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Steamworks - The Workshop Slot Review

by Peter & SonsReleased Oct 24, 2024

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Peter & Sons drop a plain three-reel fruit machine into a Victorian engine room, then give it teeth. Match two reels with no win and the third respins; fill all nine positions with one symbol and a random multiplier lands. Free spins strip out every fruit symbol and push that ladder to x50.

Demo player curtain

Specifications

Game TypeSlots
RTP96.2%
VolatilityMedium
Max Win2,500x
Grid3x3
Paylines5 Lines
Min Bet$0.1
Max Bet$100
Hit Freq23.57%

Steamworks Series

Themes
Features

Steamworks - The Workshop Slot Overview

Peter & Sons took a pub fruit machine and bolted it into a Victorian engine room. Three reels, three rows, five paylines running across and diagonally, lemons and cherries turning under a blue enamel nameplate while the workshop's cogs grind away behind the cabinet. That is the entire game.

The crown is what stops it being a straight retro reskin. It substitutes for everything except the Scatter and it also pays 10x bet for three of a kind, which makes the Wild the best symbol on the reels rather than filler that props up other symbols. Two reels landing the same symbol with nothing paying sends the third reel round again. Fill all nine positions with one symbol and the win goes to a multiplier reel bolted to the cabinet's left flank.

RTP is 96.2% on the served build and volatility sits in the middle. The game ships with operator-selectable tiers, so you will also see 96.17% published. None of it is ambitious, and it never pretends to be.

Theme & Design

One brass-and-iron cabinet, one room, no story beyond that. Riveted plating frames the three windows, a blue enamel STEAMWORKS plate is bolted above them, and everything behind is machinery: overlapping cogs in tarnished bronze and grey iron, drive chains, a copper boiler with its own pressure dial, a lantern hung off a pipe. Light comes in warm from an unseen window to the left, which is the one touch keeping the brass, oxidised bronze and slate palette from going flat.

The symbols are pointedly old. Thick painted tiles of yellow lemons, red cherries, purple grapes and blue plums, then a gold star, a red seven, a purple horseshoe, a cyan diamond and a white-and-gold crown with WILD stamped beneath it. Furniture from a 1970s pub machine, which is the joke. The workshop built a fruit machine.

Free spins is where the art earns its keep. The room drops to near-black behind the reels, the fruit vanishes, the multiplier column relabels itself with bigger numbers and a brass porthole counter lights up on the right. The intro before it opens a strapped wooden chest with a glowing blue mechanism inside, easily the best single image in the game, and it lasts about two seconds.

Symbols & Paytable

SymbolPayout
Wild (gold and white crown)10x bet for threeSubstitutes for everything except the Scatter, and pays as the top symbol in its own right
Diamond (cyan)4x bet for three
Horseshoe (purple)2x bet for three
Seven (red)1.6x bet for three
Star (gold)1.2x bet for threeLowest-paying symbol available during free spins
Plum (blue)0.8x bet for threeRemoved from the reels during free spins
Grapes (purple)0.6x bet for threeRemoved from the reels during free spins
Cherries (red)0.4x bet for threeRemoved from the reels during free spins
Lemon (yellow)0.2x bet for threeRemoved from the reels during free spins; the floor of the base game
Scatter (gold cog stamped SG)no payout at allCentre reel only, and it triggers free spins only from the exact centre position

Features & How They Work

Respin on the third reel

Two reels landing the same symbol, on a spin that paid nothing, sends the third reel spinning again by itself. The precondition is the part people misread: if those two matching reels have already made a paying line, no respin comes. It works identically inside free spins. On a 3x3 panel two matching reels turn up often, so this is the mechanic that shapes most rounds, and it is why a dead spin here rarely feels entirely dead.

Full Panel multipliers

Fill all nine positions with the same symbol, Wilds included, and a random multiplier applies to the whole win. The ladder is not fixed across the game. Base game draws from x2, x3, x5, x7, x8 and x10; free spins draws from x5, x10, x15, x20, x25 and x50. Same trigger, different pot, and quoting one ladder for both is how this game usually gets misreported. The value lands on the vertical MULTIPLIER reel to the left of the grid, which relabels itself the moment the feature starts.

Free Spins, and what gets thrown off the reels

Ten free spins, triggered by the gold cog Scatter, a symbol carrying three restrictions at once: it appears only on the centre reel, it pays nothing whatsoever, and it has to land in the exact centre of the panel. Centre reel, top row, no trigger.

