by Hacksaw GamingReleased May 2, 2024
Fifth in the Canny the Can series. Cash symbols up to 1,000x get collected by GET 'EM scatters while sticky KEEP 'EM reels lock prizes in place.

Game Type
RTP
96.27%
Volatility
Medium
Max Win
10,000x
Grid
6x5
Paylines
15,625 Ways to Win
Min Bet
$0.1
Max Bet
$100

Keep 'Em is the fifth slot starring Hacksaw Gaming's cartoon mascot Canny the Can, following Stick 'Em, Stack 'Em, Canny the Can and the Book of Time, and Drop 'Em. This time Canny brings along Bob the Bird on a 6x5 grid with 15,625 ways to win and cascading drops.
The base structure is ways pay - match symbols left to right across adjacent reels. The paytable is deliberately flat. Four low symbols all pay 0.1x to 0.5x for 3 to 6 of a kind. The top premium reaches just 2x for six. These numbers look underwhelming until you understand that Cash and GET 'EM interactions generate the bulk of meaningful payouts.
Cash symbols land carrying multiplier values from 1x all the way to 1,000x your bet. They sit on the grid doing nothing until a GET 'EM collector symbol appears. When it does, every Cash symbol on the grid gets collected - their values add together and multiply by your bet for a direct cash prize added to the Total Win bar.
Multiple GET 'EM symbols each collect independently. Two collectors on the same spin means every Cash value gets counted twice. Three Cash symbols showing 10x, 25x, and 100x with two GET 'EM collectors equals 270x total (135x collected twice).
Reels 3 and 4 are the KEEP 'EM reels. When a Cash or GET 'EM symbol lands on either of these center reels, those symbols lock in place and you get 3 re-spins. During re-spins, any new Cash or GET 'EM symbols landing on reels 3 and 4 also lock. Cash and GET 'EM symbols activate fresh on every re-spin.
A Heart symbol can appear during re-spins to completely fill the Heart Counter, which extends the re-spin sequence. The sticky mechanic turns the center two reels into a collection zone - Cash piles up while the outer reels keep spinning, hoping to deliver GET 'EM symbols to sweep everything.
The bonus system scales clearly with scatter count:
The jump from tier 1 to tier 3 is significant. Keep 'Em Comin' just increases frequencies. Keep Your Canny Closer guarantees Cash and collectors every spin for 10 rounds, creating a reliable stream of collected payouts with escalating potential.
Retriggering adds 4 spins for 3 FS or 6 spins for 4 FS during any bonus mode.
Hacksaw rates Keep 'Em at medium volatility (3 out of 5). The Canny the Can series has always leaned more accessible than Hacksaw's darker, high-variance catalog. This entry continues that pattern - the cascading ways mechanic combined with frequent Cash symbols keeps sessions active, and the three-tier bonus gives clear progression for longer runs.
The 10,000x ceiling is respectable for a medium-variance game. Getting there requires the top bonus tier with multiple high-value Cash symbols (250x, 500x, 1,000x) stacking across locked center reels while GET 'EM collectors fire repeatedly. The path is specific but mechanically transparent.
The cartoon forest aesthetic with Canny and Bob is lighthearted and clean. If you've played earlier entries in the series, the collector-plus-sticky formula will feel familiar with enough new wrinkles to justify another round.
Game data verified by Spinoxy Media Ltd editorial team. RTP and specifications sourced from official provider documentation.