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Treasure Mania Slot Review

by EvoplayReleased Dec 22, 2020

Free demo - play instantly in your browser

3D isometric mine cart slot with Mystery Symbols, a Wild Train that keeps adding wilds until you win, and a 10-room Bonus Mine pick-and-click adventure worth up to 500x.

Demo player curtain

Specifications

Game TypeSlots
RTP96.05%
VolatilityMedium
Max Win1,500x
Grid5x3
Paylines20 fixed paylines
Min Bet$0.1
Max Bet$75
Hit Freq40%
Themes
Features

Treasure Mania Slot Overview

The reels here are mine carts. Evoplay dropped the usual spinning strips and ran five sets of rails out of a canyon mineshaft instead, so every symbol trundles into view on a truck, viewed from an isometric angle that turns the whole desert camp into a tabletop diorama.

Underneath that sits a plain 5x3 slot on 20 fixed lines, 96.05% return, medium volatility. Something pays on roughly 40% of spins and most of those wins are tiny. The hook is a random event called the Wild Train, which sends locomotives rolling across the grid after a dead spin and keeps sending them until something pays, plus a ten-room pick-a-door bonus underground where the session finally opens up.

No free spins, though. Not one. For a 2020 release with this many moving parts, that absence shapes the whole game.

Theme & Design

Sun-bleached sand, red sandstone bluffs and a scattering of cacti frame a working mining camp, with the five rail lines vanishing into dark timber-framed tunnels at the back. The set is dressed with proper clutter: a canvas tent, a campfire ringed by a low fence, a hand cart tipped on its side, two dead trees, a lantern rig, and a chicken wandering the right edge of camp for no reason anyone has ever explained.

Symbols read cleanly, which is not a given in 3D. Premiums ride in gilded carts (a red crystal spike that glows like an ember, blue quartz, green hexagonal gems, a magenta stone) while the low end sits in plain steel trucks holding gold ingots, silver bars, copper ore and black coal. Coal paying the least is a nice bit of logic. Sound is light and cartoonish, nearer a mobile puzzle game than a slot, and the camera never moves off its one fixed angle, so there is less motion here than the 3D billing implies. Small green markers above the mine entrance track the active line positions.

Symbols & Paytable

SymbolPayout
Gold treasure cart2.5x / 7.5x / 75x for 3/4/5top payer, lands on the outer reels
Magenta gem2x / 6x / 50x for 3/4/5
Red crystal1.5x / 5x / 30x for 3/4/5
Green gems1.2x / 3.5x / 20x for 3/4/5
Blue quartz1x / 3x / 15x for 3/4/5
Gold ingots0.2x / 1x / 5x for 3/4/5
Silver bars0.2x / 0.8x / 3x for 3/4/5
Copper ore0.1x / 0.7x / 2x for 3/4/5
Coal0.1x / 0.5x / 1x for 3/4/5cheapest symbol on the reels
Wildsubstitutes every symbol except the two Bonus characterspays the best available combination on the line
Bonus Dwarfno line payreels 2 and 4 only
Bonus Goblinno line paymiddle reel only

Features & How They Work

Mystery Symbols

Mystery symbols land anywhere on the grid, then crack open and all show the same paying symbol. Every matching symbol counts from the leftmost reel rightwards, so a cluster of them landing across three or four reels is the fastest route to a chunky line hit outside the bonus. One quirk worth knowing: while mystery symbols are on the reels, the Wild Train is locked out. The game's two best base features never fire on the same spin.

Wild Train

This is the random event that gives the base game its personality. After a losing spin, a locomotive rolls onto the middle reel and replaces every symbol on it, turning the centre column into one full-reel wild. If that still forms nothing, a second train appears on a random reel. Then a third. Trains keep arriving until a winning combination exists, up to four in one event, so once it starts the spin cannot end empty.

Bonus Mine

The Bonus Dwarf shows up on reels 2 and 4, the Bonus Goblin only on the middle reel, and landing both on the same spin sends the player underground. Ten rooms, played at the bet that triggered it. Coins picked up along the tunnels are worth 1x the bet each, and treasure items scattered between them carry their own coefficients on top.

Each room ends at two doors. One carries on, one shuts the round down, and there is nothing to read in either of them - it is a coin flip dressed as a decision. Survive to the tenth room and the Goblin is guaranteed, worth 500x the total bet, which is a third of the game's entire ceiling from one encounter.

Wild symbol

Separate from the train, the standard wild substitutes for everything except the Dwarf and Goblin and always resolves a line at its highest possible value. Nothing more exotic than that: no multiplier attached, no stacking behaviour, no expansion.

Screenshots

Treasure Mania gameplay screenshot
Treasure Mania gameplay screenshot

How Treasure Mania Plays

Twenty minutes in and the rhythm is obvious. Small win, small win, near miss, small win. Hitting on four spins in ten at these coefficients means the balance drifts down gently rather than falling off a cliff, and the random second-chance event papers over the ugliest dead stretches before they build any dread. That is pleasant. It is also the problem, because a slot with no dry spells has no tension in it either.

Everything worth waiting for happens in the mine. Those door picks are the only point in the entire game where a player does anything except press spin, and the jump from passive to active is why the round lands so much harder than the reels ever do. It also shows up rarely enough that plenty of sessions never see the inside of a tunnel.

Carts roll in slower than reels drop, so spins take a beat longer than a standard five-reeler. Turbo earns its place.

Pros & Cons

Pros

  • Mine-cart format and fixed isometric camera look like nothing else on a 5x3 grid
  • Losing spins get a second chance from the train event, which keeps firing until something pays
  • Ten-room Bonus Mine is a proper interactive round with a guaranteed 500x finish at the end
  • Bet range from 0.10 to 75 suits both small stakes and heavier play

Cons

  • No free spins anywhere in the game
  • 1,500x ceiling is low for a slot carrying this many features
  • Mystery symbols lock out the Wild Train, so the two best base features can never combine
  • Door picks offer no information to act on, so the bonus decision is pure guesswork

Is Treasure Mania Worth Playing?

5/10

Evoplay put the budget into presentation and it shows. The mine-cart format still looks like nothing else years later, and the Bonus Mine is one of the better pick rounds the studio has built, mostly because ten rooms is long enough to build a run and short enough not to outstay it. The 96.05% return is fine. The 1,500x cap is where the ambition runs out, low enough that nobody is loading this hoping for a headline number.

What it does well is stay watchable. The base game probably will not hold anyone for a long session on its own, and the trip underground is the reason to come back to it.

Frequently Asked Questions

What is the maximum win in Treasure Mania?

The game caps at 1,500x the total bet, which works out to 112,500 at the maximum stake of 75.

How do you trigger the Bonus Mine in Treasure Mania?

A Bonus Dwarf on reel 2 or 4 and a Bonus Goblin on the middle reel have to land on the same spin. The round then runs through ten rooms at the same bet as the triggering spin.

Does Treasure Mania have free spins or a bonus buy?

Neither. The features are the Mystery Symbols, the random Wild Train event and the Bonus Mine, and all three have to arrive on their own.

What is the RTP and volatility of Treasure Mania?

RTP is 96.05% with medium volatility and a hit frequency around 40%. Wins come often but stay small unless the bonus round is involved.

Can Treasure Mania be played for free, and what age is it for?

The demo runs on play money with no registration and no deposit. Real-money play is restricted to players aged 18 or over, or the legal age in your jurisdiction.
Arina

Reviewed by Arina, PR & Content Manager

PR & Content Manager at SlotsReach

Published 4 Aug 2026 · Updated 4 Aug 2026