Only Diamonds Slot Review
by GamzixReleased Feb 11, 2026
Free demo - play instantly in your browser
Cross-shaped 3-5-3 grid with no base game wins. All diamonds carry values in the Hold the Spin bonus. Collect, Upgrade, and Mystery symbols create layered payout chains.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.01% |
| Volatility | Medium |
| Max Win | 3,500x |
| Grid | 3-5-3 |
| Min Bet | $0.1 |
| Max Bet | $100 |
Only Diamonds Slot Overview
Every prize in this one lives inside a single bonus round. The base game is a cross of eleven empty sockets on purple felt, and diamonds do drop into it with cash values already printed on their faces, but none of that money is real until three of them land across the lit middle row. Fill that row and the hold-and-win starts.
Gamzix built this same skeleton for Only Coins, so a base game that pays nothing is familiar ground for the studio. What is new here is the blue Upgrade stone, which shoves every prize on the grid up a grade before it reveals its own, and a second, pricier buy button pointed at a richer symbol pool.
Medium volatility, 96.01% back, 3,500x at the ceiling, bets from 0.10 to 100.
Theme & Design
Deep royal purple, textured like velvet, with a heavy gold frame drawing the cross. Piles of rough uncut gems sit on the shoulders where the grid narrows, green and magenta and sky blue and milky white, as though the polished stones on the reels were picked out of that heap. Four jackpot plates run down the left in colour-coded order: Grand in dark red, Major magenta, Minor green, Mini blue. The active middle row is bracketed by a band of lit gold with sparkle dust drifting through it, which is the one piece of animation the base game gets. Symbols read instantly. Brilliant-cut white diamonds with their values etched in gold, an orange fireball for Collect, a blue orb crackling around a lightning bolt for Upgrade, and an iridescent faceted gem shot through with slivers of colour for Mystery.
One choice hurts it. Prizes print as cash rather than multiples of the stake, so at a 0.10 bet the best plain diamond in the game turns up as 0.90 and lands with all the drama of a bus fare.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Value Diamond | 1x to 9x beteach stone carries a random value; nothing pays outside the bonus round |
| Mystery Diamond | 1x to 9x bet, or 10x / 20x / 50xstays hidden until a Collect reaches it or the round ends |
| Jackpot Diamond | Mini 10x, Minor 20x, Major 50x, Grand 500xGrand is awarded only for filling all 11 positions |
| Collect Diamond | banks every value on the gridcarries no prize of its own; reveals Mystery values first, then sweeps left to right, top to bottom |
| Upgrade Diamond | 1x to 9x betraises every other prize one grade first, then reveals its own value |
Features & How They Work
Filling the Middle Row
Only the three horizontal positions through the centre can start anything. A diamond landing there also has a random chance to set off Heap of Diamonds, which drops in enough extra stones to force the trigger no matter what the rest of the grid was doing. The gems heaped above the reels are decoration, not a meter, so there is no near-miss to watch build.
Hold the Spin
The bonus opens with all eleven positions live and a respin counter running. Every new symbol that sticks resets that counter to full, and the round ends only when it empties or the grid fills completely. Inside it the symbol pool narrows to value diamonds worth 1x to 9x the stake plus the specials. The top and bottom sockets of the centre column are the strong ones: they take nothing below a 9x diamond, so anything that lands there is a jackpot, a Mystery, a Collect, an Upgrade or the biggest plain stone in the pool.
The Collect Diamond
Orange, swirling, and the only symbol that turns the grid into money. It reveals every Mystery value first, then sweeps the board left to right and top to bottom, banking what it passes. Two Collects in one round do not double up. The second waits for the first to finish, and by then the first has already cleared the grid it would have swept.
The Upgrade Diamond
This blue lightning stone is what the game has over its coin-flavoured predecessors. It lifts every prize sitting on the grid one grade the moment it lands: each value diamond gains 1x, a 9x diamond turns into a Mystery Jackpot, and jackpots step up a tier. Major does not move, so the Grand is out of reach this way. Once everything else has been raised, the Upgrade reveals its own 1x to 9x value.
Mystery Stones and the Four Jackpots
Mystery gems turn up in the base game as well as the bonus, and they hold their value back until a Collect reaches them or the round finishes. What they hide is either an ordinary 1x to 9x amount or one of the smaller jackpots: 10x, 20x or 50x. The tiers are fixed at Mini 10x, Minor 20x, Major 50x and Grand 500x. Grand is not in the symbol pool at all. It is paid for filling every one of the eleven positions and added on top of everything the round has already banked.
Two Buy Buttons
The red basket opens a straight bonus buy at 30x the stake, and a Super Bonus at 75x that weights the pool toward high-value stones. Both run at 92.03%, close to four points under the standard return, which is a steep toll on the shortcut.
Screenshots

How Only Diamonds Plays
The odd thing about spinning this is watching money you cannot have. A Major stone drops into the top of the centre column, glows, and is gone on the next spin because the middle row never filled. Most base spins go like that: a stone or two, quiet, quick, nothing accumulating. There is no meter creeping toward anything, so the rhythm stays flat until a trigger snaps it.
Once inside, rounds tend to end sooner than you want. Four or five stones, a counter that empties, a few small values banked (the kind of round you forget while it is still paying out). The ones that matter are where an Upgrade arrives with the grid already half full and a Collect follows it, and that order of events is rare enough that plenty of sessions never see it land properly. Medium volatility is the right label. The bonus turns up often, it just usually pays like something that turns up often.
The buy is where the game gets honest about itself, and probably how most people end up playing it.
Pros & Cons
Pros
- The Upgrade stone gives a standard hold-and-win round a second thing to hope for
- Bonus triggers come at a decent clip, helped by the random Heap of Diamonds
- Cross layout makes it obvious at a glance how close the round is to the Grand
- Two buy prices rather than one, and the Super tier does change the symbol pool
Cons
- Both buys return 92.03%, close to four points under the base game
- Prizes display in cash instead of multiples of the stake, which flattens good landings at low stakes
- Mechanically a short step from Gamzix's coin-themed builds of the same engine
- The Grand needs all eleven positions filled, so it is effectively decoration
Is Only Diamonds Worth Playing?
A tight, well-drawn hold-and-win with one idea worth paying for: the Upgrade stone, which keeps a grid of fixed values able to change shape late in a round. The art does its job, the cross reads better than the usual 5x3 version of the same mechanic, and rounds arrive often enough that the flat stretches between them stay short.
The limits are just as clear. Nothing happens between bonuses, 3,500x is modest against what the category pays now, and the buy tax is heavy enough that the cheapest way to play is also the slowest. Gamzix has made a small, neat game and has not pretended otherwise.
Frequently Asked Questions
What is the maximum win in Only Diamonds?
How do you trigger the bonus game?
What is the RTP of Only Diamonds?
How is the Grand jackpot won?
Can Only Diamonds be played for free, and is there an age limit?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 6 Aug 2026 · Updated 6 Aug 2026