by ELK StudiosReleased Feb 25, 2020
Medieval micro-knights on a 7x7 cluster grid with a queue mechanic. Symbols move off-grid and reconnect for wins. 36.9% hit frequency, 6 flag features, and 3 knight characters.

Game Type
RTP
96%
Volatility
Medium
Max Win
2,500x
Grid
7x7
Reels
7
Rows
7
Paylines
Cluster Pays (5+ connected symbols)
Min Bet
$0.2
Max Bet
$100
Hit Freq
36.9%

Micro Knights plays on a 7x7 cluster grid, but the grid is only half the game. The other half is the queue - a side area where symbols collect and wait. Symbols can move from the grid to the queue through the Charging Knight feature, and they reconnect with grid symbols to form winning clusters. It's a mechanic that existed years before ELK's later feature row designs, and it still feels original.
At 36.9% hit frequency, this is one of ELK's most generous base games. The 2,500x cap and 96% RTP point to medium volatility - you win often, wins stay moderate, and the game rarely goes completely cold.
The Smashing Knight increases each symbol counter in the queue by one, pushing queued symbols closer to forming clusters. The Charging Knight grabs an entire row of symbols from the grid and moves them to the queue. The Collecting Knight fills a meter, and when it's full, awards one of six flag features.
The flag features range from practical to dramatic. Inferno removes all low-value symbols from the grid. Extra Wilds scatters 3 to 15 wilds randomly. Super Size drops a 2x2, 3x3, or 4x4 big symbol. Charge moves multiple rows to the queue. Epic Charge moves the entire grid to the queue - every symbol leaves the board and gets replaced. Boosted Queue lets each queued symbol independently form connections instead of grouping by type.
Epic Charge is the flag you want. Clearing the entire grid while keeping queued symbols means the replacement symbols drop into a board where the queue is stacked with potential connections. It's the closest thing the game has to a reset-and-reload moment.
Three bonus scatters trigger 5 free drops. The queue and meter carry over between all free drops, so symbols you've been collecting in earlier spins contribute to later rounds. That persistence is the bonus round's best feature - unlike games where each spin stands alone, Micro Knights builds toward something over the course of the bonus.
The lack of X-iter buy bonus (Micro Knights predates the feature) means you need organic scatter hits. At 36.9% hit frequency the base game stays active, and the queue mechanic adds a layer of progression that makes non-winning spins feel less empty than they would on a standard grid.