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Santa Sphere: Hold The Spin Slot Review

by GamzixReleased Dec 10, 2024

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Holiday Hold The Spin with expanding rows - unlock rows 5 and 6 during the bonus for access to Jackpot symbols, Collect, Payer, and the 5,000x Grand.

Demo player curtain

Specifications

Game TypeSlots
RTP96.05%
RTP Range92.04-96.05
VolatilityHigh
Max Win5,000x
Grid5x4-6
Paylines40 paylines (fixed)
Min Bet$0.1
Max Bet$100
Themes
Features

Santa Sphere: Hold The Spin Slot Overview

A Christmas hold-and-win where the board itself grows while the bonus is running. Santa Sphere spins on an ordinary 5x4 grid with 40 fixed lines, then the Hold The Spin round starts with two extra rows sitting locked above the reels, waiting to be opened.

Those rows are not decoration. Row five carries the fat sphere values plus the Collect, Payer and jackpot symbols, and row six holds the 5,000x Grand and almost nothing else. Two Expand symbols have to land before the Grand is physically able to appear at all, which turns a familiar respin round into a two-stage climb.

The rest is standard Gamzix. Headline RTP is 96.05%, though operators can run it as low as 92.04%, volatility sits high, and bets go from 0.10 to 100. Anyone who has played Samba Stars or Ruby Win will recognise the engine on their first bonus. The expanding grid is the part that is new.

Theme & Design

The setting is a snowbound cabin at dusk, roof buried under white, string lights along the eaves and two gold wire reindeer glowing on the roofline. Look to the right and a cat is sitting in the lit window. The reels sit inside a wooden cabinet wrapped in evergreen garland, topped with a red bow and gold bells, with gold ribbon spilling down both sides. Cosy rather than clever, and firmly mid-pack among Christmas slots.

Santa gets an ornate gold picture frame to himself, so the hierarchy reads instantly. Under him sit a snowman in a red coat hugging a wrapped gift, a bell-hung wreath with a purple bow, and a lit candle resting on holly. The card royals are chunky 3D letters with a knitted-sweater texture, red A, purple K, blue J, and they occupy most of the board most of the time. The Wild is a Dear Santa letter on a curled scroll, the one symbol in the set with any personality. Four colour-coded plaques stack the jackpot values down the left edge so they are never out of sight. Audio is sleigh-bell cheer, pleasant for twenty minutes, wallpaper after that.

Symbols & Paytable

SymbolPayout
Santa portrait1x / 5x / 25x for 3/4/5top regular symbol, values are multiples of total bet
Snowman with gift0.5x / 1x / 5x for 3/4/5
Wreath0.2x / 0.8x / 4x for 3/4/5
Christmas tree0.2x / 0.6x / 3x for 3/4/5
Candle0.2x / 0.5x / 2x for 3/4/5
A, K, Q, J0.2x / 0.4x / 1x for 3/4/5all four royals pay identically; removed entirely during free spins
Dear Santa letter (Wild)1x / 5x / 25x for 3/4/5pays as the top symbol and substitutes for everything except Scatter, Bonus, Expand, Collect, Payer and jackpot symbols
Scatterno line payreels 1, 3 and 5 only; three award 10 free spins
Sphere (Bonus)carries 1x to 16x of the betsix or more start the Hold The Spin round; row five holds the 10x to 16x values
JackpotsMini 20x, Minor 50x, Major 150x, Grand 5,000xGrand appears only on row six and ends the round the moment it lands

Features & How They Work

Hold The Spin Bonus Game

Six or more spheres on one spin open the round with three spins. From there the rules are the ones every hold-and-win player knows: each sphere locks where it lands, every new one resets the counter to three, and the round closes when the counter empties or every position is taken. The spheres carry values between 1x and 16x the bet. It starts out of free spins as readily as out of the base game.

Expand symbols and the two locked rows

The bonus opens on the same four rows as the base game, with rows five and six switched off. Each Expand symbol that lands turns one of them on, and two is the maximum, so a full 5x6 board is the ceiling. Once an Expand has done its work it converts into a random prize of 1x to 16x, or into the Mini, Minor or Major jackpot. What lives in the new space is the point. Row five deals the heavy sphere values along with more Collect, Payer and jackpot symbols. Row six shows only Collect, Payer, jackpots and the Grand, which pays 5,000x and stops the round dead when it hits.

