Royal Xmass 2 Dice Slot Review
by EndorphinaReleased Nov 24, 2025
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Royal Xmass 2 Dice is a regal Christmas slot from Endorphina, the dice edition of Royal Xmass II, a 6x5 scatter-pays game with cascading reels and a free-games multiplier accumulator that climbs toward a huge 25,000x max win.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.05% |
| Volatility | High |
| Max Win | 25,000x |
| Grid | 6x5 |
| Paylines | Scatter pays (count anywhere) |
| Min Bet | $0.2 |
| Max Bet | $10 |
Royal Xmass 2 Dice Slot Overview
Santa stands beside a board made entirely of dice, and nothing on it pays along a line. Matching cubes anywhere across the 6x5 grid complete a win, so this is a Christmas game running on scatter pays rather than the twenty fixed lines the genre usually settles for.
It is the dice edition of Royal Xmass II, and the maths carries over intact. Wins clear, fresh dice drop, and any multiplier values sitting on the reels are totalled up and applied once the chain finally stops. In the main game that total dies with the spin. In Free Games it never resets, and that single difference is what the whole design is built around.
Endorphina put the RTP at 96.05% with a 25,000x ceiling. Volatility is high, and the base-game payouts make that obvious inside a few minutes.
Theme & Design
The setting is a warm parlour rather than a snowy exterior: dark wood arches, heavy red velvet drapes gathered on the left, a window showing night sky on the right, and gold sparks drifting across the top of the frame. A ribbon banner with pine sprigs carries the title over a gold-cornered grid on deep red. A traditional white-bearded Santa in an embroidered red robe stands to the right with his hands resting on a wide brass belt buckle, and he does nothing at all for the entire session, which is a small waste of a well-painted character.
The symbols are the reason to look. Every one is a glossy gold-edged cube: red faces with white gem pips at the low end, then a blue die with a gold bell hanging from a crest, a green die carrying a sceptre, a purple die set with a pink jewel in a gold ring, an amber die with a Christmas bauble, and a crown pressed onto red. The Bonus die is heavier gold with a wreath around the word. It reads clearly, though a board that fills with four different red pip faces at once gets visually noisy fast.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Bonus die | 100x base bet for 6 or more4 or more anywhere also start the Free Games |
| Crown die | 50x base bet for 12 or moretop standard symbol |
| Bauble die (amber) | pays on symbol count, premium tier |
| Jewel die (purple) | pays on symbol count, premium tier |
| Sceptre die (green) | pays on symbol count, mid tier |
| Bell die (blue) | pays on symbol count, mid tier |
| Pip dice (red) | lowest tier, needs a heavy count to be worth anythingfills most of the board |
| Multiplier die | no payout of its owncarries X2 through X500 and higher gold values |
Features & How They Work
Scatter pays, no lines
Position is irrelevant. Enough copies of one symbol anywhere on the thirty positions complete a win, and only the highest win per symbol count is paid. Bets run from 0.20 to 10, with the interface showing a base bet of 20 coins, which some listings mistake for a payline count.
Cascading reels
Winning dice are removed and new ones fall into the gaps, the standard tumble setup, and the chain keeps going as long as fresh wins keep forming. On a 6x5 grid with count-based wins, a chain that starts with a marginal cluster of red pips has room to build into something. Most of the time it stops after one step.
Multiplier dice
Multiplier symbols land in both game modes and run from X2 to X500, with higher gold values above that. They pay nothing alone and only activate on a winning combination, applying at the end of the cascade rather than during it. Every multiplier on the reels at that moment is added together, so three modest values beat one flashy one more often than players expect. Once they fire, the tumbling stops.
Free Games with Multipliers Accumulator
Four or more Bonus dice award 15 Free Games, and three or more during the round add another five at the same bet. The change inside the feature is that multipliers stop being a per-spin event: every value that activates is banked into a running total on a counter, and that total keeps climbing until the last spin is gone. A x12 landing on spin three still counts on spin fourteen. This is where the headline ceiling actually lives.
Bonus POP
The gift-wrapped coin button at the lower left buys the same 15 Free Games for 99x the stake, priced at 19.80 on a 0.20 bet. The purchase opens with a main-game spin that lands four Bonus dice, so the trigger animation still plays out. Winnings from a bought round cannot be sent to the gamble, and some operators switch the button off entirely.
Risk Game
Endorphina keep their card gamble here. Any base win can be doubled by guessing the higher card against the dealer, with the ladder running up to ten steps. Bonus POP winnings are excluded.
Screenshots

How Royal Xmass 2 Dice Plays
The rhythm splits cleanly in two, and the halves barely feel like the same game. Spinning the base costs you a lot of nothing: red pip dice flood the board, a cluster clears, one drop, done, next spin. Wins arrive often enough to keep the balance moving in tiny increments while it steadily drains. What you are actually doing is waiting for gold Bonus dice to show up, and the game knows it, which is why the buy button sits there glowing with a price on it.
Inside the feature the tension changes shape. Early spins feel almost calm because you are collecting rather than winning, watching a counter tick up while the payouts themselves stay small. The pressure builds backwards, toward the end, when the number on the counter is large and the question becomes whether a decent cascade will land before the spins run out. It can end flat, and often does. When it does connect, the jump in a single spin is severe enough to make the previous twenty minutes look like a rounding error.
For my money this is the more interesting of Endorphina's dice re-skins, mostly because it has a real arc instead of a jackpot wheel. It will still feel punishing to anyone who plays it in short bursts.
Pros & Cons
Pros
- Scatter pays plus cascades on a 6x5 board, uncommon for a Christmas release
- The multiplier accumulator gives the free games a build and a proper payoff shape
- Multiplier values reach X500 and above, and they add together rather than replacing each other
- Buy feature and card gamble both included where the operator allows them
Cons
- Base-game wins are thin unless several multipliers land on the same cascade
- Long stretches of red pip dice with nothing happening between features
- Santa is a static background figure with no role in any mechanic
- The buy is priced steeply against how flat a bought round can finish
Is Royal Xmass 2 Dice Worth Playing?
Strip the tinsel off and this is a high-volatility cascade game with one good idea executed properly: a multiplier total that survives the whole bonus round instead of resetting every spin. The dice skin is cosmetic, the maths is inherited from Royal Xmass II, and neither of those facts hurts it. What does hurt is the base game, which pays too little for too long and exists mainly as a corridor to the feature.
Anyone with patience and a bankroll that absorbs the dry stretches gets a bonus round that builds toward something. Everyone else will be reaching for the Bonus POP button within ten spins, and at 99x that is an expensive habit.
Frequently Asked Questions
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Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 31 Jul 2026 · Updated 31 Jul 2026