by Hacksaw GamingReleased Dec 22, 2025
Hacksaw Gaming's Hackways engine debut with up to 1,000,000 ways to win, Flash Frames, Swap Symbols, and three tiered bonus rounds capped at 10,000x.

Game Type
RTP
96.09%
RTP Range
86.15 / 92.46 / 94.37 / 96.09
Volatility
High
Max Win
10,000x
Grid
6x(2-10)
Reels
6
Rows
10
Paylines
Hackways (up to 1,000,000 ways)
Min Bet
$0.1
Max Bet
$100

Toshi Ways Club slot by Hacksaw Gaming is a late-2025 sequel that shares almost nothing with its predecessor except the name and the art direction. Where Toshi Video Club was a compact 5x5 grid with 15 paylines and multiplier dolls, this follow-up runs on a brand new proprietary engine called Hackways. Six reels with 2 to 10 rows each, dynamically resizing on every spin to generate up to 1,000,000 ways to win. RTP sits at 96.09% with high volatility and a 10,000x max win cap.
The Hackways system is what separates this game from the crowd of ways-to-win slots. Each reel independently determines its symbol sizes per spin. Smaller symbols mean more positions per reel, which multiplies out to more winning ways. A spin might produce a few hundred ways or push toward that million-way ceiling. The counter in the top-right corner tracks the active ways count in real time, and watching it fluctuate adds a layer of tension that static ways games simply lack.
The base game revolves around two interconnected mechanics. Flash Frames activate whenever a winning combination lands. All winning positions get framed in blue, those symbols are removed and replaced with new ones, and if the replacements form new wins, the chain continues. Think of it as a cascade system where only the winning symbols refresh while everything else stays put.
Swap Symbols are where things get interesting. A blue octopus symbol lands alongside regular symbols during a spin. It sits dormant while Flash Frame chains resolve, then activates - picking one random paying symbol and replacing every Flash Frame position (plus itself) with copies of that symbol. The result is a grid suddenly loaded with a single symbol type across all positions that were involved in the win chain. Only one Swap lands per spin, and wins generated by the Swap replacement don't trigger further reveals.
Landing 3 FS scatters triggers Retro Reboot - 10 free spins with a boosted chance of Swap Symbols appearing. Four scatters unlock Suckr Punch, also 10 free spins, which introduces the pink Slicing Swap Symbol. This one does everything the regular Swap does, but then cuts all affected positions down to the smallest possible symbol size (1x1), flooding the grid with symbols and driving the ways count through the roof. Retriggers work the same in both modes: 2 extra FS symbols add 2 spins, 3 add 4.
The real prize is Tokyo Data Drift, labeled Hidden Epic Bonus in the game info. It requires all 5 FS scatters to land simultaneously and cannot be purchased. You get 10 free spins with Suckr Punch mechanics, but with one guarantee: a Swap or Slicing Swap symbol lands on every single spin. No retriggers are possible since FS symbols are locked out entirely. This is where the 10,000x cap lives.
Four purchase options sit in the bonus buy menu. BonusHunt FeatureSpins costs 3x your bet and makes each spin 5 times more likely to trigger a bonus round (96.26% RTP). Toshi FeatureSpins at 100x guarantees at least one win and one Swap Symbol per spin (96.31% RTP). Retro Reboot can be bought directly for 100x (96.30% RTP), and Suckr Punch for 200x (96.30% RTP). The volatility labels are revealing - everything is tagged Very High except Suckr Punch, which jumps to Extreme. Feature buys may be unavailable in the UK and certain other regulated markets.
The paytable values look tiny in isolation. All five card royals (10 through Ace) pay identically - 0.10x per way for three of a kind, scaling to 0.50x for six. The top-paying Mecha Robot symbol reaches 3.00x for six of a kind, and the Wild matches it. Two lower premiums (Kitsune and Oni masks) top out at 1.00x, while the Dragon and Maneki Neko sit at 1.50x.
These numbers only make sense in the context of the ways system. A single winning combination pays per way, and with potentially hundreds of thousands of active ways, those modest per-way payouts compound fast. Hacksaw made a deliberate choice here: no multipliers whatsoever. No progressive multipliers during Flash Frames, no multiplier wilds, no bonus round multiplier accumulation. Everything scales through symbol volume and ways count.
That design choice is divisive. The mechanical clarity is refreshing - wins always scale through ways rather than chasing multiplier growth. But the absence of multipliers means no visible escalation during bonus rounds, which some players will miss. The 10,000x cap also feels conservative given the theoretical million-way ceiling, since the cap would be hit well before maximizing the grid's potential.
Visually, Toshi Ways Club is immediately recognizable. The color palette is almost entirely monochrome - blacks, whites, and greys - with sharp ember-orange accents on premium symbols and UI elements. The background depicts a manga-style Tokyo street scene with Japanese signage and rain effects. A CRT toggle in the top-left overlays vintage television static and scan lines across the entire screen, which suits the retro-futuristic aesthetic.
Symbol design leans into Japanese cultural imagery: a Gundam-style mecha robot, a swirling dragon, a Maneki Neko beckoning cat, and Kitsune and Oni masks. The octopus Swap symbols stand out with their hand-drawn quality and color contrast against the muted base palette. The overall effect sits somewhere between a graphic novel and a VHS tape from an underground Tokyo shop - distinctive enough that you'd spot it in any casino lobby at a glance.