The spin count is not the point. All four fruit symbols come off the reels for the duration, so every free spin draws from the four high symbols plus the Wild. That moves the worst possible outcome from a 0.2x lemon line to a 1.2x star line, six times the floor, and it is the whole reason the feature is worth having. Respins carry over and the bet locks to whatever the triggering spin cost. A retrigger is not documented and was not observed, so treat it as an open question rather than a promise.

Buy Free Spins at 70x

Seventy times the total bet buys the same ten spins. One thing to watch, because the game is quiet about it: the bonus buy is a toggle, not a single purchase. Switch it on and the cost comes out of the balance on every spin until you switch it off, which at 70x a go empties an account faster than anything else here. Buy RTP matches the base game at 96.2%, so at least the price is straight.

Screenshots

Steamworks The Workshop slot 3x3 brass cabinet paying rows of cherries beside the vertical multiplier reel
Steamworks The Workshop slot 3x3 brass cabinet paying rows of cherries beside the vertical multiplier reel

How Steamworks - The Workshop Plays

It plays fast. A 3x3 panel resolves the instant the reels stop, there are no cascades and no anticipation build, so spins go past at whatever rate you click. Roughly one spin in four pays something, and in the base game most of those are fruit lines worth a fraction of the stake. The balance drifts down in small steps rather than dropping in chunks.

The respin is where the pulse sits. Two matching reels happen constantly on three reels, so the game is forever handing over a free second look, and that half-second of hold does more work than anything else on screen. It probably flatters the game a little: plenty of respins resolve into nothing, but they land as near misses rather than losses.

Free spins changes the texture completely. The room goes dark and every line that arrives is worth having. Ten spins is short though, short enough to be over before it has done anything, and that gap between a grey base game and a bright brief bonus is the shape of a session here. For my money it is a bit too wide.

Pros & Cons

Pros

  • Wild is the top-paying symbol at 10x bet for three, not just a substitute
  • Free spins removes all four fruit symbols, lifting the floor of every spin in the feature
  • Respins fire often on a 3x3 panel and keep the base game moving
  • Buy price is clearly stated and the buy RTP matches the base game

Cons

  • Only 3-of-a-kind wins across five lines, so the base game has little going on between features
  • The 2,500x ceiling needs nine Wilds and the top free-spins multiplier, at odds of 1 in 100,000,000
  • The bonus buy is a per-spin toggle, easy to leave running by accident
  • Ten free spins with no documented retrigger makes for a short feature

Is Steamworks - The Workshop Worth Playing?

5/10

Small, tidy, and honest about what it is. Peter & Sons has form for taking a plain machine and dressing it beautifully, and the workshop art does more for this game than the maths ever will. Five lines of three-of-a-kind is thin, and after a hundred spins you have seen everything the base game holds.

The 2,500x ceiling exists but is effectively decorative at one chance in a hundred million. What happens across an actual session is a slow drip of small fruit wins and the occasional bright ten spins, which is enough to make it a decent palate cleanser between heavier games and not enough to make it the main event. Anyone arriving at the Steamworks name through Gears of Fortune should know the two are different machines with different maths, and this one is the earlier and simpler of them.

Frequently Asked Questions

What is the maximum win in Steamworks - The Workshop?

2,500x the bet. Reaching it takes a full panel of nine Wilds during free spins combined with the x50 full-panel multiplier, and the game rates those odds at 1 in 100,000,000.

How do you trigger the free spins?

The gold cog Scatter has to land in the exact centre of the 3x3 panel. It only ever appears on the middle reel, and landing on that reel's top or bottom row does nothing at all. A successful trigger awards 10 free spins.

What is the RTP and volatility of Steamworks - The Workshop?

The served RTP is 96.2% with medium volatility and a hit frequency of 23.57%. The game ships with operator-selectable RTP tiers, so 96.17% is the other commonly published figure, and the buy-feature RTP is the same 96.2%.

Can you buy the bonus in Steamworks - The Workshop?

Yes, 70x the total bet for 10 free spins. It behaves as a toggle rather than a one-off purchase, so once activated the cost is charged on every spin until you switch it back off.

Is Steamworks - The Workshop suitable for players under 18?

No. It is a real-money slot restricted to players aged 18 or over, or the legal gambling age where you live. Demo play is for entertainment only and free-play results do not predict real-money outcomes, so set deposit and time limits before playing.
Arina

Reviewed by Arina, PR & Content Manager

PR & Content Manager at SlotsReach

Published 2 Aug 2026 · Updated 2 Aug 2026