Vikingdom Slot Review
by GeniiReleased Jan 1, 2019
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Vikingdom by Genii frames 5x3 reels inside a wooden longhouse doorway, with a Double-High stacked Wild in base and a totally rebuilt free spins mode.

Specifications
| Game Type | Slots |
|---|---|
| RTP | 96% |
| Volatility | Medium |
| Grid | 5x3 |
| Paylines | 40 paylines (player-selectable 1-40) |
| Min Bet | $0.01 |
| Max Bet | $50 |
Vikingdom Slot Overview
Vikingdom is a Norse fjord slot that throws out its own rulebook the second free spins begin. The base game runs on one idea: a Double-High Wild, two positions tall, doubling anything it lands in. That's the whole base game. No tumbles, no meter creeping up in a corner.
Then three scatters hit and both the Wild and the Scatter disappear from the reels entirely. In their place, an expanding wild locked to the middle reel and a random wild that drops somewhere else on every spin, which makes the free games guaranteed wild territory instead of hopeful. Genii built two games here and only labelled one of them.
Everything around that is standard line-slot furniture. Five reels, three rows, 40 paylines you can dial down to a single line if you still play that way, stakes from a cent to fifty, roughly 96% RTP at medium volatility.
Theme & Design
The reels sit inside a wooden longhouse doorway, chunky posts under a heavy lintel with the gold gothic title bolted across it, an iron brazier swinging from a chain on one side and a length of sailcloth on the other. Behind that frame, a pale half-frozen fjord. Snow on the mountains, turf-roofed houses down at the waterline, longships beached in the shallows with a red-painted dragon prow nosing into the edge of the picture. Cold and bright rather than gloomy, which is not the direction most Viking slots pick.
The symbol art earns its keep. Card royals get real work here, each letter tangled in Norse zoomorphic knotwork with an animal head growing out of the strapwork, an antlered stag on the J, a green-eyed dragon on the Q, a cat's head curled into the A. The treasure chest glows magenta through its iron bands. The crossed axes have lime-wrapped grips and chipped blades.
Then the two character symbols let it all down. The horned-helmet Wild and the blonde shield-maiden Scatter are posed against flat green and red rain-streaked panels that look lifted from a different production, and beside the hand-painted shields and hammers they read as cheap. Viking games live or die on art, and this one gets about three quarters of the way.
Symbols & Paytable
| Symbol | Payout |
|---|---|
| Wild (Viking raider) | 60 / 150 / 2,000 coins for 3/4/5Two positions tall, base game only. Substitutes everything but the Scatter and doubles any win it joins |
| Free Spins Scatter (shield-maiden) | 8 / 12 / 15 free spins for 3/4/5Pays no coins, lands anywhere, removed from the reels during free spins |
| Expanding Wild | no coin pay of its ownFree spins only, reel 3 only, stretches over all three positions. Wins through it are doubled |
| Random Wild | no coin pay of its ownFree spins only, drops on one random position off reel 3 each spin. Wins through it are doubled |
| Viking Warrior | 30 / 75 / 1,000 coins for 3/4/5 |
| Wooden Shield | 25 / 60 / 800 coins for 3/4/5 |
| Crossed Axes | 22 / 50 / 250 coins for 3/4/5 |
| Crossed Arrows | 18 / 40 / 100 coins for 3/4/5 |
| Treasure Chest | 15 / 30 / 80 coins for 3/4/5 |
| Mjolnir Hammer | 12 / 18 / 50 coins for 3/4/5 |
| A | 8 / 15 / 40 coins for 3/4/5 |
| K | 6 / 12 / 30 coins for 3/4/5 |
| Q | 5 / 9 / 18 coins for 3/4/5Pays exactly the same as the J |
| J | 5 / 9 / 18 coins for 3/4/5 |
Features & How They Work
Double-High Wild
The base-game Wild covers two positions vertically whenever it lands, substituting for every symbol except the Scatter. It also pays as a symbol in its own right, and it sits at the top of the paytable at 2,000 coins for five, 150 for four, 60 for three. Any winning line that includes it pays double, and that doubling is baked into the symbol rather than being a separate feature you have to trigger. It never appears during free spins.
Free Spins
Three, four or five Scatters anywhere on the reels award 8, 12 or 15 free spins. Every win in the round is doubled, and the stake and line count stay locked to whatever the triggering spin used. There is no retrigger, so the count only ever goes down, and there is no buy option or ante bet to skip the wait.
Expanding Wild on reel 3
During free spins the standard Wild is gone and this takes over the middle reel. It only lands on reel 3, and when it does it stretches to cover all three visible positions, completing lines in both directions from the centre. Wins running through it are doubled, which stacks with the round's own doubling for an effective x4 on those lines.
Random Wilds
Alongside the middle-reel wild, every free spin drops a random wild onto one position elsewhere on the grid. It turns that spot wild for that spin only, and again doubles any win it helps make. Because it fires on every spin without exception, a completely dead free spin is far rarer here than in the base game.
Screenshots

How Vikingdom Plays
Base-game sessions are quiet. Forty lines at medium volatility means small returns arrive often enough to keep a balance moving, but hardly any of them mean much on their own, and the session turns into a wait for one of two things: a tall wild sliding into view, or a third shield-maiden landing. At least the wild is a proper event when it comes. You see the two-high block coming down the reel before it settles.
Free spins flip the rhythm hard. Something is wild on every single spin, so the round runs busy in a way the base game never manages, and it is also over quickly. Eight spins is the usual draw and nothing extends it, which loads all the tension into the first half. Either the middle reel fills early and the doubled lines pile up, or the counter drains and that's that.
One legacy quirk catches people out. The stake is built as coin size times five coins per line times forty lines, so a harmless-looking quarter-coin setting reads as a fifty dollar spin down in the panel. Worth a look before the first press.
Pros & Cons
Pros
- A wild lands on every free spin, which kills the dead-spin problem the base game has
- The two-position Wild carries its own x2, so base hits pay more than the coin figures suggest
- Norse knotwork symbol art is better drawn than the game's vintage would suggest
Cons
- No retrigger, so the bonus stops dead at 8, 12 or 15 spins
- The base game has nothing running beyond the single wild
- Q and J pay identically at 18/9/5, a paytable shortcut nobody bothered to hide
- The Wild and Scatter portraits clash badly with the rest of the artwork
Is Vikingdom Worth Playing?
A good idea built cheaply, and that covers the whole game. The ambition in the free spins rebuild is more than most line slots of this vintage bothered with, and it lands, because the bonus feels nothing like the hundred spins that came before it. What it will not do is pay like a modern release. A 2,000-coin top line with no published max-win multiplier puts the ceiling a long way under what anyone raised on five-figure multipliers has in mind.
As a medium-volatility 40-liner it sits above average, carried by the wild guarantee and the artwork. The base game will probably bore anyone who isn't already comfortable with straight line slots, and the eight-spin bonus is gone in under a minute. The free spins mode is the game. The rest is the wait for it.
Frequently Asked Questions
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Reviewed by Arina, PR & Content Manager
PR & Content Manager at SlotsReach
Published 7 Aug 2026 · Updated 7 Aug 2026