it should.

Frequently Asked Questions

What is the maximum win in Ignis Rex?

2,532x the total bet. It is a modest cap by modern standards, and it comes from the King's Coins Bonus rather than from line wins.

How do you trigger the King's Coins Bonus?

Land 3 or more Coin symbols on the same row. Both Locked and Unlocked Coins count, but they have to be on one horizontal row, not just anywhere on the grid.

What is the RTP and volatility of Ignis Rex?

The RTP is 96.07% with medium-high volatility. Hit frequency is 13.41%, so most spins return nothing.

Is there a bonus buy in Ignis Rex?

No. There is no bonus buy and no ante bet option, so the King's Coins Bonus has to be triggered naturally.

Why do some Coins not pay anything?

Those are Locked Coins. They carry a value of 1x to 20x but stay chained in the base game and only unlock once the King's Coins Bonus starts. Unlocked Coins pay their value immediately.

Is Ignis Rex suitable for players under 18?

No. Real-money play is restricted to players aged 18 or over, or the legal age in your jurisdiction. Set deposit and time limits before you start, and treat any session as entertainment spending rather than a way to make money.
Arina

Reviewed by Arina, PR & Content Manager

PR & Content Manager at SlotsReach

Published 1 Aug 2026 · Updated 1 Aug 2026