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Mongol Treasures II: Archery Competition Slot Review

by EndorphinaReleased Oct 11, 2022

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Mongol Treasures II: Archery Competition is a steppe-themed 5x3 slot from Endorphina across 10 lines, where three scatters open an Archery Competition hold-and-win that scores arrows and shields for prizes up to 4,000x, multiplied by your trigger.

Demo player curtain

Specifications

Game TypeSlots
RTP96.06%
VolatilityMedium-High
Max Win4,000x
Grid5x3
Paylines10 paylines
Min Bet$0.1
Max Bet$108

Mongol Treasures Series

Themes
Features

Mongol Treasures II: Archery Competition Slot Overview

An archery contest on the Mongolian steppe, and that contest is basically the whole slot. The 5x3 grid with its 10 lines does very little on its own: no free spins, no cascades, a Wild that substitutes and then gets out of the way. Three scatters are the door to everything worth having here.

Behind that door is a hold-and-win round where each Target that sticks to the grid counts as one arrow at the bull's-eye. Nothing is paid as it lands. The arrows get tallied at the very end against a ladder that stays mean for a long stretch and then climbs hard, topping out at 4,000x. Shields are the safety net, fixed prizes of 25x, 50x or 100x that reveal when the round closes.

The clever part is the entry fee, so to speak. Three scatters open the round at x1, four at x2, five at x4, and that multiplier lands on the entire final total. Two identical bonus rounds can pay wildly differently based on something decided before the round even started.

Theme & Design

The reels sit outdoors on open grassland under a hazy gold sky, brown hills flattening out toward the horizon. Off to the left a few horses stand tethered and grazing; to the right there is a yurt with a pole staked beside it. The grid itself is a set of parchment panels in a red-brown wooden frame with small gold corner brackets, which reads more like a scroll pinned to a table than a slot machine.

Symbol art is the good part. The premiums are painted portraits in their own little frames: a chestnut horse with a beaded bridle against green pasture, a pale grey-white horse against snow and blue, a dark horse in cold light, a Mongol woman in a coral headdress with pearl drops in front of red flowers, and a long-haired bearded archer looking straight out at you. They have some real illustrative care in them.

Then the card royals arrive and undo half of it. Engraved 10 J Q K A in purple, green, gold, orange and red fill most of the grid most of the time, and they clash with the painted portraits sitting next to them. The whole thing is warm and sunlit rather than tense, which honestly does not match a game whose payoff structure is so all-or-nothing. Sound stays light and background-ish throughout.

Symbols & Paytable

SymbolPayout
Mongol archer, Mongol woman, dark horse, light horsethe four premium line payspay left to right from reel one on an active line
10, J, Q, K, A royalsthe low end of the paytablecolour-coded engraved royals that fill most of the grid
Wildsubstitutes for the regular symbolsbase game only, it never shows up inside the bonus round
Scatter3 / 4 / 5 open the bonus at x1 / x2 / x4pays from any position and its win is added to line wins
Target (one scored arrow)2x at the bottom, 500x for 30-35 arrows, 1,500x for 36-41, 4,000x for 42 or morearrows are counted only once the round ends
Gold Shield100x total betguaranteed, revealed when the round closes
Silver Shield50x total bet
Bronze Shield25x total bet

Features & How They Work

Archery Competition Bonus Game

Three or more scatters convert the grid into a hold-and-win board of Targets, Shields and Mongolian pattern symbols. Targets and Shields lock where they land; patterns spin away again. You start with three attempts, each spin costs one, and any Target or Shield landing pushes the counter back to three. The round is over when the attempts run out or every position is filled.

Prizes come from two sources that behave nothing alike. Shields pay their fixed 25x, 50x or 100x. Targets pay nothing individually and only matter as a headcount, scored at the end against a tier table: single digits are worth almost nothing, the mid-twenties creep along at 55x and 75x, and then the ladder snaps upward at 30 arrows with 500x, 1,500x, and 4,000x for 42 or more. Everything is summed and then multiplied by the x1, x2 or x4 from the trigger. There is no retrigger, so one round is one round.

Bonus Pop

The flame button on the left buys the bonus directly, priced against your total stake (about 87x, so 8.70 at a 0.10 spin). Worth knowing what you are actually buying: the purchase plays out a single base spin that lands three scatters, which means a bought round always enters on the x1 tier. The x2 and x4 entries can only come from the reels on their own. Bonus Pop winnings also cannot be sent to the gamble. Some operators switch the button off entirely.

