Tribe Slot Review
by EndorphinaReleased Jun 5, 2018
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Polynesian-themed slot with unlimited free games controlled by a sun counter. Green suns extend play, red suns shorten it, all wins triple during the feature.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96.06% |
| Volatility | Medium-High |
| Max Win | 9,000x |
| Grid | 5x3 |
| Paylines | 9 Adjustable Paylines |
| Min Bet | $0.09 |
| Max Bet | $144 |
Tribe Slot Overview
Tribe puts a Polynesian coastal settlement on five reels and hands nearly everything to one idea: free games that run until the suns burn out.
Nine adjustable paylines, three rows, wins left to right. The wild is a carved medallion of a canoe crew pushing through spray, and it doubles any combination it completes, which is what makes an ordinary line hit worth looking at. Three or more of the tongue-out face coins open the bonus with three blue suns lit above the reels and every win tripled. No spin count is ever shown, because there isn't one.
The ceiling is 9,000x. Reaching it needs a sun run that keeps refuelling plus a doubled top line inside it, so that figure is the outer edge of the math rather than anything a session should be planned around.
Theme & Design
The backdrop is a sunset pushed to its limit: black-red cloud streaks over dark mountain ridges, a flat lake holding the reflection, dry gold grass leaning into the bottom of the frame. The reels sit inside a heavy wooden surround carved with a koru scroll along the top edge, and every character symbol is mounted like a plaque with a beaded gold border.
The symbol set splits cleanly in two. People are painted in careful realism: a warrior with a topknot and a whale-tooth necklace, a long-haired man with feathers braided in and blue-green facial tattooing, two women with green-lit hair and chin moko, a white-bearded elder in indigo furs holding a feather staff. Under them sit the carved pendants, amber spirals, pale bone hooks, a jade dolphin, a red bird, an olive octopus, all glossed and lit like polished pounamu. Best piece of art in the game is the scatter, a wooden mask disc with paua-shell eyes and a tongue thrust out, ringed in blue light when it lands.
There is history behind the name. The game first went out in late 2016 as Maori, drew criticism in New Zealand over its handling of the culture, and was pulled within weeks. Endorphina apologised, sanded the branding down to the generic Tribe, and released it again in 2018. The artwork survived the rename close to intact, which is either reassuring or telling depending on where you stand.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Wild (canoe crew medallion) | 1,000x base bet for fiveSubstitutes everything except the Scatter and the Sun symbols, and doubles any win it completes |
| Scatter (carved face coin) | 500x base bet for fivePays from any position; three or more start the free games |
| Tattooed warrior | 83x base bet for fiveTop-paying regular symbol |
| Green Sun | 2x total betFree games only; lights one extra Blue Sun and extends the round |
| Red Sun | 2x total betFree games only; burns one Blue Sun and shortens the round |
| Carved pendants (dolphin, octopus, hook, bird, spiral) | Low-tier line paysThe five-of-a-kind filler under the character portraits |
Features & How They Work
Unlimited Free Games
Three or more face coins anywhere on the reels start it, and the round opens with three blue suns lit on a counter above the grid. Every win pays triple. Green and red suns then drop in at random: a green one lights another blue sun and keeps the round alive, a red one burns one out. Both pay 2x total bet when they land, so the punishing symbol still hands over money on its way past. The round runs as long as at least one blue sun is still burning, and scatters do not retrigger anything, which makes the suns the only supply line there is.
The Doubling Wild
The canoe medallion stands in for every symbol except the scatter and the two suns, and any winning combination it helps complete pays double. Five wilds on a line alone is 1,000x the base bet. Inside the free games that doubling compounds with the x3, which is where the large line pays actually come from, and it is the one thing keeping the base game from being pure filler between bonuses.
Bonus Pop
The glowing coin badge to the left of the reels is a bonus buy, and it costs 8.82 at the 0.09 minimum stake, close to 98 times the bet. It scales with total bet from there. Buying spins the reels in for three scatters rather than dropping straight into the round, and the free games behave exactly as they do when triggered naturally. Whatever the bonus pays out cannot be taken to the Risk Game afterwards, and plenty of casinos leave the button switched off entirely.
Risk Game
Endorphina's usual card gamble sits behind any win: beat the dealer's card and the amount doubles, up to ten times in a row. Guess wrong once and it all goes. Jackpot money and Bonus Pop winnings are both locked out of it.
Mystery Jackpots
Three progressive tiers run over the top of the game, Minor, Major and Grand, awarded at random rather than through any symbol combination. They depend on the operator running the pool, so the same game in two casinos can have them or not.
Screenshots


How Tribe Plays
Spins resolve fast and flat. Nothing tumbles, nothing recalculates, and nine lines pay often enough in small change that a session can drift a long way without the balance moving much either direction. Medium-high is the official volatility reading. In practice it sits closer to high, because everything interesting is parked behind the scatters.
What the bonus changes is where attention goes. Paylines stop mattering as much as the little row of suns above the reels, and each spin becomes a question of whether the round survives, which is a different kind of tension from counting down from ten. A green sun landing is relief. A red one lands like a punch in the ribs even though it pays the same 2x. Plenty of rounds chew through the three starting suns in short order and hand back almost nothing; every so often one keeps topping itself up and the tripled wins start stacking on each other. That gap is the whole shape of the game.
Outside the bonus there is the card gamble, and that is the lot (and yes, ten flips in a row is a quick way to give back a good win).
Pros & Cons
Pros
- Free games have no fixed length, and the sun counter can extend them indefinitely
- Wild doubles every win it completes, compounding with the x3 in the bonus
- Scatter mask and the painted character symbols hold up well for a 2018 release
- 9,000x ceiling is generous for a nine-payline game of this era
Cons
- Base game is bare between bonuses, one wild and nothing else to track
- Free games cannot be retriggered, so a run of red suns closes the round early
- Jackpots and the Bonus Pop button are both left to the operator to enable
- 96.06% is the top RTP setting; lower configurations ship to some casinos
Is Tribe Worth Playing?
Eight years on, Tribe holds up better than most nine-liners of its era, and the sun counter is why. Making the length of a bonus round uncertain is a small piece of design with an outsized effect on how the round feels, and it is still rarer than it should be.
What surrounds it is thin. One wild, no second gear, no collection, and a cold set of red suns can shut the bonus down before the x3 has done anything. The art carries more of this game than the math does, and the painting is good enough that it mostly works. For a slot that was nearly buried in 2017, that is a decent afterlife.
Frequently Asked Questions
What is the maximum win in Tribe?
How do you trigger the free games in Tribe?
What is the RTP of Tribe?
Does Tribe have a bonus buy?
Can Green and Red Suns appear in the base game?
Is Tribe suitable for players under 18?

Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 1 Aug 2026 · Updated 1 Aug 2026