SlotsReach

Supernova Galaxy Orbs Slot Review

by Hacksaw GamingReleased Aug 20, 2026

Free demo - play instantly in your browser

Supernova Galaxy Orbs is a very-high volatility space-arcade Hold & Win from Hacksaw Gaming where Red and Blue Orbs collect Bronze-to-Diamond coins, four jackpots up to 5,000x, and a Sphere Factor free spins round.

Demo player curtain

Specifications

Game TypeSlots
RTP96.23%
VolatilityVery High
Max Win5,000x
Grid5x4
Paylines26 paylines
Min Bet$0.1
Max Bet$100
Themes
Features

Supernova Galaxy Orbs Slot Overview

A fruit machine that someone fired into orbit. Cherries, bells and chunky gold card letters spin on a 5x4 grid against deep purple space, and almost nothing you win comes from the reels themselves.

The lines are scenery. Five card letters return 1x the bet and the best fruit ten, which is not why anyone loads this. The money is in the Coins and Jackpot signs that drop onto the grid already stamped with their own bet multiples, and in the Red and Blue Orbs that collect them. Blue pays on the spot. Red opens a hold and win round, and that round is where the 5,000x ceiling lives.

Coming from Hacksaw, that is a plain surprise. This is a jackpot coin-collector of the kind a dozen studios ship every quarter, built by a studio whose reputation rests on doing the opposite. Built well, mind you, and the 96.23% RTP is competitive for the genre.

Theme & Design

Two huge purple ribbons curl around the reel frame like the rings of a planet seen edge on, over a flat blue field with scattered stars. Handsome, and completely generic. The symbols are where it gets odd: a bunch of purple grapes with a gold-veined leaf, a half orange with two green leaves, a watermelon wedge, cherries on a stem, a polished gold bell. That is pub cabinet art dropped onto a space backdrop, with gold card letters in coloured outlines (red A, purple K, blue J, green Q) filling out the rest of the grid.

The orbs are the best drawn things here by a distance. Red is a churning ball of flame with a white-hot centre, blue a crackling electric sphere, and both read instantly at a glance. Coin symbols are a green orb clutching a white diamond, labelled BONUS, and the four jackpot plaques sit in the top corners in green, blue, pink and white so the biggest number on screen is always visible. Nothing about the art says supernova, though. It says arcade cabinet with a galaxy sticker on the glass.

Symbols & Paytable

SymbolPayout
Wild10x for fivesubstitutes for every paying symbol
Top fruit premium2.5x / 5x / 10x for 3/4/5
Second fruit premium2x / 4x / 8x for 3/4/5
Third fruit premium1.5x / 3x / 6x for 3/4/5
Two lower fruit premiums0.5x / 1x / 2.5x for 3/4/5both pay identically
Card ranks 10 to A0.2x / 0.5x / 1x for 3/4/5all five are the same value
Bronze Coin0.2x, 0.4x, 1x or 2xpays only when an Orb collects it
Silver Coin3x, 4x, 5x or 10x
Gold Coin15x, 20x, 25x or 50x
Diamond Coin100x, 150x, 200x, 250x, 500x or 1,000x
Jackpot signMini 10x, Major 50x, Mega 500x, Max Win 5,000xvalue stays hidden until the round ends
Red Orb / Blue Orbno line paycollectors; the two never land on the same spin
FS scatterno line pay3, 4 or 5 award 10, 15 or 20 free spins

Features & How They Work

Orb Rush

Coins and Jackpot signs land carrying a bet multiple, but they pay nothing by themselves. An Orb has to come and take them. A Blue Orb sweeps every Coin and Jackpot value on the board and pays straight away, with up to three landing on one spin. A Red Orb collects the same way, only after a hold and win sequence, and just one lands per base spin. The two never share a grid. When several Orbs land together, each collects the entire board independently, left to right and top to bottom, and the totals are added.

Hold & Win

A Red Orb starts a sequence with three lives. Only Red Orbs, Coins, Jackpot signs and non-paying Dead blockers land during it, everything of value sticks where it falls, and each one resets the counter back to three. Coins run Bronze 0.2x to 2x, Silver 3x to 10x, Gold 15x to 50x, and Diamond from 100x up to 1,000x. When the last life burns or the grid fills, the Jackpot signs flip to reveal Mini 10x, Major 50x, Mega 500x or Max Win 5,000x, and then every Red Orb on the board collects the lot in one payout. Landing that Max Win sign hands over the game's full ceiling from a single symbol, which is a better piece of design than it first looks.