Risk Game

A classic Endorphina card gamble. Pick one of four face-down cards and beat the dealer to double, up to ten times in a row, with the Joker beating everything and the dealer never drawing one. It runs at roughly 84% return, which is a lot worse than the reels themselves. Autoplay disables it, and jackpot or Bonus Pop wins are not eligible.

Progressive Mystery Jackpots

Grand, Major and Minor network progressives can drop at random on any spin with no input from the player, with larger bets improving the draw odds. Operator-dependent, so plenty of casinos run this game without them.

Screenshots

Mongol Treasures II gameplay showing 5x3 reels with horses, a Mongol woman and archer on the sunlit steppe
Mongol Treasures II gameplay showing 5x3 reels with horses, a Mongol woman and archer on the sunlit steppe

How Mongol Treasures II: Archery Competition Plays

Long stretches of not very much. The base game is a plain 10-line grinder with no side mechanic to break the rhythm, so sessions settle into a flat pattern of small line hits and dead spins while you watch for scatters. Anyone used to modern slots throwing a feature at you every twenty spins will find this quiet to the point of dull.

The bonus flips that completely. Because attempts reset on every landing, a good round keeps extending itself and you can feel it building, one more sticky symbol, one more reprieve. That is the best part of the design.

Where it stings is the resolution. Nothing is revealed until the very end, so the round can feel enormous while you are playing it and then tally out at 25x because the ladder hardly moves below thirty arrows. A near-full board is the difference between a decent round and a life-changing one, and near-full boards are rare. That back-loaded scoring is the strongest and cruellest idea in the game, and it probably will not click for everyone. Medium-high volatility understates it a bit in practice, since almost all the money lives in one non-retriggerable round.

Pros & Cons

Pros

  • The hold-and-win scoring, with arrows counted only at the end, builds tension that most respin rounds never manage
  • Scatter count setting a x1, x2 or x4 multiplier on the whole bonus gives triggers real stakes
  • Painted steppe portraits and a warm outdoor setting instead of another generic Asian-fantasy backdrop
  • Buy option available for players who do not want to grind for scatters

Cons

  • The base game is bare: no free spins, no second feature, nothing between scatter hunts
  • The prize ladder is flat below 30 arrows, so most bonus rounds end anticlimactically
  • Bought rounds always enter on the x1 tier, which quietly caps what the purchase can do
  • Card royals look cheap next to the illustrated premium symbols

Is Mongol Treasures II: Archery Competition Worth Playing?

6/10

A one-feature slot that puts everything into that feature and lets the rest stay skeletal. The Archery Competition is a smart piece of design, mostly because the scoring is withheld until the end and the trigger multiplier hangs over the whole thing, and Endorphina resisted the temptation to also bolt on free spins and a wild upgrade. The 4,000x ceiling is real but it lives at the very top of a ladder that most rounds never approach.

What holds it back is the other 95% of playtime. Ten fixed-shape lines on a 5x3 grid with a substituting Wild is 2015 slot design, and no amount of steppe atmosphere makes those spins interesting. The gamble at 84% is best left alone.

Frequently Asked Questions

What is the max win in Mongol Treasures II: Archery Competition?

4,000x your total bet. It requires scoring 42 or more arrows in the Archery Competition Bonus Game, which means filling almost the entire grid with Target symbols.

How do you trigger the Archery Competition Bonus Game?

Land three or more scatters anywhere on the reels. Three scatters open the round with a x1 multiplier, four with x2 and five with x4, applied to the round's whole total.

Does Mongol Treasures II have free spins?

No. The only feature round is the Archery Competition hold-and-win, and it does not retrigger. The Wild appears in the base game only.

What is the RTP and volatility?

96.06% RTP with medium-high volatility, though Endorphina ships operator-selectable RTP tiers so the figure at your casino may differ. Check the in-game info panel.

Can you buy the bonus, and how much does it cost?

Yes, the Bonus Pop button buys the Archery Competition Bonus Game for around 87x your stake. Not every operator enables it, and Bonus Pop wins cannot be gambled.

Can you play the demo without being 18?

No. Demo play is restricted to players aged 18 or over, and it is there to test the game rather than to practise for real-money sessions. Set limits before you deposit anywhere.
Arina

Reviewed by Arina, PR & Content Manager

PR & Content Manager at SlotsReach

Published 31 Jul 2026 · Updated 31 Jul 2026