Lucky Streak 1000 Dice Slot by Endorphina
by EndorphinaReleased Apr 23, 2026
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Endorphina's dice-themed sequel to Lucky Streak 1000. 3x3 grid with a pick-bonus that climbs a four-tier jackpot ladder up to 1000x.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.07% |
| Volatility | Medium-High |
| Max Win | 1,000x |
| Grid | 3x3 |
| Paylines | 5 fixed paylines |
| Min Bet | $0.05 |
| Max Bet | $200 |
About Lucky Streak 1000 Dice Slot
Endorphina's Lucky Streak series started with fruit-and-seven reels back in December 2024. This sequel keeps the exact same bonus framework but swaps the entire symbol set for 3D casino dice - red, orange, yellow, green, blue, purple variants with glossy metal edges and black pips, plus a white Number 7 dice sitting at the top of the paytable. A flaming ruby dice perched on a pile of gold coins hangs above the Endorphina reel set, standing in as the bonus scatter.
The base game is deliberately spare. Three reels, three rows, five fixed lines, left-to-right, adjacent reels only, no wilds of any kind. Three Number 7 dice pays 15x, three Number 6 dice pays 4x, three Star dice pays 1.2x, and the lower coloured dice pay progressively less. There is no tumble, no ante bet, no buy option. The game is built entirely around one trigger and one bonus.
That bonus is the Diamond Mystery Bonus Game. Land the ruby dice scatter on all three reels simultaneously and the 3x3 grid expands into a 4x4 layout with sixteen face-down dice. You pick them one at a time. Each hides one of four jackpot symbols - ULTRA, MAX, MID, MIN - and the feature runs until three matching symbols are revealed. Match three MINs and you walk with 25x your total bet. Three MIDs pays 50x, three MAXes pays 200x, and three ULTRAs awards the full 1000x. The live jackpot banners on the left of the reels show the current cash value at your bet level, so at the 0.05 minimum you're looking at 1.25 / 2.50 / 10 / 50 - the whole scale compresses or stretches with your stake.
Scattering three bonuses on a 3x3 grid is not friendly odds, which is where Lucky Time steps in. When the ruby dice lands on one or two reels only, a random routine can fill the missing reels with extra scatters to force the Diamond Mystery trigger. It is independent of misses, so it works less as a mercy mechanic and more as injected bonus frequency. The jackpot tier you land is still down to your picks.
A card-compare gamble sits on top of any regular payline win. Pick one of four face-down cards, beat the dealer's exposed card to double, up to ten times. Equal values are a draw and you try again. The dealer never draws a Joker but you can, and it wins outright. Gamble runs at 84% return, so it is a pure variance tool rather than a value add, and jackpot prizes are locked out of it.
Visually it leans into the fiery-mine pitch from the marketing copy - dark smoky backdrop streaked with orange embers, a gold-framed reel window, amber and red accents pulling the whole interface toward a high-roller treasure-hunt mood. It is simple in an old-school way, but the dice reskin and the jackpot ladder carry it. If you liked the first Lucky Streak 1000 and wanted the same engine with a different face, this is that, with better scatter art.
Reviewed by Arina, Slots Editor at Spinoxy Media Ltd.