Keep 'Em Slot by Hacksaw Gaming
by Hacksaw GamingReleased May 2, 2024
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Fifth in the Canny the Can series. Cash symbols up to 1,000x get collected by GET 'EM scatters while sticky KEEP 'EM reels lock prizes in place.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.27% |
| Volatility | Medium |
| Max Win | 10,000x |
| Grid | 6x5 |
| Paylines | 15,625 Ways to Win |
| Min Bet | $0.1 |
| Max Bet | $100 |

About Keep 'Em Slot
Canny the Can's fifth outing, this time with Bob the Bird tagging along. The paytable is deliberately flat - four low symbols pay 0.1x to 0.5x, and even the top premium only hits 2x for six of a kind across 15,625 ways. Regular payline wins aren't the point. Cash symbols are, and they land carrying multiplier values anywhere from 1x up to 1,000x. They just sit on the grid until a GET 'EM collector symbol shows up. When it does, every Cash value on the reels gets swept into a single payout. Two GET 'EM symbols on the same spin collect everything independently, so three Cash symbols showing 10x, 25x, and 100x with two collectors pay 270x total. That collect interaction is where the real numbers come from.
Reels 3 and 4 are the KEEP 'EM zone. Any Cash or GET 'EM symbol landing on those center columns locks in place and triggers 3 re-spins. New arrivals on those reels lock too, and a Heart symbol can fill the Heart Counter to extend the sequence. The sticky center turns into an accumulation strip while the four outer reels keep spinning, feeding more Cash and collectors into the locked zone. It's a tighter version of the hold-and-respin formula because only two reels participate in the lock, which keeps the feature short but dense.
Three scatter tiers split the bonus. Three scatters start Keep 'Em Comin' - 10 free spins with boosted frequencies. Four scatters open Keep Your Friends Close, where Cash prizes persist on the grid until a GET 'EM collects them, and filling a complete row or reel auto-collects without needing a collector at all. Five scatters unlock Keep Your Canny Closer, which guarantees 3 Cash symbols and 1 GET 'EM every single spin for 10 rounds. The jump between tiers is steep. Tier 1 just tweaks drop rates. Tier 3 hands you guaranteed collectors on a loop. Retriggering adds 4 spins for 3 scatters or 6 for 4 scatters during any mode. Previous entries in the Canny the Can series kept volatility in check and this one follows that pattern - cartoon forest backdrop, lighthearted tone, and a 10,000x ceiling that depends on stacking high-value Cash (250x, 500x, 1,000x) across those locked center reels while collectors fire repeatedly.
Reviewed by Arina, Slots Editor at Spinoxy Media Ltd.