Collect and Payer

These two are why a Santa Sphere bonus can go from tidy to absurd in one landing. Payer adds its own value to every other sphere on the board, and when several land they chain, each working from the totals the last one left behind. Collect then sweeps every visible value into itself, taking in whatever the Expands, Payers and jackpot symbols are carrying; when there are several, they resolve left to right, top to bottom. Order decides everything. A Payer that lands before a Collect is worth a great deal more than one that lands after, and nothing about that sequence is under your control. Collect mechanics are everywhere now, but the stacking Payers give this version more range than most.

Heap of Spheres

Any sphere landing in the base game or free spins carries a chance to set this off, and when it does the game simply drops in enough extra spheres to guarantee the bonus starts. Mini, Minor and Major jackpot symbols can arrive in the same fill. It is the game's answer to the spin that shows five spheres and pays nothing, which is the most annoying result this format produces.

Free Spins

Scatters land on reels one, three and five only, and all three together award ten spins. The symbol pool changes for the round: every card royal comes off the reels, leaving high pays, Wilds and spheres. Three more scatters mid-round add five spins. With the royals gone the spheres arrive denser, so the bonus opens more readily in here than it does downstairs.

Screenshots

Santa Sphere Hold The Spin gameplay screenshot
Santa Sphere Hold The Spin gameplay screenshot

How Santa Sphere: Hold The Spin Plays

The base game is quiet work. Forty lines produce steady small returns that barely move the balance either way, and stretches go by where nothing of consequence happens. That is the trade for a 5,000x ceiling, and this game does not pretend otherwise.

Where the tension sits is unusual. In most hold-and-win rounds you watch whether positions fill. Here you also watch whether the board gets taller, and that second question quickly becomes the more important one, because a round with no Expands finishes near the value of the spheres it started with. It takes a bonus or two before that clicks and a single Expand starts to feel more exciting than three spheres locking.

Pace is brisk. Respins resolve fast, the game does not pad anything with long celebration animations, and a flat bonus is over in about fifteen seconds. Efficient, and slightly deflating, since you are back among knitted letters before the sleigh bells finish.

Pros & Cons

Pros

  • Expanding rows give the bonus a second thing to chase beyond filling positions
  • Payer symbols stack and chain, so a good order of landings compounds instead of just adding
  • Free spins strip out every card royal, which noticeably thickens sphere density
  • Jackpot values stay on screen throughout, no menu digging

Cons

  • Base game pays thinly; five Santas is 25x and the royals are close to noise
  • No buy option, so bonus access is entirely on the reels' schedule
  • The Grand needs both Expands plus the right symbol on row six, making 5,000x more billboard than target
  • Art and audio are well drawn and completely interchangeable with a dozen other holiday releases

Is Santa Sphere: Hold The Spin Worth Playing?

7/10

The expanding grid earns its keep. Plenty of hold-and-win games advertise tiers and jackpots; this one withholds the physical space where the top prizes live and makes you open it, which gives the round a second axis instead of a position count. Put that next to the chaining Payers and there is more going on than the format usually manages.

Against it: the presentation is festive stock, nicely rendered and forgettable, and the Grand is a long shot even by jackpot standards given how much has to line up. Gamzix push these out on a calendar and this one will likely be shelved once January arrives, which is a shame, because the bonus design is the sharpest thing in the Hold The Spin family so far.

Frequently Asked Questions

What is the maximum win in Santa Sphere: Hold The Spin?

5,000x your bet, paid by the Grand jackpot symbol. It appears only on row six of the Hold The Spin bonus, which means both Expand symbols must land first, and hitting it ends the round immediately.

How do you trigger the Hold The Spin bonus?

Land six or more sphere symbols anywhere on a single spin. The round starts with three spins, and every new sphere that locks resets the counter back to three.

How do the free spins work?

Three scatters on reels one, three and five award ten free spins. All card royals are taken off the reels for the round, leaving only high pays, Wilds and spheres, and three more scatters add five spins.

Is there a bonus buy in Santa Sphere: Hold The Spin?

No. There is no buy feature and no ante bet, so both the bonus round and the free spins have to arrive naturally.

Is the game suitable for under-18s?

No. Slots are for players who are 18 or older, or the legal age where you live. Demo play uses fake money and is not a guide to what real-money sessions do, so set a deposit limit before you play for real.
Arina

Reviewed by Arina, PR & Content Manager

PR & Content Manager at SlotsReach

Published 6 Aug 2026 · Updated 6 Aug 2026