Sphere Factor free spins

Three, four or five FS scatters award 10, 15 or 20 free spins, and more scatters landing mid-round add extra spins on top. They cannot land during a hold and win sequence, so the round pauses while one plays out. The rules are otherwise the base game with the dial turned up: Red Orbs arrive more often, and every Coin is worth at least 1x. That floor on Coin values does more for the round than the spin count does, since it takes the sting out of a board full of bronze.

FeatureSpins and the buy

Three paid routes, each aimed at a different part of the game. Bonushunt triples the trigger chance per spin and leaves the rest alone. Cosmic guarantees a Red Orb and the hold and win behind it, with the 1x Coin floor applied. Galactic guarantees one to five Blue Orbs and packs the rest of the grid with Coins and up to three Jackpot signs, which is an instant collect rather than a round to play out. Galactic is priced far above the others, and that tracks, since it hands over a loaded board instead of a shot at one. The standard bonus buy button sits alongside them for the free spins.

Screenshots

Supernova Galaxy Orbs slot gameplay showing 5x4 grid with diamond Bonus coins and jackpot ladder
Supernova Galaxy Orbs slot gameplay showing 5x4 grid with diamond Bonus coins and jackpot ladder

How Supernova Galaxy Orbs Plays

The game runs at two speeds and has nothing in between. Blue Orbs are the fast one: they land, sweep, pay a few bet units, and the reels are turning again before the number has finished counting up. Red is the slow one, and the drop in tempo when a hold and win begins is the closest this gets to drama.

That drama can vanish fast. Three lives is not much, and a round that opens with two bronze coins and then stalls is finished before it has built anything, which happens often. When the board keeps refilling, though, the shrinking life counter starts to bite in the right way, and those jackpot plaques above the reels do their job of making you want one more sign.

Sphere Factor sits oddly in all this. It is the same game with better odds rather than a separate mode, so it never lands as an event. The buys probably make more sense than chasing scatters does. If the hold and win is the reason to be here, paying to walk into one is a cleaner deal than grinding for three symbols that only improve the odds of getting there.

Pros & Cons

Pros

  • Multiple Orbs each collect the whole board, so a grid of small coins can add up fast
  • The Max Win jackpot sign pays the full 5,000x on its own, giving the round a reachable ceiling
  • Three buy routes that target genuinely different outcomes, not three price tiers of the same thing
  • Blue Orb instant collects keep the base game from being pure dead air

Cons

  • The line paytable is close to worthless, so stretches without an Orb feel empty
  • Retro fruit symbols and the space branding pull against each other with no joke or idea connecting them
  • 5,000x is a modest ceiling from a studio that regularly ships five-figure max wins
  • Red and Blue Orbs never appear together, which rules out the most interesting interaction the game could have had

Is Supernova Galaxy Orbs Worth Playing?

6/10

There is one strong idea in here, and it is the collecting: several Orbs each raking the full board turns a scatter of bronze coins into something worth leaning forward for. The hold and win is put together properly, the jackpot reveal at the end has weight, and the 1x Coin floor in free spins shows someone thought about how the round actually feels rather than just what it pays.

What it lacks is a reason to choose it over the fifty other games doing this, which is a strange sentence to write about a Hacksaw release. The art is at war with the branding, the base game is a waiting room, and the ceiling is low for the studio. Well made, and easy to forget.

Frequently Asked Questions

What is the max win in Supernova Galaxy Orbs?

5,000x your bet. The Max Win jackpot sign pays that amount by itself, so the ceiling can arrive from one symbol reveal at the end of a hold and win round rather than needing a perfect board.

How do you trigger the free spins?

Land 3, 4 or 5 FS scatters in the base game for 10, 15 or 20 free spins. Extra scatters during the round add more spins, and scatters cannot land while a hold and win sequence is running.

What is the RTP and volatility?

96.23% RTP on the standard configuration, with very high volatility. Operators can run lower RTP versions, so check the figure in the game's info panel at the casino you play.

Is there a bonus buy?

Yes. Bonushunt FeatureSpins triples the trigger chance, Cosmic FeatureSpins guarantees a Red Orb and its hold and win, and Galactic FeatureSpins guarantees one to five Blue Orbs on a grid loaded with Coins and Jackpot signs. The free spins can also be bought directly.

How does the Hold & Win round work?

A Red Orb starts it with three lives. Coins, Jackpot signs and further Red Orbs stick to the grid and reset the lives to three, and once the lives run out or the grid fills, every Red Orb collects all the values on the board at once.

Can you play Supernova Galaxy Orbs for free?

Yes, the demo runs in the browser with play money and no registration. Real-money play is restricted to adults aged 18 or over (21 in some jurisdictions), and demo results never predict real-money outcomes.
Arina

Reviewed by Arina, PR & Content Manager

PR & Content Manager at SlotsReach

Published 11 Aug 2026 · Updated 11 Aug 2026